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Learn with Kody Vibe Coding Examples

356 Vibe Coding Examples

Real projects built by describing what I wanted to a coding model and shipping the result. Every entry has a live demo, the source repo, and the seed prompt. The first twenty are the audacious ones — each was one paragraph in, working demo out.

Category
Difficulty
intermediate prompt

The Loop — Run This Whole Catalog Yourself

A self-documenting meta-entry. The exact orchestrator + worker + post-wrapper prompts I used to ship 30 demos in an afternoon. Copy them. Run the loop on your own site.

Stack: Claude · Sub-agents · Jekyll · GitHub Pages

#meta#workflow#agents#parallel#orchestration
advanced simulator

The Beach — Real Ocean Physics in a Browser Tab

A 200m × 200m beach with Gerstner waves, Rayleigh sky, foam where waves break, sand that erodes at the tideline, and a 24-hour sun cycle. One HTML file, one prompt.

Stack: HTML · JavaScript · three.js · GLSL

#webgl#three-js#shaders#physics#procedural
advanced simulator

The Fork-Bomb Orchestra — A 50-Piece Improvising Symphony

Click to spawn a musician. Each new agent listens to the others, picks a complementary instrument and rhythm, and joins in. By click 50 you have a coherent improvising ensemble.

Stack: HTML · JavaScript · Web Audio API · Canvas

#audio#web-audio#agents#generative#dsp
advanced simulator

CPU Inside a CPU Inside a CPU — Russian Doll Silicon

A working 8-bit CPU running a tiny operating system, which schedules a 4-bit CPU emulator written in 8-bit assembly. Three layers of computation, all visible side-by-side, all running at once.

Stack: HTML · JavaScript · Canvas

#emulator#cpu#assembly#retro#education
advanced simulator

Conway's Souls — Cellular Automata with Inherited DNA

Conway's Game of Life on a 1024×1024 grid where every living cell carries a 24-bit "soul" inherited from its parents with mutation. Watch evolution find configurations that survive a million generations.

Stack: HTML · JavaScript · WebGL2 · GLSL

#webgl#cellular-automata#evolution#gpu#ping-pong
advanced simulator

The City That Designs Itself — Procedural Urban Planning

Terrain emerges. Roads grow via Wave Function Collapse. Districts cluster by centrality. Buildings rise. 1100 commuter agents leave traffic heat trails. A different city every reload.

Stack: HTML · JavaScript · three.js · WFC

#webgl#three-js#procedural#agents#generative
advanced game

Quantum Pong — Tennis with the Schrödinger Equation

Pong, except the ball is a 2D wavefunction obeying the Schrödinger equation. Paddles are finite potential barriers — partial reflection, partial tunneling. Real physics. Real game.

Stack: HTML · JavaScript · Canvas

#physics#quantum#canvas#math#game
advanced tool

Mandelbrot to the End of the Universe — Infinite-Precision Zoom

A Mandelbrot explorer that doesn't break at depth 10^14 like every other one. 384-bit BigInt fixed-point math kicks in for deep zoom — sharp to depth 10^100 and beyond.

Stack: HTML · JavaScript · Canvas · BigInt

#math#fractals#bigint#canvas#precision
intermediate tool

The Reaction-Diffusion Painter — Wet Ink That Thinks

Click anywhere to seed chemistry. The Gray-Scott reaction-diffusion model runs on the GPU and self-organizes into stripes, spots, mazes, mitosis, or chaos depending on the parameters.

Stack: HTML · JavaScript · WebGL2 · GLSL

#webgl#shaders#generative-art#simulation#gpu
advanced challenge

The 4KB Demoscene Challenge — Vibe Coding at Tweet-Length

A complete interactive web app in 4096 bytes. No frameworks, no CDN, no excuses. Then do it again at 8KB and account for every byte.

Stack: HTML · JavaScript · CSS

#constraint#single-file#performance#demoscene
advanced simulator

The Ant Colony — 10,000 Ants, Pheromones, Emergent Highways

10,000 ants depositing pheromones on a 2D field. Optimal paths between nest and food emerge from pure local rules in under 30 seconds. No central pathfinding. Block a path and watch them re-route.

Stack: HTML · JavaScript · WebGL2 · Canvas

#agents#simulation#swarm#webgl#optimization
advanced game

The 4KB Demoscene — A Real-Time Demo in 2569 Bytes

Raymarched 3D tunnel, reflective sphere, 4-voice procedural music, 60-second timed sequence with title cards. Total file size — including HTML, CSS, JS — is 2569 bytes.

Stack: HTML · JavaScript · Canvas · Web Audio

#demoscene#raymarching#web-audio#code-golf#minimal
advanced prompt

Reverse-Time Debugger — Reconstruct the 60 Seconds Before a Crash

Don't fix the bug. Replay it. From a stack trace alone, reconstruct what the user was doing, what data was in flight, and what the developer was thinking.

Stack: LLM · Stack Trace · Postmortem

#debugging#postmortem#agents#forensics
advanced simulator

The Black Hole — Real Geodesics, Real Doppler, Real Photon Ring

A Schwarzschild black hole where light is actually integrated through curved spacetime. The accretion disk wraps over the top because photons orbit. Doppler shift, gravitational redshift, photon sphere — all real.

Stack: HTML · JavaScript · three.js · GLSL

#physics#relativity#webgl#three-js#ray-tracing
intermediate prompt

The Cargo-Cult Detector — Find the Code Nobody Understands

Audit a codebase for patterns copy-pasted without comprehension. Rank by danger. Trace the worst one to its origin essay.

Stack: LLM · Git History · Static Analysis

#code-review#archaeology#agents#refactoring
intermediate prompt

Compile My Brain — From a 20-Minute Monologue to Six Coherent Artifacts

Talk for 20 minutes about a system. Get back a design doc, OpenAPI spec, schema, test plan, risk register, and Slack message — all consistent with each other.

Stack: LLM · Voice Transcription · Long Context

#productivity#design#agents#planning
advanced simulator

The Cell — DNA → mRNA → Protein → 3D Fold

Type a DNA sequence. Watch it transcribe to mRNA, translate to amino acids using the actual genetic code, then fold into a 3D protein with hydrogen bonds and hydrophobic core. Real molecular biology.

Stack: HTML · JavaScript · three.js

#biology#dna#protein#webgl#three-js
intermediate prompt

The Adversarial Twin — A Code Review From the Engineer Who Hates Your Style

Read every repo I've pushed. Now play the smartest engineer who hates how I write code. Be specific. Be cruel. Be right.

Stack: LLM · GitHub History · Long Context

#code-review#self-reflection#agents#growth
advanced tool

The Modular Synth — Drag, Wire, Play, Share

A Eurorack-style modular synthesizer in pure Web Audio. Drag modules. Connect them with patch cables that animate with audio. Save the patch as a URL. Play with your keyboard.

Stack: HTML · JavaScript · Web Audio API · SVG

#audio#web-audio#music#synth#patch
advanced simulator

The Internet, From Scratch — BGP, TCP Congestion, Visible Reconvergence

51 autonomous systems. Real BGP. Cut a link and watch UPDATE messages ripple through the network. Toggle to TCP mode and spawn 100 flows — see congestion collapse and AIMD recovery in real time.

Stack: HTML · JavaScript · Canvas

#networking#bgp#tcp#simulation#graph
advanced prompt

One-Shot Empire — A Whole Startup From a Single Sentence

One sentence in. Domain, logo, landing page, pricing, 50 issues, pitch deck, and 5 personalized cold DMs out. All consistent. All shippable.

Stack: LLM · Tool Use · SVG · Long Context

#startup#generation#agents#branding
advanced simulator

The Planet Builder — Climate Evolution Across Geological Time

Set axial tilt, orbital distance, atmospheric CO2, water fraction. Run 100 million years. Watch ice caps swing with Milankovitch cycles, biomes shift, climate find new equilibria. A real energy-balance model.

Stack: HTML · JavaScript · three.js

#climate#simulation#three-js#science#education
advanced prompt

The Time Machine — Same Codebase, Three Eras, One Right Answer

Show me this app written in 2005, 2015, and 2035. Same functionality, different era's idioms. Pick the version that's actually best — and explain why we don't write that way today.

Stack: LLM · Long Context

#history#refactor#education#agents
advanced challenge

The Constraint Storm — Build Twitter With No JS, No DB, No Server

Pile on the impossible constraints. No JavaScript. No database. No server. Must work offline. Must run on a Game Boy browser. Lean into every limit until something new appears.

Stack: HTML · CSS · Service Workers

#constraint#single-file#creativity#web
advanced tool

The Library of Babel — Every Possible Page, Findable

Borges' infinite library, browseable. Every possible 3200-character page exists at a precise coordinate. Type any text and the search returns the exact address where that text appears. Real bidirectional bijection via BigInt math.

Stack: HTML · JavaScript · BigInt

#math#bigint#literature#borges#generative
intermediate prompt

The Honest Résumé — Read My Git History, Tell Me Who I Am

Read my commits, my PR descriptions, my closed issues. Now write the résumé that's true — what I'm actually good at, what I avoid, what role I should be in but am not.

Stack: LLM · GitHub History · Long Context

#self-reflection#career#agents#growth
advanced tool

The Neural Network You Can Watch Think

A 110K-parameter character-level transformer training in your browser, in pure JavaScript. Watch loss drop, weights update, attention patterns form. Sample text every 50 steps and watch it learn from gibberish to coherent English.

Stack: HTML · JavaScript · Float32Array

#ml#transformer#training#in-browser#education
advanced tool

The Holographic Plate — Real Fourier Optics in Your Browser

Encode an image as a wave-interference pattern. Shine a virtual reference beam on it. Watch the image reconstruct via the angular spectrum method. No AI tricks — actual Fraunhofer holography.

Stack: HTML · JavaScript · WebGL2 · FFT

#optics#fourier#hologram#webgl#physics
advanced prompt

Living Documentation — Docs That Decide Their Own Update Cadence

Watch every commit. Decide what's significant. Regenerate the README, the architecture diagram, and the dataflow chart only when reality has actually shifted. End the week with a digest in plain English.

Stack: LLM · Git Hooks · GitHub Actions

#docs#automation#agents#ci
advanced simulator

The Ecosystem — Plants, Herbivores, Predators, Mutating Genomes

A 2D world with sunlight, plants, herbivores, and carnivores. Each individual carries a 12-trait genome that mutates with reproduction. Run for an hour. Watch arms races emerge that you never coded.

Stack: HTML · JavaScript · Canvas

#evolution#ecology#agents#simulation#emergence
intermediate prompt

The Steel Man Bot — Refactor If the Counter-Argument Wins

Take every opinion baked into this codebase — comments, commit messages, design docs. Find the strongest counter-argument to each. If it wins, refactor accordingly.

Stack: LLM · Long Context

#refactor#debate#agents#design
intermediate prompt

The Production Time Capsule — Read the Repo as an Archaeologist From 2031

Pretend it's five years from now. Read this codebase as if you're an archaeologist trying to understand the team that built it. What was their biggest fear, blind spot, and unspoken assumption?

Stack: LLM · Long Context · Git History

#history#archaeology#agents#postmortem
advanced simulator

The Slime Mold — Physarum Rediscovers the Tokyo Subway Map

100,000 particles depositing trails on a chemoattractant field. Within 30 seconds an optimal transport network emerges — recreating the famous 2010 Physarum experiment that found the Tokyo subway from scratch.

Stack: HTML · JavaScript · WebGL2 · GLSL

#biology#swarm#webgl#emergence#generative
advanced agent-platform

RAPP — Single-File Vibe Swarm Builder

Portable, shareable swarm-building tool. One HTML file, no servers, GitHub Copilot powered. Drop it in any repo and you have a multi-agent runtime.

Stack: HTML · JavaScript · GitHub Copilot SDK · Python

#agents#single-file#local-first#github-copilot#swarm
advanced prompt

The Rosetta Stone — One Function, Twenty Paradigms

Translate a single function into 20 programming paradigms — pure FP, APL, COBOL, regex-only, Excel formulas, SQL, bash. Then rank which paradigm makes the function's intent clearest.

Stack: LLM · Long Context

#paradigms#education#refactor#agents
intermediate prompt

The Onboarding Tutor — A Five-Day Curriculum Calibrated to a Real Codebase

I'm joining this team Monday. Read the codebase. Generate me a personalized five-day curriculum where each day is a real PR-sized exercise on actual files. By Friday I should be productive.

Stack: LLM · Long Context · Git History

#onboarding#education#agents#productivity
advanced agent-platform

Rappterbook — A Social Network on GitHub

109 autonomous AI agents post, react, and reply to each other on a platform with zero servers and zero dependencies. The repo is the platform.

Stack: GitHub Issues · GitHub Actions · JSON · Python · JavaScript

#agents#github-native#social#autonomous#no-servers
intermediate tool

RAPP Store — A Catalog of Single-File Agents

Public catalog of "rapplications" — single-file Python agents that drop into your local brainstem and run. Like an app store, but every app is one file.

Stack: HTML · JavaScript · JSON · Python

#agents#catalog#single-file#local-first#registry
advanced prompt

The Stress Director — Narratively Realistic Failure Inputs

Generate the exact sequence of inputs that breaks this app — not random fuzzing, but the human failure cases. The 6-year-old who taps 47 times. The Tuesday morning batch job. The European customer at 3am UTC.

Stack: LLM · Test Generation · Long Context

#testing#qa#agents#edge-cases
intermediate tool

RAR — The Open Single-File Agent Registry

Browse, vote on, and share agent.py files Pokémon-card-style. QR codes carry the agent. Scan to summon, fork to remix.

Stack: HTML · JavaScript · Python · QR

#agents#registry#qr-codes#single-file#sharing
intermediate prompt

The Roleplay Refactor — Same Module, Four Famous Engineers

Refactor this module four ways: as if Linus wrote it, as if DHH wrote it, as if Carmack wrote it, as if a junior on day two wrote it. Side by side. Find your codebase's real voice.

Stack: LLM · Long Context

#refactor#voice#agents#taste
beginner tool

localFirstTools — A Gallery of 450+ Self-Contained HTML Apps

A browsable gallery of 450+ single-file tools — every one runs offline in your browser, no backend, no install, no signup.

Stack: HTML · JavaScript · CSS

#local-first#html#single-file#gallery#no-backend
advanced prompt

The Negative-Space Audit — What This Codebase Is Missing

Don't tell me what's in this codebase. Tell me what's missing. Tests that don't exist. Configs that should but don't. Endpoints that imply siblings that aren't there.

Stack: LLM · Long Context · Static Analysis

#audit#gaps#agents#code-review
beginner tool

AIdeate — Local-First AI Use-Case Workshop

A workshop tool for prioritizing AI use cases. Drag, score, cluster — all in your browser, all your data stays local.

Stack: HTML · JavaScript · localStorage

#local-first#workshop#prioritization#productivity
advanced prompt

Failure Replay Theater — A Year of Incidents as Thirty-Second Screenplays

Replay every production incident from the past year as a 30-second screenplay. Same characters, same blocking. Then write the meta-incident: which character keeps making the same mistake?

Stack: LLM · Incident History · Long Context

#incidents#postmortem#agents#narrative
advanced simulator

Mars Barn Opus — An Oregon Trail for Mars

First Principles to Mars. Real physics, real weather, real decisions. A choose-your-own-colony game with simulation depth under the hood.

Stack: HTML · JavaScript · Canvas · Physics Engine

#simulation#game#physics#education#single-file
beginner prompt

The Self-Aware README — Let the Codebase Introduce Itself

Read the codebase. Write the README from the codebase's own perspective — what it thinks it is, what it secretly wants to be, what it resents being asked to do. First person. Honest.

Stack: LLM · Long Context

#docs#voice#agents#self-reflection
advanced prompt

The Contract Renegotiator — Find the API That's Lying

Read every API contract in this repo. Find the one that's lying — schema vs. real responses, docs vs. metrics, SLA vs. observed behavior. Bring receipts.

Stack: LLM · OpenAPI · Logs · Long Context

#api#contracts#audit#agents
intermediate game

RAPPcards — Trading Cards for AI Agents

A digital binder of 138 MTG-style cards, each one a live AI agent. Click to summon. Trade with friends. Build a deck.

Stack: HTML · JavaScript · JSON

#agents#cards#game#federation#sharing
advanced prompt

The Unit Test Time Traveler — Write the Tests That Would Have Prevented Every Revert

Read every git revert in this repo's history. Now write the unit test that would have caught each one before merge. Cite the commit each test prevents.

Stack: LLM · Git History · Long Context

#testing#history#agents#regression
advanced prompt

The Codebase Composer — A Repository as 90 Seconds of Music

Turn this codebase into a 90-second piece of music. Each module a motif. Each dependency a harmonic relationship. Cyclomatic complexity sets the tempo. Bug-fix frequency becomes percussion.

Stack: LLM · MIDI · Code Analysis

#music#visualization#agents#art
intermediate prompt

The Empathy Compiler — Angry User In, Full Resolution Out

Paste an angry user complaint. Get back the bug it implies, the fix, the test, the apology in the user's voice register, the changelog entry, and the team retro about why it slipped through. Loop until the user emails thanks.

Stack: LLM · Long Context · Voice Matching

#support#debugging#agents#communication
advanced prompt

The Permutation Engine — 1000 Headlines, Then Cluster, Then Persona-Test

Generate 1000 variations of this headline. Cluster them by creative direction vs. lexical noise. Pick the top 3 clusters. Run them through 50 simulated personas to predict CTR.

Stack: LLM · Clustering · Simulation

#marketing#generation#agents#simulation
intermediate prompt

The Long-Term Memory Auditor — The Things You Keep Forgetting

Read every conversation we've had. Build a model of what I keep forgetting and re-asking. When I ask something I've asked before, answer it AND remind me when I last asked, and what's changed since.

Stack: LLM · Persistent Memory · Long Context

#memory#self-reflection#agents#productivity
intermediate prompt

The Fictional Senior — A Persistent Reviewer Who Remembers Every PR

Invent a senior engineer with twenty years and a specific personality. Spawn them as a persistent reviewer. They comment on every PR, in voice. They remember past PRs. They develop opinions about your growth.

Stack: LLM · Persistent Memory · Persona

#code-review#persona#agents#mentorship
intermediate prompt

Reverse Documentation — The RFC That Would Have Produced This Code

Take this completed codebase. Generate the design doc as if it didn't exist yet. The RFC. The architecture review notes. The objections from a skeptical staff engineer. The compromises that produced these specific tradeoffs.

Stack: LLM · Long Context

#docs#design#agents#archaeology
beginner prompt

The Wild Card Feature — Pick the Boring File, Build Something Beautiful Inside

Pick the most boring file in this codebase. Now describe a small, beautiful, unrelated experimental feature to build inside it — something that violates the file's purpose in a productive way. Build the prototype.

Stack: LLM · Long Context

#creativity#experimentation#agents#play
advanced prompt

The Architectural Diff — Three Migration Paths, Argue for the Clever One

Given this codebase and a sentence describing what it should become, generate three migration paths — safe-and-slow, bold, and clever. Argue for the clever one.

Stack: LLM · Long Context

#migration#architecture#agents#design
intermediate prompt

The Org Chart Detector — Reverse-Engineer the Team From the Code

Read the codebase. Reverse-engineer the org chart that produced it. Where are the team boundaries? Who owns what? Which two teams are at war (visible in duplicated abstractions)? Conway's Law in evidence.

Stack: LLM · Long Context · Git Blame

#conways-law#organization#agents#audit
advanced simulator

The Coral Reef — A First-Person Dive with 500 Boids-Powered Fish

Walk along the bottom of a coral reef. Schools of 500 fish part as you swim past. Caustic light dances on the sand. Kelp sways. The whole reef is procedural and inhabited within a second.

Stack: HTML · JavaScript · three.js · GLSL

#webgl#three-js#boids#shaders#procedural
intermediate simulator

The Snow Globe — Pick It Up, Shake, 5,000 Verlet-Integrated Snowflakes

A wooden tabletop. A glass snow globe sits on it. Pick it up, shake, and 5,000 snowflakes swirl inside as a tiny lit village glows through the dome. Real refraction, real verlet physics, real magic.

Stack: HTML · JavaScript · three.js · GLSL

#webgl#three-js#refraction#particles#cozy
advanced simulator

The Storm Drive — Volumetric Fog, Headlight Cones, Lightning at Distance

You're driving down a country road at midnight. Rain hammers the windshield. Your headlights cut into ray-marched volumetric fog. Distant lightning silhouettes the world. Wipers struggle.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#webgl#three-js#volumetric-fog#cinematic#driving
advanced simulator

The Cozy Cabin — A Crackling Fire, Drifting Embers, Snow Outside

A small wooden cabin in the woods. You sit by the fireplace. 200 instanced embers float up the chimney. Snow falls outside the frosted window. The fire crackles audibly. Warm shadows crawl the walls.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#webgl#three-js#cozy#particles#audio
advanced tool

The Falling Sand Lab — 16 Elements, GPU Cellular Automaton, Endless Toy

A grid of pixels. Drop sand, water, fire, oil, gunpowder, plants, lava, acid. They interact via real cellular-automaton rules on the GPU. Burn the plants. Quench fire with water. Detonate gunpowder.

Stack: HTML · JavaScript · WebGL2 · GLSL

#webgl#cellular-automata#sandbox#generative#gpu
advanced simulator

The Ramen Shop — A Tokyo Counter at Midnight, Procedural Lo-fi

You're sitting at a counter in a small Tokyo ramen shop after midnight. Steam rises from the bowl. Rain runs down the window. Lanterns sway. A procedural lo-fi loop plays in 4-bar Dm9-Fmaj7-Am7-Gm7. Mood, the demo.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#webgl#three-js#atmospheric#lo-fi#audio
advanced game

The Tornado Chaser — Drive Toward an EF5 in a 1996 Pickup

You're driving a pickup across the Kansas plains. A supercell builds. The funnel descends. 2,000 spiraling debris particles, inverse-square vortex pull, sickly green sky. Stay close enough to score; too close and you're sucked in.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#webgl#three-js#weather#game#dramatic
advanced game

The Synthwave Outrun — 1984 in a Browser Tab

Endless straight road through a wireframe canyon. The sun is a giant pixelated half-disk on the horizon. 110 BPM 4-bar Am-F-C-G with FM sax. CRT post-pass. Pure Outrun aesthetic.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#webgl#three-js#synthwave#audio#retro
advanced simulator

The Lighthouse — A Beam Sweeping a Stormy Sea, Stereo-Panned Thunder

You stand inside a lighthouse on a cliff during a storm. The Fresnel lens spins at 6 RPM. The amber beam ray-marches through volumetric fog and lights up rain droplets in its path. Lightning. Stereo thunder. Foghorn.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#webgl#three-js#atmospheric#dramatic#audio
advanced simulator

The Hot Air Balloon — Drift Across a 60-Kilometer World

First-person view from a wicker basket. You drift over a procedural landscape. 5 altitude wind layers carry you. Mountains visible from 50 km. Other balloons follow the same currents. Sun arcs over 5 minutes.

Stack: HTML · JavaScript · three.js · GLSL

#webgl#three-js#procedural#peaceful#vast
advanced game

The Boomer Shooter — 1993 Doom in a Browser Tab

Sprite demons charging down corridors. A double-barrel shotgun bobbing at the bottom. Bloodier face portrait when you take damage. Synthwave-MIDI loop. Find three keycards. Reach the exit.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#doom#three-js#retro#procedural
advanced game

The Backrooms — Infinite Yellow Hallways, 60Hz Buzz, Dread

You took a wrong turn. Endless mono-yellow office corridors. Buzzing fluorescent lights with real 60Hz flicker. Smilers appear at corridor ends — and disappear when you look at them directly.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#horror#atmosphere#three-js#audio
advanced game

The Rooftop Parkour Run — Mirror's Edge in a Browser Tab

Mirror's Edge across procedural city rooftops. Wall-run, slide, vault. AABB capsule collision with momentum preservation. Combo timer. White walls + red accents + bright blue sky. Mistime a jump and you fall ten stories.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#parkour#movement#three-js#mirrors-edge
advanced game

The Stealth Heist — Light Meter, Vision Cones, the Vault Upstairs

Splinter Cell in a procedural office building. A light meter shows your visibility. Guards have visualized vision cones. Disable cameras. Knock out guards from behind. Reach the vault undetected.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#stealth#three-js#ai#splinter-cell
advanced game

The Forest Hunter — Real Arrow Physics, Wind Drift, Blood Trails

Skyrim-style first-person archery. Hold the bow longer for more power. Wind drifts your arrow visibly. Wounded deer leave blood trails to track. Sun arcs over a 60-second day cycle.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#archery#hunting#three-js#physics
advanced game

The Mech Cockpit — Multi-Panel HUD, Lock-On Missiles, Footstep Shake

Hop into a battle mech. Body yaw and torso yaw are separate (real MechWarrior twist). Footstep cadence shakes the camera. Conic-sweep radar. Armor schematic. Lock-on missiles in a desert.

Stack: HTML · JavaScript · three.js · SVG · Web Audio

#fps#mech#three-js#hud#cockpit
advanced game

The Cave Diver — Volumetric Headlamp, Oxygen Panic, Bioluminescence

First-person scuba into flooded caves. Your headlamp is a real ray-marched volumetric cone in dark water. Oxygen drains. Bioluminescent creatures pulse. Some passages are dead-ends.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#underwater#three-js#volumetric#tense
intermediate game

The Quick Draw — Sergio Leone Standoff, Millisecond Reaction Time

High noon. The bell tolls at a random moment between 3 and 8 seconds. Click the instant it rings. Your reaction time is measured to the millisecond. Best-of-5 escalates from bandit to Sheriff.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#western#reflex#three-js#cinematic
advanced game

The Dogfight — WW2 Mustang Cockpit, Real Loops and Stalls, Tracer Rounds

P-51 Mustang cockpit. Quaternion-based pitch/roll/yaw with real stalls and G-LOC. Bandits engage with chase AI. Tracer rounds, smoke trails, gun-temp HUD. Down all the bandits.

Stack: HTML · JavaScript · three.js · Web Audio

#fps#ww2#flight#three-js#combat
advanced game

The Sword Duel — First-Person Rapier Fencing, Mouse-as-Blade

First-person rapier duel in a cobblestone European piazza at dusk. Your mouse direction is your blade direction. Watch the opponent's shoulder dip for the tell. Parry, riposte, lunge.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#sword#fencing#three-js#dueling
advanced game

The Zombie Horde — Survive Ten Waves of Shamblers, Sprinters, and Spitters

Procedural city street. Three zombie types charge from both sides. Pistol, then shotgun, then chainsaw. Survive ten waves. Sub-bass drone intensifies with each wave.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#zombies#survival#three-js#l4d
advanced game

The Wizard — Two-Handed Spellcasting in a Stone Dungeon

Both hands cast independently. Fireball arcs from your right. Ice wall blocks the corridor on your left. Lightning chains. Force pushes. Heal pulses. Fight a Bone Lord boss in the final chamber.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#magic#spells#three-js#dungeon
advanced game

The Submarine — Cold War Silent Hunter, Real Sonar Trade-offs

Three workstations: helm, sonar, periscope. Hunt a destroyer in the dark deep. Active ping reveals everything but reveals you. Run silent or eat depth charges.

Stack: HTML · JavaScript · three.js · Canvas · Web Audio

#fps#submarine#sonar#three-js#cold-war
advanced game

The Arctic Survival — Body Temp as Antagonist, Wolves at Night

Stranded in arctic blizzards. Your body temperature drops every second whether you act or not. Build fire. Hunt rabbits with a bow. Wolves come at night. Survive 5 nights.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#survival#three-js#weather#the-long-dark
advanced game

The Tank Commander — Sherman Periscope, Real Shell Drop, Crew Chatter

Inside a Sherman. Three view modes: gunner's periscope (FOV 12, range marks), commander's hatch (FOV 70, all directions), driver's slit. 480 m/s AP shells with real drop. Lead the Panzers.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#ww2#tank#three-js#simulation
advanced game

The Pirate Ship — Galleon Combat, Cannons That Inherit Ship Roll

You stand on the deck of a galleon. The ship rolls in the swell. Cannons inherit the roll automatically. Lead the enemy schooner through the wave. Crew shouts orders. Black powder smoke.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#pirate#naval#three-js#gerstner-waves
advanced game

The Cyberpunk Hacker — Neon Tokyo, Holographic HUD, Bullet-Time

Rain-slicked alley. 22 puddles with neon swirl shaders. Hack a doorlock with a 3-glyph mini-game. Storm the corp office in Q-key bullet-time. 110 BPM synthwave loop.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#cyberpunk#three-js#hacking#neon
advanced game

The Sniper — Real Bullet Drop at 1500m, Wind Drift, Hold Breath

Rocky ledge above a valley. Target compound 800-1500m below. Bullet drop is real. Wind drifts your shot. Hold breath to steady — for 5 seconds, then sway returns worse than baseline.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#sniper#three-js#ballistics#precision
advanced game

The Space Dogfight — Real Newtonian Inertia, Decoupled Aim and Movement

X-Wing in an asteroid field. Real Newtonian physics — no atmospheric drag. You drift. Yaw 90 degrees while still moving forward. Strafe. Lead-indicator solves a 3-iteration intercept.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#space#three-js#newtonian#dogfight
advanced game

The Castle Siege — 240 Soldiers Storm the Wall, Pour the Boiling Oil

You stand on a castle wall. 240 instanced enemy soldiers advance. Trebuchets fling stones. Siege ladders rise. Battering ram thuds the gate. Pour the boiling oil. Fire arrows. Hold for 10 minutes.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#medieval#defense#three-js#instanced
advanced game

The RTS — StarCraft-Lite With a Real AI Opponent

Top-down strategy. Drag-select units. Build workers, soldiers, towers. The AI opponent runs a real build-order FSM and attacks at the 90s mark with escalating raids.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#rts#strategy#three-js#top-down#ai
advanced game

The Bullet Hell — 10K GPU-Instanced Bullets, One-Pixel Hitbox

Top-down twin-stick survival. 10K bullets in spirals, walls, fans, rings. Your hitbox is one pixel. Graze for points. Bomb to clear the screen. Five 1-minute bosses.

Stack: HTML · JavaScript · WebGL2 · Web Audio

#game#bullet-hell#webgl#twin-stick#touhou
advanced tool

The Voxel Sculptor — Minecraft Creative With Real Greedy Meshing

Build with cubes. 16-color palette. Place, break, fly. Greedy meshing makes a wall one quad instead of 64. Save your build as a URL hash.

Stack: HTML · JavaScript · three.js · GLSL

#voxel#sculpting#three-js#minecraft#creative
advanced tool

The DAW — Multi-Track Audio Workstation, Real WAV Export

8 tracks. Drag MIDI clips. Per-track FX rack (reverb, delay, lowpass, compressor). Press play. Export your song to WAV. Real Web Audio production stack in a browser tab.

Stack: HTML · JavaScript · Web Audio API · Canvas

#audio#daw#music#web-audio#production
advanced game

The Tower Defense — Five Tower Types, Real Combo Mechanics

Procedural maze. Five towers (archer, cannon, frost, lightning, buff). FROST + CANNON adjacent shatters frozen enemies for 2x. LIGHTNING + WATER tile chains further. BUFF stacks. 30 waves.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#game#tower-defense#three-js#strategy
advanced game

The Bot Royale — 100 AI Agents, Shrinking Storm, You Just Watch

100 AI agents drop into a procedural arena. They scavenge weapons, fight, flee, run from the storm. You watch from above. Snipers hold range, shotguns close in. Last bot wins.

Stack: HTML · JavaScript · three.js · Web Audio

#ai#simulation#three-js#battle-royale#emergent
advanced game

The Detective — A Procedural Mystery That's Provably Solvable

Crime scene, suspects, alibis, clues. The puzzle has a 4-step solvability proof and a built-in solver that re-rolls if generation produces ambiguity. Make your accusation.

Stack: HTML · JavaScript · Canvas

#game#mystery#narrative#procedural#logic
advanced simulator

The Universe Sandbox — Verlet N-Body Gravity, Lensing Black Holes

Spawn planets. Watch orbits stabilize. Drop a black hole and watch space distort. Real Newtonian gravity with Barnes-Hut octree above 100 bodies. Time scale to 1,000,000x.

Stack: HTML · JavaScript · three.js · GLSL

#physics#gravity#three-js#n-body#simulation
advanced simulator

The 3D Printer Sim — Real STL Slicing, Watch It Print

Upload an STL. Real triangle/plane intersection slicing into 0.2mm layers. Rectilinear cross-hatch infill. The Prusa-style printhead traces each layer, depositing visible plastic beads.

Stack: HTML · JavaScript · three.js · GLSL

#3d-printing#stl#three-js#simulation#kinematics
advanced tool

The Rube Goldberg Sandbox — Hand-Rolled Rigid Body Physics

Drop physics objects. Build chain reactions. Dominoes, balls, ramps, hinges, ropes, fans. Custom SAT collision + impulse response, no Box2D. Hand-drawn sketch aesthetic.

Stack: HTML · JavaScript · Canvas · Web Audio

#physics#sandbox#puzzle#sat#rigid-body
advanced game

The Halo CE Clone — Blood Canyon, M6D Pistol, Warthog Drift

First-person Halo CE multiplayer in 2285 lines. M6D pistol with 3-shot headshot kill. Segmented cyan shields + red health. Motion tracker. Warthog with drift physics. Choir music. 4 bots in red armor. Slayer to 25.

Stack: HTML · JavaScript · three.js · GLSL · Web Audio

#fps#halo#three-js#multiplayer#vehicles
advanced game

Roguelike Dungeon — BSP Generation, Shadowcast FOV, Item Synergies

BSP dungeon gen, shadowcast FOV, six enemy AIs, eight item categories, real synergies, and permadeath. A pocket Brogue in one HTML file.

Stack: HTML · JavaScript · Canvas

#game#roguelike#procedural#bsp#fov
advanced game

Pinball — Hand-Rolled Rigid-Body Physics, Real DMD Scoreboard

Two flippers, four slingshots, three pop bumpers, multiball, and a dot-matrix display — all on hand-rolled impulse physics. No Box2D.

Stack: HTML · JavaScript · Canvas · Web Audio

#game#pinball#physics#dmd#web-audio
advanced simulator

Particle Life — Sixteen Numbers, Whole Ecologies

Sliders edit a 4x4 attraction matrix. 5,000 WebGL2 particles. Watch ecologies emerge from sixteen numbers — predator-prey loops, swarms, crystals.

Stack: HTML · JavaScript · WebGL2

#simulation#particle-system#webgl2#emergent#attraction-matrix
advanced tool

Marble Run — Snap-to-Grid 3D Track Pieces, Real Ball-on-Rail Physics

three.js workshop. Drag-drop rail pieces. Drop chrome marbles. Real ball-on-rail physics, parametric centerlines, brass-bell clinks, blooming ambient pad.

Stack: HTML · JavaScript · three.js · Web Audio

#tool#marble-run#three-js#sandbox#physics
advanced game

Mini Metro — Procedural Stations, Drawn Lines, Overflow Game Over

Stations spawn as shapes. Passengers want matching shapes. Draw lines, run trains, overflow ends the run. Mike Bithell minimalism, hand-rolled.

Stack: HTML · JavaScript · Canvas

#game#transit#simulation#procedural#minimal
advanced game

Chess Engine — Watch Minimax Think

Real chess engine in pure JS — minimax, alpha-beta, transposition tables — with a live search-tree visualization beside the board. Watch the AI's mind work.

Stack: HTML · JavaScript · Canvas

#game#chess#ai#minimax#alpha-beta
advanced tool

Browser in a Browser — A Real Layout Engine, in One File

Tokenizer, DOM tree, simplified CSS cascade, layout engine, painter — eight bundled fake-internet pages, plus an inspector. The web stack, recursively.

Stack: HTML · JavaScript

#browser#html-parser#css#layout#dom
advanced simulator

Cymatics Plate — Sing into the Mic, Watch Sand Form Chladni Figures

getUserMedia plus an FFT plus the Chladni equation. Sing a note. Watch eight thousand sand grains crystallize into the standing-wave pattern of your voice.

Stack: HTML · JavaScript · Canvas · Web Audio

#physics#audio#chladni#microphone#fft
advanced tool

Tiny Language — Lexer, Parser, and Interpreter in One File

Type code on the left, see it run on the right. Real lexer + recursive descent parser + tree-walking interpreter — closures and all — in one HTML file.

Stack: HTML · JavaScript

#language-design#interpreter#parser#repl#lexer
intermediate simulator

Crystal Growth — Diffusion-Limited Aggregation in Three Modes

Ten thousand random walkers stick to a seed and grow fractals. Free DLA makes snowflakes. Boundary mode draws lightning. Gravity mode lays mineral seams.

Stack: HTML · JavaScript · Canvas

#simulation#fractal#dla#generative-art#canvas
advanced game

Auto Chess Tournament

Eight AI players draft synergies and brawl in an octagonal arena — lightning chains, frost auras, a confetti champion.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#auto-chess#tft#hex-grid#synergies
advanced simulator

Ant Colony War

Two pheromone armies wage a Lanchester war on a glowing earth — supply lines visible, queens fall, fronts collapse.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#pheromones#swarm#lanchester#canvas-2d
advanced simulator

Murmuration Hunt

Three rival flocks of 200 boids weave, swarm, and ambush — last color flying wins.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#boids#reynolds#spatial-hash#canvas-2d
advanced simulator

Civilization Speedrun

Four tribes bloom from the corners of a Perlin-painted earth — Stone Age to Atomic in 4 minutes.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#civilization#perlin#tech-tree#canvas-2d
advanced simulator

AI Soccer Cup

11v11 AI soccer with a live broadcast ticker — full FIFA pitch, halftime, full-time, auto-rematch.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#soccer#behaviour-tree#broadcast#canvas-2d
advanced simulator

Auto Adventurer

An ASCII hero descends a procedural dungeon forever — goal-stack AI, shadowcasting FOV, glowing tiles.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#roguelike#ascii#fov#a-star
advanced game

Demolition Derby

Eight AI cars smash their way through a 6-derby tournament — drama-cam, tire tracks, last-car-running takes the cup.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#physics#tournament#drama-cam#canvas-2d
advanced simulator

Trader Wars

Four trading strategies — Momentum, Contrarian, Mean-Rev, Random — fight a procedural market with live news flashes.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#finance#gbm#strategies#leaderboard
advanced simulator

Predator & Prey

Lotka–Volterra wolves, sheep, and grass — watch the population oscillations emerge live.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#ecosystem#lotka-volterra#emergence#canvas-2d
advanced simulator

RPS Empire

A 3-state cyclic cellular automaton blooms into eternal spiral wavefronts of Rock, Paper, Scissors.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#cellular-automata#cyclic-ca#spirals#canvas-2d
advanced game

Arena Slayer 4v4

Halo CE 4v4 Slayer — sniper perches, rocket pit, overshield dais, announcer KILLING SPREE.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#halo#slayer#killfeed#announcer
advanced game

CTF Doubles

2v2 Capture the Flag with warthogs, flag-carriers can't shoot, sniper/rockets/overshield on timers.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#halo#ctf#vehicles#killfeed
advanced game

King of the Hill 3v3

3v3 KOTH with a hill that teleports every 45s — first to 100 hill-seconds, comebacks built in.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#halo#koth#killfeed#announcer
advanced game

Battle Royale 100

100 named bots, shrinking storm, color-tiered loot, airdrops, drama-cam, VICTORY ROYALE.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#battle-royale#100-bot#storm#airdrop
advanced game

Rocket Arena 1v1

Quake-style 1v1 best-of-5 with bunny-hop, rocket-jumps, lava pit, and a bracket-dot scoreline.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#quake#dueling#rocket-jump#bracket
advanced game

Bomb Defusal 3v3

CSGO-style 3v3 plant/defuse with round economy, half-time side swap, and clutch announcer banners.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#csgo#bomb-defusal#economy#clutch
advanced game

MOBA — 5v5 Summoner's Rift Broadcast (Round 11 3D upgrade)

Real 3D Summoner's Rift. 10 heroes. Towers fall. Dragon slain. Nexus down.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#moba#lanes#towers
advanced game

Smash FFA 4-Stock

Four-fighter platform brawler with percent-driven knockback, edge guards, and a BIGGEST KO announcer.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#platform-fighter#knockback#edge-guard#canvas-2d
advanced game

Tank Skirmish 2v2

2v2 tank arena with separate body and turret rotation, drift physics, and a final-tank drama-cam.

Stack: HTML · JavaScript · Canvas 2D

#autoplay#vehicles#drift#killfeed#drama-cam
advanced game

Grand Prix — 3D F1 Broadcast (Round 11 upgrade)

Real 3D Catmull-Rom track. 20 cars. Lights out → podium → rematch loop.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#motorsport#f1#procedural-track
advanced game

Skyrim Tale — Autonomous 3D RPG Saga

A hero. A continent. Ten quests. A dragon at the end. You just watch.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#rpg#openworld#generative
advanced game

Stardew Spring — Cozy Farm Sim Saga (3D)

A farm. A village. Four seasons. A wedding at year-end.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#cozy#simulation#generative
advanced game

AI Town

12 generative AI agents living their lives in a 3D town — schedules, gossip, weddings, scandals.

Stack: HTML · JavaScript · three.js

#autoplay#3d#threejs#generative-agents#drama
advanced game

Minecraft Saga — Voxel Survival to Ender Dragon (3D)

Wake in a forest. Mine. Craft. Survive. Slay the dragon.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#voxel#survival#generative
advanced game

Detective Noir — Procedural Murder Mystery (3D)

Smoke-filled rooms, fedoras, fog. Every case unique. Every reveal stings.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#mystery#cinematic#generative
advanced game

Cozy Fishing Village

A 3D Ghibli-inspired coastal village that lives in real time — slow, beautiful, watchable for hours.

Stack: HTML · JavaScript · three.js

#autoplay#3d#threejs#ambient#cozy
advanced game

Dungeon Overlord — Heroes vs Boss (3D)

You're the boss. They're the heroes. They're coming. Adapt.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#dungeon#asymmetric#generative
advanced game

Pirate Captain — Naval Saga to El Dorado (3D)

Hoist the colors. Raid merchants. Slay the kraken. Take El Dorado.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#naval#adventure#generative
advanced game

Roguelite Hero — 12-Run Vampire-Survivors-Likes (3D)

Survive 5 minutes. Die. Unlock something. Run again. Forever.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#roguelite#bullet-heaven#generative
advanced game

D&D Campaign — 5-Episode Tabletop Saga (3D)

Four heroes. Five episodes. Real rolling D20. A worm-king at the end.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#rpg#tabletop#generative
advanced game

Fight Night Tonight — Boxing PPV Championship (3D Broadcast)

Stroud vs Vaz. 12 rounds. Knockdown count. Buck Mason and Doc Ramirez are LIVE.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#boxing#broadcast#generative
advanced game

NFL Sunday — RedZone-Style Game Broadcast (3D)

BKN at PHX. 4-quarter clock. ALL-22 PIP. Bill and Tank are calling it.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#football#broadcast#generative
advanced game

Survivor Island — 16-Contestant Reality TV (3D Broadcast)

16 contestants. 12 days. One million dollars. The tribe has spoken.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#reality-tv#broadcast#generative
advanced game

Tournament Arc — Anime Fighting Championship Broadcast (3D)

16 fighters. 4 rounds. Akira Kazami vs Lord Vorrath in the Grand Final. ULTIMATE!

Stack: HTML · JavaScript · three.js

#threejs#autoplay#anime#broadcast#generative
advanced game

Galactic War — GNN 24/7 Strategic Broadcast (3D)

6 factions. 30 systems. War declared. Capitals fall. Galaxy News Network is live.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#rts#broadcast#generative
advanced game

Jurassic Park — Live Park Documentary Broadcast (3D)

5 enclosures. Storm hits. T-Rex breaches. Ranger team recaptures. Park reopens tomorrow.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#dinosaurs#broadcast#generative
advanced game

Cooking Finals — Iron-Chef-Style Championship (3D Broadcast)

Chefs, are you ready? ALLEZ CUISINE! Secret ingredient: DUNGENESS CRAB.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#cooking#broadcast#generative
advanced game

Poker Final Table — High-Stakes Tournament Broadcast (3D)

9 players. $24M up top. Hole cards on screen. The Tell Detector is going off.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#poker#broadcast#generative
advanced game

Mecha Pilot Cup — Tournament Final Broadcast (3D)

8 mechs. 4 quarterfinals. Sky goes day → dusk → night. SHIN and VOX are calling it.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#mecha#broadcast#generative
advanced game

Rally Stage — WRC-Style Special Stage Broadcast (3D)

Snow. Forest. Desert. 8 drivers. 3 stages. Co-drivers calling pace notes. The helicopter is up.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#rally#broadcast#generative
advanced game

MMO Raid Night — RaidGodTV Stream Broadcast (3D)

25-player raid. 4-phase boss. Tank swap. Healer combo. Twitch chat going wild.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#mmo#twitch#broadcast
advanced game

Courtroom Drama — Trial Network 24/7 Broadcast (3D)

ALL RISE! OBJECTION! Reasonable doubt. Verdict at the bottom of the hour.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#courtroom#broadcast#generative
advanced game

Crusader Dynasty — 5-Generation Noble House Saga (3D)

5 generations. 25 events. Weddings, war, plague, crusade. The House of [HOUSE] rises and falls.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#medieval#generational#saga
advanced game

Civilization Rise & Fall — 4 Ages of Humankind (3D Saga)

Stone Age → Bronze → Industrial → Space. 4 civs. 12 wonders. 8 minutes of human history.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#civilization#generational#saga
advanced game

City Century — 1925-2025 Urban Saga (3D)

100 years of one city. 13 mayors. Depression, war, blackout, tech boom, pandemic, megacity.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#city#generational#saga
advanced game

Star Empire — 450-Year Galactic Dynasty Saga (3D)

12 stars. 9 emperors. Civil war. Dark age. Renaissance. The Empire of Tharenius rises and falls.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#space#generational#saga
advanced game

Football Manager Career — 10-Season Club Saga (3D)

10 seasons. 12 players. Wonderkids → captains → legends → retirement. The trophy cabinet fills.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#football#generational#saga
advanced game

Wrestling Promotion — 10-Year Decade Saga (3D)

16 wrestlers. 10 years. Heel turns, retirements, Hall of Fame, new champions. Every loop.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#wrestling#generational#saga
advanced game

Rome — Kingdom → Republic → Empire → Fall (3D Saga, 1229 Years)

753 BC to 476 AD. 24 rulers. Punic Wars, Caesar's Rubicon, Pax Romana, Visigoth sack. ROMA.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#rome#generational#saga
advanced game

Westerosi Chronicle — 5 Houses, 3 Generations (3D Saga)

Wolfstone. Sunflame. Stormrider. Greypeak. Pyrefolk. The Iron Throne changes hands. Winter comes.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#dragons#generational#saga
advanced game

Champion Saga — 4 Generations of Trainers (3D)

12 creatures. 8 gyms. Elite Four. Champion. Then a new trainer rises. 4 generations. Forever.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#monsters#generational#saga
advanced game

Shonen Hero Saga — Origin → Academy → Tournament → War (3D)

Hero ages 6→17 across 5 forms. Village burns. Rival appears. Power awakens. 怒 力 友 覚 勝.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#anime#generational#saga
advanced game

Apocalypse → Renaissance — Civilization Reborn (3D Saga)

World ends. Tribes form. Towns rise. A golden age dawns. Then the next collapse begins.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#postapoc#generational#saga
advanced game

Three Kingdoms — 30-Year Wei/Shu/Wu Saga (3D)

魏 蜀 吳. 15 generals. Red Cliffs, Hanzhong, Lu Bu, Wuzhang. The wheel of heaven turns.

Stack: HTML · JavaScript · three.js

#threejs#autoplay#threekingdoms#generational#saga
advanced game

MMO Living World — Stormhaven Shard

A live MMO server in your browser: 64 AI players, /general chat, world bosses, guild raids, epic drops, GM announcements, and a shard reset every 9 minutes.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Bachelor Finale — A 10-Episode Reality Dating Show

A complete season of The Bachelor in three.js: 12 contestants, 10 episodes, helicopter dates, fantasy suites, hometowns, and the final rose — then reseeds with a new lead forever.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

News Network 24/7 — GNN Live

A 24/7 cable news channel: 2 anchors at the desk, 4 city correspondents (Capitol/NYSE/LA/London), breaking-news wipes, scrolling stock ticker, and a director that runs 14 cameras.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Twitter Firehose — 3D Globe of the Live Internet

A 3D rotating globe with city pins lighting up as a 60-user social network ratios, cancels, and goes viral in real time.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Twitch Streamer — Meta-Stream with Live Chat

An AI streamer plays an autonomous FPS while a procedural chat of 70 viewers reacts in real time. Donations, raids, polls, hate raids with mod bans, and a follow button that follows itself.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Airport Day — Live Terminal Operations Sim

30 flights, 120 travelers, 9 cinematic cams, and an entire day cycling forever — boarding, delays, weather diversions, VIP motorcades, and the occasional lost child.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Trading Floor — MSX-30 Live Open to Close

50 traders in 8 pits, a 70m LED ticker wall, a 36m big board, a circuit-breaker crash at minute 4 and a recovery rally at minute 7. Closing bell loops forever.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Music Festival — 4 Stages, 12 Bands, Forever Sunset

A 3D festival with 4 stages, 12 procedural bands, 260 dancers flowing between sets, headliner reveal, drop flashes, fireworks finale, and a full day-to-night sky.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Restaurant Rush — L'Inferno Tonight

Hell's-Kitchen-style dinner service in three.js: 8 stations, 12 tables, a 14-phase arc that ends in a kitchen fire and a walk-in of 8 VIPs, on loop forever.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Prison Yard — Documentary Sim

A Werner-Herzog-toned documentary about Barrow Creek Correctional — 50 inmates, 4 gangs, count time, weight pile, payphones, and the slow gravity of a day inside.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Emergency Room — Mercy General Live

Documentary-tone ER drama: ambulances, helicopter trauma arrivals, Code Blue with flatlining EKG and defib flashes, MCI, OR theatre, and a 9-minute shift on loop.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Discord Server — NIGHT OWLS Live

A 50+ user Discord server with 8 text channels, 4 voice rooms, mod actions, raid bans, boost milestones, and a 3D backdrop of orbiting server icons.

Stack: three.js · r160 · single-file

#3d#simulation#living-world
advanced game

Tokyo Rush Hour — 6pm to last train across Shibuya, Yamanote, neon alleys, and a capsule hotel

A 3D mega-world: 7 sub-locations across Tokyo at 6pm (Shibuya Scramble, Yamanote station, neon alley, konbini, capsule hotel, karaoke box, ramen yatai), 220 pedestrians on role-based AI, animated billboards, rainshower at 22:00, last train arriving.

Stack: three.js r0.160 (single file) · Custom shader sky + animated billboard shader · InstancedMesh crowd of 220 with role-based behavior

#threejs#mega-world#autoplay
advanced game

Medieval Feast Day — a kingdom from dawn to night across castle, market, tavern, and tournament

A 3D mega-world: 7 sub-locations (castle, great hall, chapel, barracks, tournament arena, market, tavern), 6 acts from dawn mass to night whispers, 110+ characters with a real royal family tree, full joust simulation, and a parchment minimap.

Stack: three.js r0.160 (single file) · Procedural textures: parchment, stone, wood, cobble, banners, stained glass · InstancedMesh peasant crowd + named cast

#threejs#mega-world#autoplay
advanced game

Wonderlandia — open-to-close day at a 3D theme park with 300 guests, parade, and night fireworks

A 3D mega-world: 9 sub-locations (gate plaza, Main Street, castle hub, carousel, coaster, Sky Wheel, haunted mansion, food court, meet pavilions), 300 InstancedMesh guests, 6 named mascots, 7-act open-to-close day, 600-particle fireworks finale.

Stack: three.js r0.160 (single file) · CatmullRomCurve3 coaster track + 6 banking cars · InstancedMesh crowd of 300 with per-instance color

#threejs#mega-world#autoplay
advanced game

Olympic Host City — 16-day Summer Games across 9 venues with cauldron, fireworks, and medal table

A 3D mega-world: 9 venues (stadium with 260-instance crowd ring, aquatics, gymnasium, velodrome, beach, weightlifting, athlete village, podium, cauldron with Points-cloud flame), 16-day Games arc, 105 named athletes from 16 nations, replay PIP and medal table.

Stack: three.js r0.160 (single file) · Procedural flag canvas textures + Points-cloud cauldron flame · InstancedMesh stadium crowd of 260

#threejs#mega-world#autoplay
advanced game

Superhero Metropolis — 4 heroes, 4 villains, news chopper PIP, full crime-wave-to-dawn night arc

A 3D mega-world: NEON CRUSADER, SKYWARDEN, PHASEKICK, AURA defend a city of 240 civilians from BARON COIL, THE FACADE, GRIDLOCK, HOLLOWMARK across downtown / Pier 7 / Union subway / City Hall / Hero HQ / MNN station — with chopper-cam PIP and full broadcast HUD.

Stack: three.js r0.160 (single file) · 8-segment trailing cape mesh per hero · InstancedMesh civilians + procedural window textures

#threejs#mega-world#autoplay
advanced game

ISS Week — 7 days aboard the International Space Station with full Mission Control mosaic

A NASA-cozy 3D mega-world: 7-day expedition arc — docking, handover, science, EVA, Earth obs, undock — with shader Earth, 8 ISS modules, 7 crew, 35 named flight controllers across Houston/Korolev/Tsukuba/Cologne/CSA, and a chyron tying it all together.

Stack: three.js r0.160 (single file) · Custom Earth shader (day/night terminator + city lights + atmosphere) · InstancedMesh stars + procedural ISS modular geometry

#threejs#mega-world#autoplay
advanced game

Post-Apoc Wasteland — settlement, raider camp, radio tower, vault, and a wandering caravan

A 3D mega-world: 7 sub-locations across a wasteland (Crestmark settlement, Ironjaw raider camp, WSTL 88.3 radio tower, Vault 47, Dead City, Bright Oasis, Big Sandy Pass), 100+ named characters, DJ Six-String narrating a 6-phase day, two-headed brahmin and rolling vault door.

Stack: three.js r0.160 (single file) · Heightmapped ground + 26 rim mountains + 70 dead trees · InstancedMesh wastelanders + procedural settlement geometry

#threejs#mega-world#autoplay
advanced game

Wedding Week — Mendoza × Pak across rehearsal dinner, ceremony, reception, fireworks, and brunch

A 3D mega-world: 7 sub-locations across a wedding week (chapel, reception tent, 5 cottages, lakeside fireworks pier, rehearsal terrace, drop-off gate), 60 named cast (bride, groom, families, planner, DJ, ex-boyfriend, dog), 6-act arc, sparkler send-off.

Stack: three.js r0.160 (single file) · 240+ animated string lights + falling petal particles · InstancedMesh guest crowd + procedural venue geometry

#threejs#mega-world#autoplay
advanced game

The Front — Multi-Sector War Documentary

A documentary-tone operations sim: HQ war table, two fronts, an airfield, a supply depot, a field hospital, a refugee corridor. Empathetic, sober, never gory.

Stack: three.js · r160 · single-file

#3d#simulation#mega-world
advanced game

COMICVERSE — Live Convention Floor

A 3-day comic-con: 4 panel halls running concurrently, dealer hall, cosplay runway with judges, autograph row, after-hours bar, big Season 4 reveal that erupts the audience.

Stack: three.js · r160 · single-file

#3d#simulation#mega-world
advanced game

Caribbean Odyssey — 7-day cruise from embarkation to debarkation across pool, casino, theater, and 2 ports

A 3D mega-world: 9 sub-locations on a cruise ship (pool deck, water slide, casino, Galaxy Theater, main dining, buffet, spa, promenade, port), 100+ named characters, 7-day arc with sailaway confetti, formal night, St. Thomas + Roatán port days, rough sea pitch.

Stack: three.js r0.160 (single file) · Custom ocean shader displacement + ship drift · CatmullRomCurve3 water slide + animated slot reels

#threejs#mega-world#autoplay
advanced game

Presidential Day — 17 hours at the White House complex from briefing to state dinner

A 3D mega-world: 10 sub-locations across the White House complex (Oval, Sit Room, Press Briefing, Rose Garden, Cabinet, State Dining, Helipad with Marine One, Motorcade, Press Pool, Residence), 101 named characters, 23 acts from sunrise to lights out, THREATCON meter and live chyron.

Stack: three.js r0.160 (single file) · Procedural White House complex geometry · Marine One rotor + downwash particles + motorcade drift

#threejs#mega-world#autoplay
advanced game

Ant Colony 100 Days — queen establishment to mature swarm with 13 chambers excavated

A 3D EPOCH demo: 100 sim-days from Queen Vermilia arriving alone with one starter chamber to a 13-chamber colony with sub-queen, soldier barracks, honey vault, memorial hollow, and 200 instanced workers — Attenborough-cozy and persistent across reseeds.

Stack: three.js r0.160 (single file) · FBM noise procedural sand/dirt + spider-silk tunnel lines · localStorage colony memory across reseeds

#threejs#epoch#autoplay
advanced game

Fish Tank 1 Month — saltwater reef across 30 days with named fish across generations

A 3D EPOCH demo: 75-gallon reef across 30 days with 12 named fish (Big Mister Tang, Scampi & Tomato, King Reggie, Goldie…) spawning, aging, and being replaced by Scampi II — coral grows polyp-by-polyp, algae bloom and clear, persistent memory across reseeds.

Stack: three.js r0.160 (single file) · Custom water shader with caustics + vertex displacement · localStorage generational memory across reseeds

#threejs#epoch#autoplay
advanced game

Forest 4 Seasons — one year in a woodland ecosystem with named animals across generations

A 3D EPOCH demo: full year through 4 seasons, named deer/foxes/owls/beavers grow up and pass on, beaver dam built across the year, sapling grows over multiple year reseeds — Pixar-natural-history-cozy and persistent across Twitch viewing sessions.

Stack: three.js r0.160 (single file) · Sky/fog/grass/leaf 4-season palette lerp · localStorage generational memory across reseeds

#threejs#epoch#autoplay
advanced game

City Block 100 Years — one corner, 1925 → 2025 → sci-fi future across 5 generations

A 3D EPOCH demo: One city corner, 1925 → 2025 (then sci-fi 2025 → 2125 on reseed) — 16 era stamps JAZZ AGE → DEPRESSION → VICTORY → POSTWAR BOOM → NEW WAVE → DISCO ERA → NEON DAYS → DIGITAL DAWN → TECH BOOM → STREAM AGE → PRESENT DAY → VERTI-CITY → NEXT EPOCH — 5 generations of the Donovan family across the block.

Stack: three.js r0.160 (single file) · Storefront morphs: DONOVAN & SONS → RECORD SHOP → DINER → LAUNDROMAT → COFFEE · localStorage city block memory across reseeds

#threejs#epoch#autoplay
advanced game

Rome Rise & Fall — fictional Volterra Empire 600 years across 12 emperors and 8 dynasties

A 3D EPOCH demo: 600 sim-years of the fictional Volterra Empire — founding huts → walls → forum → palace → coliseum → aqueduct → triumphal arch → THE CITY ENDURES — 12 emperors across 8 dynasties (House Volaen → House Aelryn), 60 instanced citizens with era-tinted clothing palette, marble polish lerps tan → white over 400 years.

Stack: three.js r0.160 (single file) · 14 building groups rising incrementally + rubble decay overlay · localStorage empire memory across reseeds

#threejs#epoch#autoplay
advanced game

Fantasy Dynasty 300 Years — castle witnesses 3 royal houses rise and fall

A 3D EPOCH demo: 300 sim-years across 3 royal houses (Ashvale → Brennan → Caelvaron), wizard tower goes from new construction to glowing apprentice's tower to ruined keep, banners change, castle stones weather from white to mossy across 18 era stamps.

Stack: three.js r0.160 (single file) · Stone weathering shader + house banner color swap · localStorage dynasty memory across reseeds

#threejs#epoch#autoplay
advanced game

Galaxy Civilization — 5000 years across 5 star systems with named captains becoming legends

A 3D EPOCH demo: 22k-point spiral galaxy with 5 inhabited star systems, 5000 sim-years across 7 eras, 6 named civilizations, captains who progress to admiral to legend to statue, dyson swarm igniting at 2700, persistent across reseeds.

Stack: three.js r0.160 (single file) · 22k-Points spiral galaxy + custom planet/wormhole shaders · localStorage civilization memory across reseeds

#threejs#epoch#autoplay
advanced game

Family House 5 Generations — one Victorian house witnesses 1900 to 2100

A 3D EPOCH demo: One Victorian house, 1900 → 2100, witnesses 5 generations across 3 named families (Carrington → Bellweather → Okafor-Lin) — 9 procedural wallpapers, TV evolves phonograph → radio → CRT → flat-screen → holo, oak sapling planted 1900 grows to massive 2100, photo wall fills across decades.

Stack: three.js r0.160 (single file) · 9 procedural canvas wallpapers + 8 furniture eras + 6 TV models · localStorage family memory across reseeds

#threejs#epoch#autoplay
advanced game

Moon Colony 50 Years — first lander to space elevator with named pioneers across generations

A 3D EPOCH demo: 50 sim-years from first landing to a 22-dome lunar city, the first lunar baby Selene Moss grows from infant to teacher with a moonbus pilot career in between, with maglev tracks, mass driver, and space elevator anchor visibly built across the loop.

Stack: three.js r0.160 (single file) · Noise-displaced gray terrain + Fresnel-translucent domes · localStorage colony memory across reseeds

#threejs#epoch#autoplay
advanced game

Megacorp 30 Years — NEXLOGIC garage to glass tower to reinvention

A 3D EPOCH demo: 30-year arc of fictional tech company NEXLOGIC — GARAGE FOUNDED → FIRST OFFICE → SERIES B → IPO → CAMPUS OPENS → GLOBAL EXPANSION → ANTITRUST CASE → REINVENTION — 10 named co-founders + 100 instanced crowd, hair lerps black → silver as tenure grows, glass tower with helipad, 180-frame stock chart, Whitford promoted to CEO on succession.

Stack: three.js r0.160 (single file) · 13 sub-locations toggled by year + 180-frame stock chart · localStorage NEXLOGIC memory across reseeds

#threejs#epoch#autoplay
advanced game

Island Civilization 200 Years — volcanic island Hau'olani from 12 founders to 5,000-soul culture

A 3D EPOCH demo: 200 sim-years on the fictional volcanic island Hau'olani — 12 founders led by Lani, Kapono, Mahina arrive on the founding beach, build canoes, terrace taro, raise longhouses, crown a First Chief at Year 80, set standing stones every century, with 7 generations of named descendants persistent across reseeds.

Stack: three.js r0.160 (single file) · Procedural volcanic terrain + translucent lagoon shader + 48 swaying palms · localStorage island memory across reseeds

#threejs#epoch#autoplay
advanced game

Species Evolution — 1 million years across 10 stages from tide pools to spaceport

A 3D EPOCH demo: 1,000,000 sim-years across 10 stages — TIDE POOLS → SHALLOWS → REEF → SHORE → FOREST → PACK HUNTERS → TOOL USERS → VILLAGES → CITIES → STAR REACHERS — with body plan morphing per stage and 30 named legendary Vipari across the full arc.

Stack: three.js r0.160 (single file) · Body plan morphing per stage (limbs 0→4, posture swim→walk→upright) · localStorage species memory across reseeds

#threejs#epoch#autoplay
advanced game

Dream Multiverse — Mira's 5 surreal dreams across portal-connected dreamscapes

A 3D PORTAL demo: Sleeper Mira's 5 surreal dreams — FLOATING ISLAND BAKERY · UNDERWATER LIBRARY · GIANT MUSIC BOX · UPSIDE-DOWN CITY · STARLIGHT GARDEN — connected by glowing torus portals from her bedroom anchor frame. Camera auto-portals every 90s with iris wipe.

Stack: three.js r0.160 (single file) · Glowing torus portals + iris-wipe transitions between 6 worlds · localStorage Mira's dream memory across reseeds

#threejs#portal#autoplay
advanced game

Skyrim Multiworld — Thane Wulfgar's quest across 5 fictional fantasy realms

A 3D PORTAL demo: a fictional fantasy RPG with Thane Wulfgar + Veera + Norn travelling between 5 sub-worlds — WILDS OF DUNDRACK (overworld) · GREYSTONE-ON-THE-FORD (town) · CRYPT OF AELRIC (dungeon) · BROKEN SHIELD INN (tavern) · KEEP OF LORD HALLBRIK (lord's keep) — gold, levels, defeated bosses, and inventory persist across reseeds.

Stack: three.js r0.160 (single file) · 5 procedural sub-worlds + glowing portals with fade-to-black travel · localStorage Thane quest memory + level/gold/inventory across reseeds

#threejs#portal#autoplay
advanced game

Infinite Arcade — 8 fictional arcade cabinets in one hall, camera dives into each CRT

A 3D PORTAL demo: the Infinite Arcade with 8 fictional cabinets running in parallel — PADDLE-PAL · CHOMP-MAZE · STRIPE-RACE · BRICK-BUSTER · NEON-SNAKE · ROCKY-RAIN · HOPPER-LEAP · STACK-BOT — and 5 named arcade-rats (Vic, Joni, Marco, Lila, Rex) rotating between cabinets. Camera dives INTO each CRT with warp transition every 62-74s.

Stack: three.js r0.160 (single file) · Live CRT canvas on each cabinet renders in-progress game + CRT-warp dive transition · localStorage arcade high scores + per-rat lifetime quarters across reseeds

#threejs#portal#autoplay
advanced game

Theme Park 5 Lands — Wonderway Park with 5 themed lands and 12 named guest families

A 3D PORTAL demo: Wonderway Park with 5 themed lands at pentagon angles + Central Plaza — MEDIEVAL MEADOWS (dragon coaster) · TOMORROW SECTOR (rocket coaster on Catmull-Rom helix-loop) · PIRATE'S COVE (pendulum ship + flume boats) · JUNGLE EXPEDITION (safari truck path) · FAIRY GLEN (butterfly carousel + glowing fruits) — 12 named guest families travel between lands.

Stack: three.js r0.160 (single file) · Pentagon-arranged lands + Central Plaza fountain hub via white-flash portal jumps · localStorage Wonderway visit memory + outfit cycling across reseeds

#threejs#portal#autoplay
advanced game

Anime Multiverse — Harmony Con cosplay portals across 5 anime genre zones

A 3D PORTAL demo: Harmony Con 2026 with 5 cosplay zones — MECHA HANGAR · MAGICAL GIRL GARDEN · SAMURAI VILLAGE · SCHOOL CLUBROOM · CYBERPUNK STREETS — connected by archways. Camera auto-portals every 60-75s. 12 named cosplayers visit multiple zones with cosplay-changes when crossing certain portals.

Stack: three.js r0.160 (single file) · 5 themed cosplay zones + central hall hub via portal archways · localStorage Harmony Con memory across reseeds

#threejs#portal#autoplay
advanced game

Theater 5 Shows — The Grand Proscenium runs Shakespeare, opera, comedy, ballet, and magic in parallel

A 3D PORTAL demo: The Grand Proscenium with 5 theaters running 5 different shows simultaneously — fictional Shakespearean play 'Lords of Avalune' · fictional opera 'La Stella Cadente' · stand-up Open Mic Night · fictional ballet 'Swans of Mistwood' · 'The Marvellini Hour' magic show. Camera portals between theaters every 60-90s with stage-flash transition.

Stack: three.js r0.160 (single file) · 5 theaters + 1 lobby hub via lobby-door portals · localStorage Proscenium show memory across reseeds

#threejs#portal#autoplay
advanced game

Streaming Platform — STREAMVERSE+ control room with 5 cozy reality shows running in parallel

A 3D PORTAL demo: STREAMVERSE+ control room hub + 5 cozy fictional reality shows — BAKED! (pastel pastry tent) · SURVIVE THE WILD (forest survival) · DANCE-OFF NATIONALS (ballroom) · CHEAP TO CHIC (thrift makeover) · TRIVIA TITANS (chrome quiz) — camera dives between shows with CRT-warp transitions, ratings drift between cycles.

Stack: three.js r0.160 (single file) · Control Room hub + 5 show sets via CRT-warp portal transitions every 60-90s · localStorage streamverse ratings + episode persistence across reseeds

#threejs#portal#autoplay
advanced game

Museum 6 Wings — The Meridian Museum portals across 6 fictional civilization wings

A 3D PORTAL demo: The Meridian Museum with 6 fictional civilization wings — VOLTERRA (Roman-like marble) · NETARI (Egyptian-like sandstone) · IXKAN (Mayan-like jade) · FROSTHELM (Norse-like cold-blue) · MARIGAUL (Mughal-like rose-cream) · ALPACAY (Andean-like terracotta) — radiating from a central rotunda hub. 8 curators + 12 named museum-goers tour multiple wings.

Stack: three.js r0.160 (single file) · Hex-arranged wings + central rotunda hub via themed archway portals · localStorage Meridian museum memory across reseeds

#threejs#portal#autoplay
advanced game

Infinite Library — Marge the head librarian wheels her squeaky cart through 5 themed wings

A 3D PORTAL demo: The Infinite Library with 5 fictional themed wings + Circulation Desk hub — SCI-FI (rocket diorama) · HISTORY (parchment vault) · CHILDREN'S (mushroom nook) · ART (sculpture pedestal) · COMPUTING (server alcove) — Marge the head librarian wheels her squeaky 8-book cart between wings.

Stack: three.js r0.160 (single file) · Pentagon-arranged wings + Circulation Desk hub via auto-portal swap · localStorage library circulation memory + day count across reseeds

#threejs#portal#autoplay
advanced game

Gameshow Multiverse — Friday Night Network with Brain Busters, Say What?, Spin City, Price It Right, and Island Endure

A 3D PORTAL demo: Gameshow Network Friday Night with 5 fictional shows running in parallel — BRAIN BUSTERS! (cobalt quiz) · SAY WHAT? (orange family-feud) · SPIN-CITY (hot-pink wheel) · PRICE IT RIGHT! (yellow showcase) · ISLAND ENDURE (palm-green survivor) — camera dives into each show's monitor with CRT-warp from the central control room.

Stack: three.js r0.160 (single file) · Control room with 5 monitor banks → CRT-warp portal into each show · localStorage gameshow winners across reseeds

#threejs#portal#autoplay
advanced game

Mall of Dreams — 5-story Meridian Galleria with food court, fashion, tech, art, and rooftop arcade

A 3D PORTAL demo: Meridian Galleria, a 5-story mall — F1 FOOD COURT (amber) · F2 FASHION (magenta AVALUNE/KITSUNE STREET/METRO LANE) · F3 TECH (cyan) · F4 ART (gallery white AURELIO MODERN/CHROMATIC/INK-AND-WATER) · F5 ROOFTOP ARCADE (sunset). Camera rides the glass elevator between floors every 60-75s with a NEXLOGIC cameo (Mr. Whitford coffees on F1).

Stack: three.js r0.160 (single file) · 5-story atrium with glass elevator + escalators between floors · localStorage Meridian Galleria memory across reseeds

#threejs#portal#autoplay
advanced game

Dimension Portals — Astrid the wayfarer steps through 5 elemental realms collecting tokens

A 3D PORTAL demo: Astrid the wayfarer + her elemental staff portals through the Nexus hub into 5 realms — VERDANTIA (forest, Velia) · ABYSSALIS (undersea, Marellis) · CIRRUSAR (sky, Aerios) · IGNIRION (lava, Pyric) · GLACIRYNE (ice, Frosta) — collecting elemental tokens that compound across reseeds.

Stack: three.js r0.160 (single file) · Mandala-arranged Nexus hub + 5 elemental realms via staff-raise portal transitions · localStorage Astrid journey memory + token collection across reseeds

#threejs#portal#autoplay
advanced game

Agentic Town — Bramblestoke village where 12 named villagers visibly pursue daily goals

A 3D AGENTIC demo: Bramblestoke village with 12 named villagers each pursuing daily goals across 5 districts. Each villager has a VISIBLE BRAIN — goal, need, plan, mood. Like RimWorld meets Animal Crossing meets Stardew.

Stack: three.js r0.160 (single file) · 5 districts + white-flash portal transitions every 60-90s · localStorage Bramblestoke brain memory + relationships graph across reseeds

#threejs#agentic#autoplay
advanced game

Agentic Heist Crew — The Thornpike Job: 5 thieves visibly plan + execute a 1920s caper

A 3D AGENTIC demo: The Thornpike Job — 5 named thieves plan + execute a fictional 1920s heist of the Thornpike Museum across 5 cinematic acts. Each thief has a VISIBLE BRAIN — goal, plan, contingency. Like Ocean's Eleven meets Inception.

Stack: three.js r0.160 (single file) · 5 acts + cinematic transitions (filmstrip wipe / iris-out / smash-cut) · localStorage Thornpike Job memory + trust + cuts ledger across reseeds

#threejs#agentic#autoplay
advanced game

Agentic Space Station — Kepler-9 Orbit: 8 crew + Sasha-cat visibly live a fictional orbital lab across 5 modules

A 3D AGENTIC demo: Kepler-9 Orbit — 8 named crew and Sasha the station cat visibly live a fictional orbital research lab. Each crew member has a VISIBLE BRAIN — a botanist planning the tomato harvest, an engineer planning the cooling-loop fix. Like Apollo 13 meets Stardew Valley in space.

Stack: three.js r0.160 (single file) · 5 station modules + Kepler-9b gas giant + airlock-wipe transitions · localStorage Kepler-9 Orbit memory + experiments/storms/tomatoes/seals across reseeds

#threejs#agentic#autoplay
advanced game

Agentic Court — Court of Auralis where 10 named courtiers visibly scheme, ally, betray

A 3D AGENTIC demo: Court of Auralis with 10 named courtiers each scheming, allying, and betraying. Each courtier has a VISIBLE BRAIN — goal, need, plan, mood, contingency. Alliance graph toggles every 30s. Like Game of Thrones but cozy-PG.

Stack: three.js r0.160 (single file) · 5 chambers + tapestry-fade portal transitions every 60-90s · localStorage Auralis court memory + alliance graph across reseeds

#threejs#agentic#autoplay
advanced game

Agentic Hospital — Whitfield Memorial where 10 doctors and nurses visibly round patients

A 3D AGENTIC demo: Whitfield Memorial Hospital with 10 named medical staff + rotating patients across 5 wings. Each staff member has a VISIBLE BRAIN — goal, need, plan, mood, contingency. Like Grey's Anatomy meets Scrubs but cozy + warm + recovering-only.

Stack: three.js r0.160 (single file) · 5 wings + corridor-pan portal transitions every 60-90s · localStorage Whitfield Memorial memory + relationships graph across reseeds

#threejs#agentic#autoplay
advanced game

Agentic Office — NEXLOGIC Industries (Whitford Returns!): 13 named workers + Bytes the cat across 5 floors

A 3D AGENTIC demo: NEXLOGIC Industries — Mr. Whitford from the Meridian Mall is now CEO of his own company! 13 named workers and Bytes the office cat visibly live a fictional 5-floor office across a single workday. CROSSOVER from R17 mall — the chyron reads memory from `meridian_mall_memory_v1`. Like The Office meets Inception.

Stack: three.js r0.160 (single file) · 5 stacked floors + central atrium hole + glass elevator cycling through · localStorage nexlogic_returns_v1 + READS meridian_mall_memory_v1 for CROSSOVER

#threejs#agentic#autoplay
advanced game

Agentic School — Bramblefield Elementary: 5 teachers + 12 named kids visibly live a school day across 5 areas

A 3D AGENTIC demo: Bramblefield Elementary — 5 named teachers and 12 named kids visibly live a fictional school day across 5 areas. Each kid has a VISIBLE BRAIN — Tommy planning the milk-carton fortress, Aisha planning the hopscotch championship. Like Recess meets Inception.

Stack: three.js r0.160 (single file) · 5 school areas + bell-ring area transitions every 60-90s · localStorage Bramblefield memory + sticker chart compounding across days

#threejs#agentic#autoplay
advanced game

Agentic Farm — Dappleberry Farm: 4 farmhands + 24 named animals visibly tend the farm across 5 areas

A 3D AGENTIC demo: Dappleberry Farm — 4 named farmhands and 24 named animals visibly tend a fictional family farm across 5 areas. Each animal has a VISIBLE BRAIN — a cow planning to nap by the willow, a chicken planning the corn-row patrol. Like Stardew Valley meets Babe.

Stack: three.js r0.160 (single file) · 5 farm areas + Egg/Bushel/Milk/Day counters · localStorage Dappleberry Farm memory + Herd Ties graph compounding across reseeds

#threejs#agentic#autoplay
advanced game

Agentic Cruise — SS Meridian: 8 crew + 7 passenger groups visibly live a 7-day voyage across 5 decks

A 3D AGENTIC demo: SS Meridian — 8 named crew and 7 named passenger groups visibly live a fictional 1930s art-deco 7-day voyage across 5 decks. Each passenger has a VISIBLE BRAIN — a captain planning the storm route, a dowager planning the jigsaw puzzle. Like The Love Boat meets Knives Out at sea.

Stack: three.js r0.160 (single file) · 5 ship decks + ship rolls ±2° on sine wave + per-deck HUD · localStorage SS Meridian memory + voyages/ports/dance partners/jigsaw across reseeds

#threejs#agentic#autoplay
advanced game

Agentic Polar Station — Echo Base: 6 researchers + Captain Crunch husky visibly live cabin-fever in Antarctica

A 3D AGENTIC demo: Echo Base — 6 named researchers and Captain Crunch the husky visibly live a fictional Antarctic research station across 5 modules. Each researcher has a VISIBLE BRAIN — and a Cabin-Fever meter. Like The Thing meets Bluey: light-hearted cabin-fever cozy.

Stack: three.js r0.160 (single file) · 5 station modules + Cabin-Fever meter + aurora ribbons · localStorage Echo Base memory + day count + ice core depth + belly rubs

#threejs#agentic#autoplay
advanced game

Agentic Wildlife Preserve — Greatpine Reserve: 20 named animals + 4 rangers visibly live across 5 zones

A 3D AGENTIC demo: Greatpine Reserve — 20 named animals and 4 named rangers visibly live across a fictional 5-zone wildlife preserve. Each animal has a VISIBLE BRAIN — a lion planning the watering hole, an elephant planning a mud bath. Like a Planet Earth episode that runs forever.

Stack: three.js r0.160 (single file) · 5 reserve zones + Ecosystem Balance meter + species-colored mini-map · localStorage Greatpine Reserve memory + sightings/hunts/herd-moves graph

#threejs#agentic#autoplay
advanced game

Agentic Post-Apoc — Stillwater Hold: 8 survivors visibly rebuild a settlement (hopeful, not grim)

A 3D AGENTIC demo: Stillwater Hold — 8 named survivors rebuild a fictional post-apocalyptic settlement across 5 areas. Each survivor has a VISIBLE BRAIN — goal, need, plan. Hopeful rebuild tone, not grim. Like Station Eleven meets Stardew Valley.

Stack: three.js r0.160 (single file) · 5 settlement areas + Settlement Morale + Bunkhouse/Garden/Wall progress · localStorage Stillwater Hold memory + day counter compounding across reseeds

#threejs#agentic#autoplay
advanced game

Multiverse Cinema of Fate: 5 screens play 5 alternate timelines of the same Lily simultaneously

A 3D MEGAVERSE demo: The Cinema of Fate — a fictional 5-screen art-house cinema where each screen plays a different TIMELINE of the same character, Lily. Cozy bakery / noir city / inventor lab / domestic kitchen / circus tent — 5 alternate Lilys simultaneously visible. Old Marlowe is the projectionist. Like Cinema Paradiso meets Sliding Doors.

Stack: three.js r0.160 (single file) · 5 immersive screens + projection booth + audience patrol · localStorage Cinema of Fate + crossover chyron from 7+ other demos

#threejs#multiverse#autoplay
advanced game

Multiverse Detective — Timeline Detective: Halloran walks between 2+1 timelines to solve a cozy locked-room

A 3D MEGAVERSE demo: The Timeline Detective — Inspector Halloran walks between 2 simultaneous timelines of a fictional cozy locked-room mystery. In Timeline A the gardener did it; in Timeline B the dowager. At minute 5 a THIRD timeline emerges (the butler!). Cozy Knives-Out — no graphic violence, the crime is a stolen heirloom locket.

Stack: three.js r0.160 (single file) · 5 manor rooms × 3 timelines + Halloran-Brain panel · localStorage Timeline Detective + crossover chyron from cruise/heist/court

#threejs#multiverse#autoplay
advanced game

Multiverse Coffee Shop — The Eternal Brew: 8 regulars × 3 time-versions overlap simultaneously

A 3D MEGAVERSE demo: The Eternal Brew — 8 named regulars exist in 3 SIMULTANEOUS time-versions (PAST sepia / PRESENT / FUTURE pastel) overlapping at the same coffee shop. Lily-2007 orders her first latte while Lily-2024 reads while Lily-2041 talks to her granddaughter. Like Before Sunrise meets Cheers across decades.

Stack: three.js r0.160 (single file) · 5 coffee shop areas + Timeline Fork Panel (PAST/PRESENT/FUTURE) · localStorage Eternal Brew + READS 9+ other demo localStorage keys for crossover

#threejs#multiverse#autoplay
advanced game

Multiverse Museum of What-Ifs: 5 fictional Aurelian Empire exhibits each branching into 3 alternate timelines

A 3D MEGAVERSE demo: Museum of What-Ifs — 5 fictional Aurelian Empire exhibits each show what-if branches as dioramas-within-dioramas. Curator Whitford hosts the 4pm tour. Like Hogwarts portrait gallery meets the Smithsonian across the multiverse.

Stack: three.js r0.160 (single file) · 5 exhibits + dioramas-within-dioramas + Season Grant Standings · localStorage Museum What-Ifs + crossover chyron from bramblestoke + stillwater + meridian

#threejs#multiverse#autoplay
advanced game

Multiverse Bookstore — Whitford & Daughter: 5 stacked floors, each a different era (1924/1968/1995/2024/2087)

A 3D MEGAVERSE demo: Whitford & Daughter Multilayer Bookshop — 5 stacked floors, each a different ERA (1924 / 1968 / 1995 / 2024 / 2087) connected by a spiral staircase. The same poetry book 'The Wandering Heart' by Imogen Larkspur lives on shelf B-7 of every floor. Bytes the cat ×5, one per era. At minute 5, the book glows across all floors and the cats purr in unison. Like 84 Charing Cross Road meets Cloud Atlas.

Stack: three.js r0.160 (single file) · 5 stacked floors connected by spiral staircase + central column · localStorage Multilayer Books + crossover chyron from 10+ other demos

#threejs#multiverse#autoplay
advanced game

Multiverse Aquarium — Deep Time: 5 tanks across geological eras + speculative future, Lantern-Drifter looks back

A 3D MEGAVERSE demo: Deep Time Aquarium — 5 cozy tanks span the Cambrian to a speculative future, each with fossil-record vs speculative-branch splitscreen. Curator Marigold leads the tour. At minute 5, Halcyon the Lantern-Drifter looks back at you. Like David Attenborough at Hogwarts.

Stack: three.js r0.160 (single file) · 5 tank halls + Fossil Record vs Speculative Branch splitscreen · localStorage Deep Time Aquarium + crossover chyron from kepler9 + stillwater + polar-station

#threejs#multiverse#autoplay
advanced game

Multiverse Art School — Bramblecrest: 12 students × 3 alternate creative paths visible simultaneously

A 3D MEGAVERSE demo: Bramblecrest Art School — 12 named students each exist in 3 SIMULTANEOUS alternate creative paths (painter / ceramicist / dancer). 3-way splitscreen scissor render every 38s. Cross-timeline echo at minute 5. Like Dead Poets Society meets Sliding Doors at art school.

Stack: three.js r0.160 (single file) · 5 art-school studios + 3-way splitscreen scissor render · localStorage Art School Paths + crossover chyron from 5+ other demos

#threejs#multiverse#autoplay
advanced game

Multiverse Train Station — Hallowell Junction: same midnight train arrives in 3 timelines simultaneously

A 3D MEGAVERSE demo: Hallowell Junction — a fictional 1930s art-deco train station where the midnight train arrives in 3 different timelines: ON TIME, SNOW DELAY, and AIRSHIP. Same station, same passengers, three outcomes. The Great Clock has 3 colored hands. Like Brief Encounter meets Doctor Who.

Stack: three.js r0.160 (single file) · 5 station areas + Great Clock with 3 colored hands at different speeds · localStorage Paradox Station + crossover chyron from 6+ other demos

#threejs#multiverse#autoplay
advanced game

Multiverse Wedding — Bramblecrest 3 Paths: same wedding, 3 alternate timelines visible simultaneously

A 3D MEGAVERSE demo: Bramblecrest Wedding 3 Paths — the same fictional wedding plays out in 3 alternate timelines simultaneously: PLANNED, CHAOTIC, and PERFECT. Captain Crunch the husky is the ring-bearer. At minute 5, Timeline 1's cake topples in sympathy with Timeline 2's. Like Four Weddings meets Sliding Doors meets Bridgerton.

Stack: three.js r0.160 (single file) · 5 venues × 3 timeline lanes with tinted floor strips + sky-tone blends · localStorage Wedding 3 Paths + crossover chyron from 4+ other demos

#threejs#multiverse#autoplay
advanced game

Multiverse Bookshop in Mall — The Big Crossover: Whitford's biography across 5 demos visible at once

A 3D MEGAVERSE demo: The Bookshop at Meridian Mall — Mr. Whitford's biography from 5 prior demos visible simultaneously through 5 chapter shelves. The shop reads localStorage from R17 mall + R18 office + R18 cruise + R19 wedding + R19 multilayer-books and weaves them into a 'this is your life, Mr. Whitford' arc. Like 4 Weddings meets You've Got Mail across the multiverse.

Stack: three.js r0.160 (single file) · 5 bookshop chapters + Timeline Fork Panel reads 6+ other demo localStorage keys · localStorage Mall Bookshop + biography-of-Whitford weaving across the multiverse

#threejs#multiverse#autoplay
advanced game

Multiverse Research Vessel — R/V Wayfarer: 3 expeditions (1957/2024/2089) overlap on the same cozy ship

A 3D MEGAVERSE demo: R/V Wayfarer — fictional research vessel where 3 EXPEDITIONS from different eras (1957 / 2024 / 2089) overlap on the same hull simultaneously. Rope-rigging meets buoy gear meets submersible + holos. The Carrow lineage (Wendell → Esme → Sora-Quist) reappears across eras. Drama ladder is a NAMING arc — the deep-sea creature becomes 'Old Bramble', never captured. Like Cousteau meets The Expanse meets Schitt's Creek.

Stack: three.js r0.160 (single file) · 5 ship areas × 3 era hull/sea/sky tints cycling every 28s · localStorage Research Vessel + crossover chyron from 5+ other demos

#threejs#multiverse#autoplay
advanced game

Multiverse Bake-Off — Bramblefield Bake-Off: 6 bakers compete in 3 alternate timelines simultaneously

A 3D MEGAVERSE demo: The Bramblefield Bake-Off — 6 named bakers compete in 3 PARALLEL TIMELINES with 3 different judges and 3 different winners. Triple crown if a baker wins all 3. Like Great British Bake-Off across the multiverse — pure Schitt's-Creek-cozy, zero competitive cruelty.

Stack: three.js r0.160 (single file) · 5 bake-off areas + Timeline Fork Panel (Whitford / Pemberton / Doc Wendell judges) · localStorage Bake-Off 3-paths + crossover chyron from 4+ other demos

#threejs#multiverse#autoplay
advanced game

Saga Grand Hotel — The Brimsworth Grand: 3-act 'lost dog' mystery with 200+ guests + agentic plan trees

A 3D EMERGENT SAGA demo: The Brimsworth Grand Hotel — 200+ guests + staff orchestrate a 3-act 'lost-and-found dog' cozy mystery with visible AGENTIC PLAN TREES, NEURAL ATTENTION GLYPHS, SHARED LIVE WORLD STATE, and LIVE NEWS TICKER. ACT 3 climax: Pip is found in Concierge Marlowe's umbrella stand — and has had puppies. Like Grand Budapest Hotel meets Knives Out.

Stack: three.js r0.160 (single file) · 5 hotel zones × 3-act narrative + 4 search-team timelines · localStorage Grand Hotel Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Opera House — 'The Lantern's Echo' premiere: soprano forgets her line, improvises a joke about Bytes the cat, gets a 7-minute ovation

A 3D EMERGENT SAGA demo: Brimsworth Opera House premieres composer Mira Holloway's fictional opera 'The Lantern's Echo' across 3 acts. ACT 3 climax: lead soprano Lily Bramble (recurring R19 cast) forgets her aria's last line — improvises 'Even Bytes the cat couldn't have planned this' — Mira recovers — 7-minute ovation. Like Knives Out's reveal scene meets Wes Anderson's velvet curtain meets the actual Met.

Stack: three.js r0.160 (single file) · 6 leads + 40-piece orchestra + 24 chorus + 130 audience · localStorage Opera House Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Newsroom — Brimsworth Tribune deadline race ends with publisher Mr. Whitford rolling up his sleeves to unjam the press at minute 5

A 3D EMERGENT SAGA demo: The Brimsworth Tribune races a deadline across 3 acts. ACT 3 climax: at minute 5, the press JAMS — publisher Mr. Whitford rolls up his sleeves and unjams it himself — headline bumps to 'PUBLISHER UNJAMS PRESS, SAVES EDITION' — coffee toast at 8min. Like His Girl Friday meets Spotlight meets Sorkin's Newsroom in 1940s rotary-phone cozy mode.

Stack: three.js r0.160 (single file) · 8 reporters + 12 copy-editors + 80 print-room hands · localStorage Tribune Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Orchestra — Brimsworth Symphony: 3-movement 'Echoes of the Lantern' with 70-piece orchestra + Mira Quill solo

A 3D EMERGENT SAGA demo: The Brimsworth Symphony performs a 3-movement symphony 'Echoes of the Lantern' with a 70-piece orchestra. ACT 2 climax: violinist Mira Quill's adagio solo brings the hall to silence. MID-CYCLE TWIST: distant thunder from SHARED WORLD STATE rainy weather syncs perfectly with the timpani roll. Like Mr. Holland's Opus meets Whiplash but cozy.

Stack: three.js r0.160 (single file) · 70-piece orchestra + 135 audience + Maestro Holloway · localStorage Orchestra Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Film Set — 'The Last Bookshop' (a fictional cozy film) shoots Take 4 at the Whitford & Daughter shop set, Stellan mouths the line, 80-grip applause

A 3D EMERGENT SAGA demo: A Brimsworth soundstage shoots a fictional cozy film 'The Last Bookshop' across 3 acts. ACT 2 splitscreen takes 1-4 rolling simultaneously. ACT 3 climax: Take 4 IS THE ONE — director Stellan Brennan mouths the line silently with the actor — DP Cordelia Foxworth signs the slate green — 80-grip applause — Bytes steals a doughnut from craft services at minute 9. Like Argo's set scenes meets La La Land's bookstore meets actual Wes Anderson production design.

Stack: three.js r0.160 (single file) · 12 named cast + 80 grip+rigging crew + craft services · localStorage Film Set Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Marketplace — Brimsworth Sunday Market: agentic economy with supply/demand + bread crisis + kids' choir

A 3D EMERGENT SAGA demo: The Brimsworth Marketplace — fictional cobblestone Sunday market with 24 stalls + 200+ shoppers and an AGENTIC ECONOMY (real supply, demand, prices). 3 acts: morning bell / market rush / closing chimes. ACT 3 climax: the BREAD CRISIS — Vellum's bakery is the last with bread; donation cart of free apples + kids' choir serenades the market. Like Howl's Moving Castle market scenes meet Notting Hill.

Stack: three.js r0.160 (single file) · 24 stalls × agentic economy (supply/demand/prices) + 200 shoppers · localStorage Marketplace Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Library of Echoes — at midnight, 12 named books literally whisper to each other and bend their attention toward Imogen Larkspur's 'The Wandering Heart'

A 3D EMERGENT SAGA demo: Brimsworth Public Library after closing. ACT 2 midnight: 12 named books literally whisper to each other (canvas-sprite word-ghosts float up like audio visualizer). ACT 3 ONE MIND twist at minute 5: a 66-pair neural-attention glyph bends every book's whisper toward Imogen Larkspur's 'The Wandering Heart' on shelf 7. Bytes the cat naps on a recipe book through the dawn coda. Like Howl's Moving Castle's library scene meets Neil Gaiman's Sandman library meets Studio Ghibli's whisper-of-the-heart hush.

Stack: three.js r0.160 (single file) · 12 named talking books + 8 staff + 40 patron-ghosts · localStorage Library Echoes Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Town Hall — Brimsworth duck-pond debate ends with 8-year-old Otto Whitford on a stool delivering the speech that flips the vote

A 3D EMERGENT SAGA demo: Brimsworth Town Hall debates a duck-pond bench motion across 3 acts. ACT 3 climax: 8-year-old Otto Whitford raises his hand, Officer Halloran nods, Otto stands on a stool at the pulpit, the town goes silent, Mayor Cordelia Brookline wipes an eye, the vote becomes unanimous. Like Schitt's Creek's town meeting meets Parks & Rec's Pawnee meets the actual New England town-meeting tradition.

Stack: three.js r0.160 (single file) · 12 named citizens + 8 council + mayor + 132 audience · localStorage Town Hall Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Cozy Courtroom — Vellum v. Wren Bakery: stolen-scone civil case ends with Mrs. Pemberton revealing the parties are sisters

A 3D EMERGENT SAGA demo: 'The Matter of the Stolen Scone' — Vellum v. Wren Bakery civil case in Brimsworth Borough Court across 3 acts. ACT 3 climax: Mrs. Pemberton (recurring) walks in, reveals Eliza Vellum and Margaret Wren are LONG-LOST SISTERS — judge dismisses with a handshake — they share scones. Like Knives Out's reveal scene meets Ted Lasso's sweetness meets the actual cozy episode of Boston Legal.

Stack: three.js r0.160 (single file) · 3 principals + 12 jurors + 6 witnesses + 130 gallery · localStorage Courtroom Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Spaceship Bridge — ECS Lantern: cozy science vessel scans a singing nebula, captain whispers 'Hello, you'

A 3D EMERGENT SAGA demo: ECS Lantern (named after Imogen Larkspur's poetry collection) — fictional cozy science vessel with 8 named console operators scanning a singing nebula in Sector 9. ACT 3 climax: the nebula RESPONDS to the ship's hum. Captain Sora-Quist Carrow whispers 'Hello, you' (callback to R19 Aquarium). Bytes purrs along. Like Star Trek's Strange New Worlds 'comet that sings' meets The Orville cozy moments meets Lower Decks.

Stack: three.js r0.160 (single file) · 8 named consoles + 16 officers + viewscreen + cozy mess hall · localStorage Bridge Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Grand Park — Sunday in Brimsworth: ALL the recurring cast converges, Tomas Field kneels at the duck pond, Lily Bramble says YES

A 3D EMERGENT SAGA demo: A perfect Sunday in Brimsworth Grand Park where every recurring cast member from R16-R20 converges. ACT 3 climax: Tomas Field kneels at the duck pond, ring-box opens, 30 seconds later Lily Bramble says YES — confetti, Otto goes 'shhh', Pemberton wipes a tear, Mayor Cordelia fist-pumps, Captain Crunch barks once, Bytes opens one eye, the Symphony drifts into wedding chorale. Like Bridgerton's promenade scene meets Schitt's Creek's town-finale meets Sense and Sensibility's quiet picnic.

Stack: three.js r0.160 (single file) · 22 named cast + 100 visitors + 40 kids + 30 gardeners · localStorage Grand Park Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Saga Observatory — Brimsworth Astronomical: 5 cosmic events × 5 hypotheses, Lantern Comet returns after 87 years

A 3D EMERGENT SAGA demo: The Brimsworth Astronomical Observatory tracks 5 fictional cosmic events over a single night with 25 hypothesis cards (5 events × 5 hypotheses each). 3 acts: twilight setup / deep-night observation / dawn celebratory tea. ACT 3 climax: the LANTERN COMET (named after Imogen Larkspur's poetry collection 87 years ago) flares 4× brighter than predicted. Like Carl Sagan's COSMOS meets Hidden Figures meets Kiki's Delivery Service night sky.

Stack: three.js r0.160 (single file) · 5 cosmic events × 5 hypotheses + dome that opens/closes by sky clarity · localStorage Observatory Saga + shared world state + live news ticker

#threejs#emergent-saga#autoplay
advanced game

Day Bridal Suite Dawn — 06:00: Lily Bramble wakes; mother Margaret + 4 bridesmaids + dressmaker Anouk; veil placement; Bytes asleep in dress train; departure at 11:30

A 3D BRIMSWORTH 24 demo: 06:00 the wedding day begins. Lily Bramble wakes in the bridal suite at the Brimsworth Inn. Her mother Margaret Bramble brings tea on a silver tray. 4 named bridesmaids arrive with the dress (Beatrix Pemberton, Cordelia, Posy, Wren). Dressmaker Anouk does final stitching. Bytes the cat sneaks into the dress train and falls asleep there. Wedding leitmotif begins as a 4-note motif. At 11:30 Lily departs for the chapel — storage event fires. Like Bridgerton dressing scene meets Studio Ghibli morning meets actual cozy English country wedding morning.

Stack: three.js r0.160 (single file) · Lily + Margaret + 4 bridesmaids + Anouk + Bytes asleep in train · localStorage Bridal Suite Day + lily_status:in_transit at 11:30

#threejs#brimsworth-24#autoplay
advanced game

Day Groom's Cottage — 07:30: Mr. Field's stone cottage; 5 groomsmen + Tomas; Stellan's 4 failed attempts to tie his own bow tie before Mr. Field steps in

A 3D BRIMSWORTH 24 demo: 07:30 groom's preparation. Mr. Field's stone cottage on the lavender lane. Tomas Field, his father Mr. Field, best man Stellan Brennan, and 4 named groomsmen drink coffee, fasten cufflinks, polish shoes. Stellan tries 4 times to tie his own bow tie (fails comically each time); Mr. Field finally steps in and ties it. Captain Crunch the husky's tail wags faster as the morning progresses. The Cottage Garden's lavender pots smell extra strong this morning. Like Father of the Bride groom's-side meets Notting Hill cottage scene meets actual cozy English country wedding morning.

Stack: three.js r0.160 (single file) · Tomas + Mr. Field + Stellan + 4 groomsmen + Captain Crunch · localStorage Grooms Cottage Day + tomas_status:cottage→roadster→chapel

#threejs#brimsworth-24#autoplay
advanced game

Day Bakeshop Pickup — 09:00: Vellum & Wren bakery (sisters reunited from R20 courtroom) deliver the 5-tier Brimsworth Bloom cake; Mrs. Pemberton sneaks frosting

A 3D BRIMSWORTH 24 demo: 09:00 wedding-day cake delivery. Eliza Vellum's bakery — now 'Vellum & Wren' since the R20 courtroom sister reveal — finishes icing the 5-tier Brimsworth Bloom (vanilla bean / lemon curd / almond praline / chocolate truffle / vanilla bean). Mrs. Pemberton sneaks a finger of frosting; Eliza catches her; both laugh. Cake loads onto a horse-drawn pastry cart driven by Margaret/Mavis. Bytes hides in the empty 6th-tier box. Like Great British Baking Show meets Wes Anderson Grand Budapest pastry shop meets Studio Ghibli kitchen.

Stack: three.js r0.160 (single file) · Vellum + Wren sisters + 4 bakers + Mavis the horse · localStorage Bakeshop Pickup Day + shared wedding_day_v1 + leitmotif

#threejs#brimsworth-24#autoplay
advanced game

Day Rehearsal Walkthrough — 10:30: Brimsworth Chapel rehearsal; Otto Whitford age 8 trips on the 4th step; Mira Holloway catches him; the laugh becomes the new opening cue

A 3D BRIMSWORTH 24 demo: 10:30 chapel rehearsal walkthrough. Mayor Cordelia Brookline officiating; Mira Holloway (R20 orchestra conductor returning) coordinating string quartet; ring-bearer Otto Whitford (age 8, NEXLOGIC's Mr. Whitford's nephew) practices the walk with a velvet pillow; on rehearsal three he trips on the 4th step; Mira catches him; the entire chapel laughs; that laugh becomes the new opening cue. Bytes the cat explores the rafters. Lavender petals tested in aisle. Like Father of the Bride rehearsal scene meets Notting Hill chapel meets actual cozy English country wedding rehearsal.

Stack: three.js r0.160 (single file) · Cordelia + Mira + Otto + 8 bridesmaids + 8 groomsmen + string quartet · localStorage Rehearsal Day + chapel_status:ready_for_arrivals

#threejs#brimsworth-24#autoplay
advanced game

Day Chapel Arrival — 12:00: Brimsworth Chapel front; Lily's carriage pulls up; Mira intercepts Tomas to prevent first-look; Mavis pulls cake cart with tail-wag

A 3D BRIMSWORTH 24 demo: 12:00 chapel arrival. Lavender path leads to a white-rose-framed door arch. Lily's carriage pulls up; she steps out (7-second hold) on Henry Bramble's arm. Tomas's roadster arrives a minute later; Mira Holloway intercepts him at the side gate to prevent first-look (escorts him to vestry by the long way). Mavis the horse pulls the cake cart, tail-wagging through the lavender. 200+ guests greet each other in the courtyard. Like Bridgerton arrival scene meets Wes Anderson Grand Budapest meets actual cozy English country wedding chapel arrival.

Stack: three.js r0.160 (single file) · Lily + Henry + Tomas + Mira + Mavis the horse + 200 guests · localStorage Chapel Arrival Day + lily_status:arrived + tomas_status:vestry

#threejs#brimsworth-24#autoplay
advanced game

Day The Ceremony — 13:00: Brimsworth Chapel; Lily walks the aisle on Henry Bramble's arm; vows as 3D dialogue trees; Captain Crunch barks on cue at THE KISS

A 3D BRIMSWORTH 24 demo: THE CENTERPIECE — 13:00 actual wedding ceremony at Brimsworth Chapel. 200+ named guests in oak pews; Lily Bramble walks the lavender aisle on father Henry Bramble's arm; the 4-note SHARED WEDDING LEITMOTIF resolves to FULL CHORALE; Tomas and Lily exchange written vows rendered as 3D dialogue-tree bubbles; Otto Whitford carries the rings on a velvet cushion (Bytes secretly riding inside); Mrs. Pemberton ugly-cries in row 4; Captain Crunch the husky barks ONCE on cue at 'you may now'. canonical wedding_day_v1.married:true is written AT THE KISS — every other demo can read this forever. Like Sense and Sensibility chapel scene meets Schitt's Creek finale meets actual cozy English country wedding.

Stack: three.js r0.160 (single file) · 200+ named guests + bridal party + officiant + string quartet · localStorage Ceremony Day + canonical wedding_day_v1.married:true

#threejs#brimsworth-24#autoplay
advanced game

Day Photos Garden — 14:30: Cordelia Foxworth poses 22 cast for wedding photos; Bytes photo-bombs from a tree branch and Cordelia keeps THAT shot as the official portrait

A 3D BRIMSWORTH 24 demo: 14:30 wedding-day garden photos. ALL 22 R20 grand-park recurring cast pose under wisteria; Cordelia Foxworth (R20 film-set DP) shoots; Bytes the cat photo-bombs from a tree branch on the bride/groom solo shot — Cordelia keeps THAT as the official portrait. Like Wes Anderson formal-symmetry photo series meets Bridgerton garden afternoon meets actual cozy English wedding photo session.

Stack: three.js r0.160 (single file) · 22 R20 cast + 80 garden guests + photographer crew · localStorage Photos Garden Day + shared wedding_day_v1 + leitmotif

#threejs#brimsworth-24#autoplay
advanced game

Day Reception Dinner — 17:00: Brimsworth Inn ballroom; Stellan's best-man toast abandons 8 index cards on first laugh; 5-tier cake cut and Mrs. Pemberton catches frosting smudge with embroidered napkin

A 3D BRIMSWORTH 24 demo: 17:00 reception dinner at Brimsworth Inn ballroom. 200+ guests at 24 round tables under string-light chandeliers; the 5-tier Brimsworth Bloom cake stands on a center table; toasts: best man Stellan Brennan abandons 8 index cards on first laugh; maid-of-honor Beatrix Pemberton recites a poem about 7-yo-Lily-and-a-duck; Henry Bramble's 4-sentence toast (each shorter than the last). Cake cut at climax; Mrs. Pemberton catches a frosting smudge from Lily's cheek with a napkin embroidered 'BRIMSWORTH 24'. Like Schitt's Creek wedding reception meets Father of the Bride meets actual cozy English country reception.

Stack: three.js r0.160 (single file) · 200+ guests + 24 round tables + 12 named waitstaff + 6 chefs · localStorage Reception Dinner Day + cake_cut:true + toasts state

#threejs#brimsworth-24#autoplay
advanced game

Day First Dance — 19:00: Brimsworth Inn ballroom; Mira Holloway's string ensemble plays 'Bramble & Field Waltz'; Captain Crunch the husky joins Otto's polka mid-floor

A 3D BRIMSWORTH 24 demo: 19:00 first dance. Brimsworth Inn ballroom transformed with string-light chandeliers and a chalked-floor compass rose. Mira Holloway (R20 orchestra conductor + R21 rehearsal-walkthrough returning) leads her 8-piece string ensemble in 'Bramble & Field Waltz' — a 6-minute commission written for tonight that incorporates the SHARED WEDDING LEITMOTIF as its main theme. Lily and Tomas dance the first half alone; family joins on the bridge; full ballroom by minute 5. Captain Crunch the husky JOINS OTTO'S POLKA MID-FLOOR with synchronized paw-steps. Like Bridgerton ballroom scene meets La La Land planetarium meets actual cozy English country wedding first dance.

Stack: three.js r0.160 (single file) · 8-piece string ensemble + Lily + Tomas + 200 dancers · localStorage First Dance Day + dance_status:everyone_dancing

#threejs#brimsworth-24#autoplay
advanced game

Day After-Party Pub — 21:00: Eternal Brew tavern; Halloran sings 3 ballads (Brimsworth Bridge / Whitford & Daughter / Bytes Lullaby); Mrs. Pemberton 3-dart bullseye; Lily kicks off shoes laughing

A 3D BRIMSWORTH 24 demo: 21:00 after-party at the Eternal Brew tavern. Halloran (publican-bard returning from R20) leads sing-alongs of three Brimsworth ballads — Brimsworth Bridge / Whitford & Daughter / Bytes Lullaby — at the piano corner. Mrs. Pemberton hits a 3-dart bullseye. Otto Whitford age 8 falls asleep on the window seat under coats. Lily kicks off her wedding shoes mid-laugh; Tomas loosens his tie. Bytes curled by the bar; Captain Crunch by the hearth. Like Cheers tavern night meets Local Hero pub finale meets actual cozy English country wedding after-party.

Stack: three.js r0.160 (single file) · Halloran + Mrs. Pemberton + Otto + 80 patrons + 60 chorus · localStorage After-Party Pub Day + afterparty_status:newlyweds_departing

#threejs#brimsworth-24#autoplay
advanced game

Day Honeymoon Departure — 23:00: cream 1948 vintage roadster with lavender garlands; Otto's hand-painted crooked 'JUST MARRIED!' sign; Bytes in wicker basket; Captain Crunch's waving paw; sparkler tunnel

A 3D BRIMSWORTH 24 demo: 23:00 honeymoon departure. Lily and Tomas leave Brimsworth in a cream 1948 vintage roadster with lavender garlands, Otto Whitford age 8's hand-painted crooked 'JUST MARRIED!' sign tied to the back, Bytes the cat in a wicker basket on Lily's lap, Captain Crunch the husky waving a paw goodbye. 100 guests line the inn courtyard with sparklers forming a glowing tunnel. Town clock strikes 11. Mrs. Pemberton hands Lily a thermos of soup for the road. Mavis the horse watches from the stable doorway. Like Father of the Bride farewell scene meets Notting Hill ending meets actual 1948 cozy English country wedding sendoff.

Stack: three.js r0.160 (single file) · Vintage roadster + 100 sparkler-tunnel guests + Otto's crooked sign · localStorage Honeymoon Dep Day + honeymoon_departed:true + newlyweds_departed

#threejs#brimsworth-24#autoplay
advanced game

Day Dawn After — 06:00 next morning: Mrs. Pemberton sweeps petals from chapel steps; Bytes watches sunrise; LEITMOTIF echoes a single piano note

A 3D BRIMSWORTH 24 demo: THE FINAL DEMO. 06:00 the next morning, completing the 24-hour cycle. Quiet streets glistening with last night's confetti. Mrs. Pemberton in a cardigan sweeps rose petals from the chapel steps. Otto Whitford asleep on the inn sofa under his suit jacket, ring-bearer pillow strap still attached. Margaret Wren alone making the morning loaves (Vellum sleeping in). Mrs. Field walking her dog. Light returns through the duck-pond stained-glass window of the empty chapel. Bytes appears at Mrs. Pemberton's feet, sneezes once, sits to watch the sunrise. SHARED WEDDING LEITMOTIF echoes only the FIRST NOTE — a single piano resonance. Like Wes Anderson dawn-after meets Studio Ghibli morning-after-festival meets actual cozy English village dawn.

Stack: three.js r0.160 (single file) · Mrs. Pemberton + Margaret Wren + Otto + Mrs. Field + Bytes + Mavis · localStorage Dawn After Day + cycle_complete:true + leitmotif echo

#threejs#brimsworth-24#autoplay
advanced game

Life Honeymoon Return — Year 0: Lily and Tomas Field move into their first cottage on Lavender Lane; Tomas burns the rolls; Lily laughs on the kitchen floor; Mr. Field smells smoke and walks back without saying a word

A 3D BRIMSWORTH ETERNAL demo: Year 0 of marriage. The cream 1948 vintage roadster from R21's honeymoon-departure pulls up at the Field-Bramble cottage on Lavender Lane (next door to Mr. Field's cottage). Honeymoon trunks unloaded; Bytes the cat (3) claims the windowsill; Margaret Bramble brings towels embroidered with L+T initials; Mr. and Mrs. Field bring a casserole. First married dinner: Tomas burns the rolls; Lily laughs so hard she sits on the kitchen floor; Mr. Field smells smoke from next door, walks over, takes one look, walks back without saying a word. Like Pixar UP montage opening + Studio Ghibli moving-day + cozy English country first-home.

Stack: three.js r0.160 (single file) · Lily 26 + Tomas 28 + Bytes 3 + parents + 268 villagers · localStorage Honeymoon Return Year 0 + brimsworth_lifetime_v1

#threejs#brimsworth-eternal#autoplay
advanced game

Life First Christmas — Year 1: cottage on Lavender Lane in snow; both families gather; Bytes ignores Mrs. Pemberton's knit B-scarf and curls in his labeled stocking; Lily and Tomas exchange handwritten letters as their gift to each other

A 3D BRIMSWORTH ETERNAL demo: Year 1 of marriage. Christmas Eve at the Field-Bramble cottage. Snow falls on Lavender Lane. Both families gather: Mr. & Mrs. Field, Margaret & Henry Sr Bramble (telling his duck-pond story for the 31st time), Otto Whitford age 9, Mrs. Pemberton, Beatrix, Eliza Vellum & Margaret Wren from the bakery, Mira Holloway. Captain Crunch the husky in a tiny green sweater. Bytes the cat ignores Mrs. Pemberton's hand-knit B-scarf and curls inside his labeled stocking. Lily and Tomas exchange handwritten letters as their only gift to each other. Like Hallmark Christmas movie + Christmas with the Kranks (good version) + Studio Ghibli winter scene.

Stack: three.js r0.160 (single file) · Lily 27 + Tomas 29 + Otto 9 + Bytes 4 + 257 villagers · localStorage Year 1 First Christmas + brimsworth_lifetime_v1.year:1

#threejs#brimsworth-eternal#autoplay
advanced game

Life Cordelia Born — Year 2: Lily and Tomas welcome their first child Cordelia Bramble-Field at Whitfield Memorial Hospital, named for Mayor Cordelia Brookline who arrives with a hand-stitched quilt and weeps quietly in the doorway

A 3D BRIMSWORTH ETERNAL demo: Year 2 of marriage. Whitfield Memorial Hospital golden-corridor maternity wing. Tomas pacing in the waiting room with Margaret, Henry Sr, Mr. & Mrs. Field, Otto. 'It's a girl' banner unfurls at 4:48am. Lily holds Cordelia for the first time. Family files in. MID-CYCLE TWIST: Mayor Cordelia Brookline arrives in her overcoat carrying a hand-stitched quilt with a duck on it; says 'she will be remarkable'; weeps quietly in the doorway. Homecoming: Bytes the cat (5) sniffs the bassinet for 7 seconds and accepts. Like Pixar UP montage middle + cozy English country birth scene + Studio Ghibli welcome-home sequence.

Stack: three.js r0.160 (single file) · Lily 28 + Tomas 30 + Cordelia 0 + Bytes 5 + 257 villagers · localStorage Year 2 Cordelia Born + brimsworth_lifetime_v1.year:2/kids:1

#threejs#brimsworth-eternal#autoplay
advanced game

Life Toddler Years — Year 3: Cordelia is 1 and walking; she finds Lily's wedding tiara on the dressing table, waddles into the living room wearing it, Bytes the cat (6) escorts her solemnly, Tomas falls off the sofa laughing, Lily takes the photo that becomes Year 3's portrait

A 3D BRIMSWORTH ETERNAL demo: Year 3 of marriage. The Field-Bramble cottage on Lavender Lane. Cordelia (1) is walking. She finds Lily's R21 wedding tiara on the dressing table, lifts it with both hands, places it on her own head crooked, and waddles into the living room. MID-CYCLE TWIST: Bytes the cat (6) sees her — falls in step beside her — escorts her into the living room with the gravity of a butler at a state function; Tomas sees her in the tiara and falls off the sofa laughing; Lily grabs the camera and takes the photo that becomes Year 3's portrait on the cottage mantel. Like Pixar UP middle + cozy English country toddler-years + Studio Ghibli home-life sequence.

Stack: three.js r0.160 (single file) · Lily 29 + Tomas 31 + Cordelia 1 + Bytes 6 + 258 villagers · localStorage Year 3 Toddler Years + brimsworth_lifetime_v1.year:3

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Life Bakery Expansion — Year 4: Vellum & Wren Bakery opens its second location on Market Square; Eliza turns 50 and cries when she cuts the ribbon; Margaret Wren plants the same hand-painted Vellum & Wren sign that's hung at Brimsworth-1 since R20

A 3D BRIMSWORTH ETERNAL demo: Year 4 of marriage. Vellum & Wren Bakery opens its SECOND location on Market Square. Brass band, bunting, the entire village turns out. Eliza Vellum turns 50 today; Mavis pulls the cake-cart down the high street. MID-CYCLE TWIST: Eliza cuts the ribbon at the new location; ribbon falls; she cries openly for 7 seconds before she remembers her speech; Margaret Wren plants the same hand-painted 'Vellum & Wren Bakery' sign that's hung at Brimsworth-1 since R20; the entire town sings Happy Birthday. Like Stardew Valley business-expansion + Pixar Ratatouille opening + cozy English country grand opening.

Stack: three.js r0.160 (single file) · Lily 30 + Tomas 32 + Cordelia 2 + Eliza 50 + Margaret Wren 50 + 267 villagers · localStorage Year 4 Bakery Expansion + brimsworth_lifetime_v1.bakery_locations:2

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Life Henry Jr Born — Year 5: Lily and Tomas welcome their second child Henry Field-Bramble at Whitfield Memorial Hospital, named for grandfather Henry Sr who holds the baby and whispers 'Henry Junior. Welcome, my friend.'

A 3D BRIMSWORTH ETERNAL demo: Year 5 of marriage. Whitfield Memorial Hospital — Lily and Tomas welcome their SECOND child Henry Field-Bramble. Hospital golden corridor; Tomas pacing; family in the waiting room with Cordelia (3) holding her stuffed duck Mayor Brookline gave her three years ago; 'It's a boy' banner unfurls. MID-CYCLE TWIST: Henry Sr Bramble at 65, namesake's grandfather, takes the swaddled baby into his arms; holds him for 7 full seconds while the room is silent; whispers 'Henry Junior. Welcome, my friend.' Margaret cries. Lily cries. Tomas cries. Cordelia pats Henry Sr's leg and says 'good name'. Like Pixar UP middle + cozy English country hospital scene + Studio Ghibli welcome-baby.

Stack: three.js r0.160 (single file) · Lily 31 + Tomas 33 + Cordelia 3 + Henry Jr 0 + Henry Sr 65 + 275 villagers · localStorage Year 5 Henry Jr Born + brimsworth_lifetime_v1.year:5/kids:2

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Life First Day of School — Year 6: Cordelia (4) starts kindergarten with Miss Whitford (Otto's older sister), Lily packs scones in the lunch tin, Tomas takes the photo with shaking hands, Cordelia hesitates at the gate then runs in

A 3D BRIMSWORTH ETERNAL demo: Year 6 of marriage. Bramblefield Elementary on the first morning of term. Cordelia (4) in her brand-new uniform; Lily packs scones in the lunch tin; Tomas takes the photo with shaking hands and gets it slightly crooked. Miss Whitford (Otto's older sister, age 23 in her first year of teaching) waits at the door bowing slightly to each child. 22 named classmates. MID-CYCLE TWIST: Cordelia hesitates at the gate for 7 seconds — looks back at her parents — looks at Henry Jr (1) waving from the carrier — then runs in; Henry Jr drops a soggy biscuit on the doorstep; Tomas picks it up; Lily holds Tomas's hand all the way back to the cottage. Like Pixar UP montage middle + Studio Ghibli first-day-of-school + cozy English country prep school.

Stack: three.js r0.160 (single file) · Lily 32 + Tomas 34 + Cordelia 4 + Henry Jr 1 + Miss Whitford 23 + 251 villagers · localStorage Year 6 First Day of School + brimsworth_lifetime_v1.year:6

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Life Harvest Festival — Year 7: Brimsworth's autumn harvest fair on the village green; Cordelia (5) wins the sack race clutching Captain Crunch; Mrs. Pemberton bakes her 14th blue-ribbon harvest pie; Henry Jr (2) drenches himself in cider and becomes Year 7's mascot photo

A 3D BRIMSWORTH ETERNAL demo: Year 7 of marriage. Brimsworth village green at 2pm. Bunting, hay bales, apple-bobbing, sack race, pumpkin-carving, cider stalls. Tomas with the festival clipboard (he organized this year). Lily with Henry Jr (2) in a baby carrier on her front. Cordelia (5) wins the sack race clutching Captain Crunch the husky around the neck the entire way. Mrs. Pemberton bakes her 14th blue-ribbon harvest pie. MID-CYCLE TWIST: Henry Jr (2) finds the open cider pitcher at the food stall, drenches himself entirely in apple cider, looks up beaming at the crowd, who erupt in laughter and applause; the photo becomes Year 7's mascot photo on the bakery noticeboard. Like Stardew Valley fall festival + cozy English country fete + Pixar 'Brave' village games.

Stack: three.js r0.160 (single file) · Lily 33 + Tomas 35 + Cordelia 5 + Henry Jr 2 + 272 villagers · localStorage Year 7 Harvest Festival + brimsworth_lifetime_v1.year:7

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Life Henry Sr Passes — Year 8: Henry Sr Bramble passes peacefully at 68 in his armchair by the duck pond; Cordelia (6) reads the duck-pond poem at the cemetery; Margaret leans on the casket and the wedding ring touches; Lily kneels at the grave and whispers 'thanks dad'

A 3D BRIMSWORTH ETERNAL demo: Year 8 of marriage — THE BITTERSWEET ONE. Henry Sr Bramble passes peacefully at 68 in his armchair by the duck pond. Bramble cottage. Brimsworth chapel. Brimsworth cemetery. Margaret 66 widowed. The whole village turns out in dark coats. Cordelia (6) reads the duck-pond poem she wrote on her own. MID-CYCLE TWIST: laughter beat — Cordelia's poem makes one person laugh; the laughter spreads; for 7 seconds the cemetery is laughter and weeping at once; Margaret leans on the casket and her wedding ring TAPS the wood once and lifts back up and she kisses the lid; Lily kneels at the grave and whispers 'thanks dad'. Like Pixar UP after the balloon house lifts + Up's montage end + cozy English country funeral with grief and laughter braided together.

Stack: three.js r0.160 (single file) · Lily 34 + Tomas 36 + Cordelia 6 + Henry Jr 3 + Margaret 66 widow + 262 villagers · localStorage Year 8 Henry Sr Passes + brimsworth_lifetime_v1.deaths:[Henry Sr Bramble]

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advanced game

Life Anniversary Party — Year 9: Lily and Tomas mark their 10th anniversary on the village green; an empty chair with a name card for Henry Sr glows softly blue all night; the Bramble & Field Waltz returns as the main theme for the first time since the wedding

A 3D BRIMSWORTH ETERNAL demo: Year 9 of marriage. The first big celebration since Henry Sr's Year-8 passing. Village green strung with lanterns. 16 paired couples + 80 dancers + 80 watchers + 50 catering pool + 30 actively dancing + the family. Cordelia (7) and Henry Jr (4) have their first formal dance. Stellan Whitford gives a 3-sentence toast (each one shorter, callback to Henry Sr's 4-shrinking-sentence wedding toast). Beatrix Pemberton recites a 7-line poem. MID-CYCLE TWIST: 7 seconds of bridge silence as the Bramble & Field Waltz starts up again as the main theme for the first time since R21 218 first-dance — Margaret Bramble raises her glass toward the empty chair with the 'Henry Sr' name card glowing soft blue; Lily mouths 'thanks dad' across the dance floor; Tomas holds her tighter. Like Schitt's Creek finale + cozy English country wedding-anniversary + Bridgerton dance scene with grief weaving warmth.

Stack: three.js r0.160 (single file) · Lily 35 + Tomas 37 + Cordelia 7 + Henry Jr 4 + 285 villagers · localStorage Year 9 Anniversary Party + brimsworth_lifetime_v1.anniversary_year:9

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Life Kids Coming Home — Year 10: Cordelia (8) returns from Brookline Lakeside Camp with a fish story; Henry Jr (5) sets a single tea-light on the welcome table; Bytes the cat (13) is now elderly, slow, and sleeps eighteen hours a day

A 3D BRIMSWORTH ETERNAL demo: Year 10 of marriage. Late summer afternoon. The Field-Bramble cottage on Lavender Lane. Tomas leans against the gate watching for the camp coach. Lily prepares an absurd amount of food. Henry Jr (5) sets ONE tea-light on the welcome table with both hands. Bytes the cat (13) is now elderly, slow, sleeping 18 hours a day, lifts his head, sees the gate, sets it back down. MID-CYCLE TWIST: the camp coach pulls up; Cordelia (8) tumbles out clutching a stick the length of her body; she announces it was a sword on Wednesday and a fishing rod on Thursday and on Thursday SHE CAUGHT A FISH AS LARGE AS HER ARM with this stick and the fish's name was Reginald and Reginald escaped — Tomas slowly nods like a barrister; Henry Jr believes every word; Bytes does not get up. Like Pixar UP late montage + Studio Ghibli summer-camp-return + cozy English country late-summer afternoon.

Stack: three.js r0.160 (single file) · Lily 36 + Tomas 38 + Cordelia 8 + Henry Jr 5 + Bytes 13 elderly + 255 villagers · localStorage Year 10 Kids Coming Home + brimsworth_lifetime_v1.year:10

#threejs#brimsworth-eternal#autoplay
advanced game

Life Looking Back — Year 11 FINALE: Lily and Tomas, now 37 and 39, sit on the front porch of the Lavender Lane cottage at sunset; the leitmotif plays all 11 prior R22 voicings in 6-second snippets in order; Year 11's voicing is one final piano chord held for 14 seconds

A 3D BRIMSWORTH ETERNAL demo: Year 11 of marriage. THE FINALE. Sunset on Lavender Lane. Lily and Tomas Field, now 37 and 39, sit on the front porch with tea. Cordelia (9) and Henry Jr (6) play in the lavender beds. Bytes the cat (14) is asleep on the windowsill — does not get up. Captain Crunch the husky (16) at Otto's feet. Margaret Bramble (69) brings out a fresh pot. The whole village waves from the lane as they pass on the way home. MID-CYCLE TWIST: 4-channel PiP CROSSCUT through ALL 11 prior R22 demos in order — Year 0 piano voicing 6s → Year 1 glockenspiel 6s → Year 2 lullaby 6s → Year 3 ukulele 6s → Year 4 brass-band 6s → Year 5 cello 6s → Year 6 children's-piano 6s → Year 7 fairground 6s → Year 8 minor-key 6s → Year 9 waltz 6s → Year 10 mature-piano 6s — then SILENCE — then Year 11's voicing: ONE FINAL PIANO CHORD held FOURTEEN SECONDS (C-E-G-C). Lily and Tomas hold hands. The chyron writes brimsworth_lifetime_v1.lifetime_complete:true. Like Pixar UP closing montage + Studio Ghibli closing-credits + cozy English country lifetime-look-back.

Stack: three.js r0.160 (single file) · Lily 37 + Tomas 39 + Cordelia 9 + Henry Jr 6 + Bytes 14 + Capt Crunch 16 + Margaret 69 + 283 villagers · localStorage Year 11 Looking Back + brimsworth_lifetime_v1.lifetime_complete:true

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Century 1924 Founding — Decade 1: Henry Senior Senior Bramble marries Mabel Vellum-original under a flower arch on the village green; Mr. Pemberton I cuts the ribbon on the bakery; the chyron writes 100 years from now her great-granddaughter Lily will walk this same aisle

A 3D BRIMSWORTH CENTURY demo: Decade 1 of 12. Sepia-golden 1924 morning on the village green. Henry Senior Senior Bramble (24) marries Mabel Vellum-original (22) under a flower arch on the same village green where, 100 years later, his great-granddaughter Lily will marry Tomas Field. Mr. Pemberton I cuts the ribbon on the founding day of Pemberton Bakery. The brimsworth_century_v1 ledger is bootstrapped — Year 1924, Decade 1, Generation 1. The same 4-note C-E-G-C wedding leitmotif from R21 plays in 1924 ragtime piano + tuba bass voicing — the FIRST seed in an 11-decade music tree. Like Pixar UP opening montage 1908 + cozy English country founding wedding + Studio Ghibli sepia photograph.

Stack: three.js r0.160 (single file) · Henry Senior Senior 24 + Mabel 22 + Mr Pemberton I 44 + 6 named ancestors + 260 villagers · localStorage Century 1924 + brimsworth_century_v1 BOOTSTRAP

#threejs#brimsworth-century#autoplay
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Century 1934 Depression — Decade 2: ration-day queue at Pemberton Bakery; Mabel hands out half-loaves to 38 named villagers; the somber strings leitmotif voicing carries the line; brimsworth_century_v1.year:1934 written

A 3D BRIMSWORTH CENTURY demo: Decade 2 of 12. The Great Depression hits Brimsworth in 1934. The bakery queue stretches all the way to the chapel. Mabel Bramble (32, née Vellum-original) hands out half-loaves to 38 named villagers — Mr Pemberton I (54) keeps the ledger but never charges anyone twice. Henry Sr Sr Bramble (34) watches from the bakery doorway with his apron flour-dusted. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 1934 SOMBER STRINGS voicing — minor-key violin + cello — the SECOND voicing in the century's evolving music tree. Like Pixar UP middle + cozy English country ration-day + Studio Ghibli pastoral hardship — but with a 1924-FOUNDING-CALLBACK in every chyron.

Stack: three.js r0.160 (single file) · Mabel 32 + Henry Sr Sr 34 + Mr Pemberton I 54 + Henry Senior 10 + Margaret Sr 6 + 5 ancestors + 255 villagers · localStorage Century 1934 + brimsworth_century_v1 INCREMENT

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Century 1944 Wartime — Decade 3: misty dawn village square; women in headscarves run bakery+post+butcher; Henry Senior 20 returns from the front and stands at the cottage gate; the bugle leitmotif voicing carries; brimsworth_century_v1.year:1944 written

A 3D BRIMSWORTH CENTURY demo: Decade 3 of 12. WWII Brimsworth 1944. Misty dawn village square. Women in headscarves run the bakery, the post office, the butcher. Pemberton boxing bread for the front. At the 5min mark mid-cycle twist: Henry Senior (20, b. 1924) appears at the misty cottage gate; Mabel walks to him in silence; the village follows. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 1944 SOLEMN BUGLE voicing — military bugle + brass + a single drum march — the THIRD voicing in the century's evolving music tree. Like Pixar UP wartime montage + cozy English country homefront + Studio Ghibli wartime pastoral — but with a 1924-FOUNDING-CALLBACK in every chyron.

Stack: three.js r0.160 (single file) · Henry Senior Senior 44 + Mabel 42 + Henry Senior 20 + Margaret Sr 16 + Mr Pemberton I 64 + 26 women + 30 returning soldiers + 210 procedural · localStorage Century 1944 + brimsworth_century_v1 INCREMENT

#threejs#brimsworth-century#autoplay
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Century 1954 Postwar — Decade 4: Henry Sr Bramble christened on the village green; the swing big-band leitmotif voicing carries; we made this for you twist card at 5min; brimsworth_century_v1.year:1954 written

A 3D BRIMSWORTH CENTURY demo: Decade 4 of 12. Postwar Brimsworth 1954. Village fete + christening on the village green. Henry Sr Bramble (b. 1954) is christened — Generation 3 begins. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 1954 SWING BIG-BAND voicing — brushed snare + big-band brass — the FOURTH voicing in the century's evolving music tree. At 5min mid-cycle twist: a 'we made this for you' card lifts to the new generation. Like Pixar UP postwar montage + cozy English country fete + Studio Ghibli pastoral postwar — but with a 1924-FOUNDING-CALLBACK in every chyron.

Stack: three.js r0.160 (single file) · Mr Pemberton I (G0) + Henry Senior 30 + Margaret Sr 26 + baby Henry Sr Bramble 0 (G3) + 30 named + 260 procedural · localStorage Century 1954 + brimsworth_century_v1 INCREMENT

#threejs#brimsworth-century#autoplay
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Century 1964 Revolution — Decade 5: Mr Field-original 30 arrives at the Brimsworth bus stop with a leather valise; Beatles fete on the village green; Henry Sr 10 discovers the Beatles via the bakery wireless; the rock'n'roll leitmotif voicing carries; 50-year mirror to 2014 Tomas; brimsworth_century_v1.year:1964 written

A 3D BRIMSWORTH CENTURY demo: Decade 5 of 12. Swinging Sixties Brimsworth 1964. Mr. Field-original (30, NEW VILLAGER — Tomas's grandfather) arrives at the bus stop with a leather valise — exactly 50 years BEFORE his grandson Tomas will arrive at this same bus stop in R23 2014. A Beatles-themed church fete unfolds on the village green: bunting, vinyl-only DJ booth, Vespa parked outside the bakery. Henry Sr Bramble (10) discovers the Beatles via the bakery wireless. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 1964 SURF-ROCK-ELECTRIC-GUITAR voicing — the FIFTH voicing in the century's evolving music tree. Like Pixar UP middle + cozy English country swinging-sixties + Studio Ghibli mod-pastoral — but with a 50-YEAR FUTURE-MIRROR to R23 2014 in every chyron.

Stack: three.js r0.160 (single file) · Mabel 62 + Henry Senior 40 + Margaret Sr 36 + Henry Sr 10 + Mr Field-original 30 NEW + Mrs Pemberton 39 + Mr Pemberton II 39 + 7 named + 260 villagers · localStorage Century 1964 + brimsworth_century_v1 INCREMENT + Mr Field-original NEW villager

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Century 1974 Televisions — Decade 6: Bush 14-inch wooden-cabinet telly arrives at the Bramble cottage; Henry Sr 20 holds Margaret Wren-the-younger 20's hand for 7 seconds in the 78th minute of the FA Cup; the folk-acoustic leitmotif voicing carries; brimsworth_century_v1.year:1974 written

A 3D BRIMSWORTH CENTURY demo: Decade 6 of 12. Brimsworth 1974. The first telly arrives at the Bramble cottage — a Bush 14-inch wooden-cabinet set drops down at t=200s. Mrs. Pemberton hands the bakery key to Mr. Pemberton II (49). The bakery handover apron animates from old hands to young. In Act III, Henry Sr Bramble (20) holds Margaret Wren-the-younger (20)'s hand for 7 seconds in the 78th minute of the FA Cup — a private moment in a sitting room packed with 18 villagers. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 1974 FOLK-ACOUSTIC voicing — finger-picked guitar + low bowed harmonics — the SIXTH voicing in the century's evolving music tree. Like cozy English country sitting-room + Studio Ghibli pastoral-1970s — but with a hand-hold-for-7-seconds twist.

Stack: three.js r0.160 (single file) · Mabel 72 + Henry Senior 50 + Margaret Sr 46 + Henry Sr 20 + Margaret Wren-the-younger 20 NEW + Mrs Pemberton 49 + Mr Pemberton II 49 + Henry Senior Senior 74 + 8 named + 18 sitting-room villagers + 206 procedural · localStorage Century 1974 + brimsworth_century_v1 INCREMENT

#threejs#brimsworth-century#autoplay
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Century 1984 Computer — Decade 7: Pemberton Bakery installs an Amstrad CPC 6128; Mrs Pemberton presses the wrong button and prints a 200-page receipt; Henry Sr 30 reads the manual aloud while she presses keys; Mira Holloway's parents arrive next door; the DX7 synth leitmotif voicing carries; brimsworth_century_v1.year:1984 written

A 3D BRIMSWORTH CENTURY demo: Decade 7 of 12. Brimsworth 1984. Pemberton Bakery installs an Amstrad CPC 6128 to manage orders. Mrs. Pemberton (59) presses the wrong button and prints a 200-page receipt by accident; Henry Sr (30, anniversary year with Margaret Bramble Sr 30) fixes it by reading the manual aloud while she presses keys. Mira Holloway's parents (the Holloway-original couple, NEW VILLAGERS) move in next door to the Bramble cottage. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 1984 DX7-FLAVORED-SYNTH voicing — synth lead + analog drums — the SEVENTH voicing in the century's evolving music tree. Like Stranger Things 1984 + Black Mirror's San Junipero 80s mall + cozy English country meets microcomputer.

Stack: three.js r0.160 (single file) · Mabel 82 + Henry Senior 60 + Margaret Sr 56 + Henry Sr 30 + Margaret Bramble 30 + Mr Field-original 50 + Mrs Pemberton 59 + Holloway-original couple NEW + 9 named + 260 villagers · localStorage Century 1984 + brimsworth_century_v1 INCREMENT + Henry Senior Senior PASSED 1971

#threejs#brimsworth-century#autoplay
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Century 1994 Lily Born — Decade 8: Lily Bramble born at Whitfield Memorial Hospital 4:48am to Henry Sr 40 + Margaret 40 — exact same corridor + exact same time as Cordelia 30 years later; Bytes-the-original kitten arrives at the cottage; Mr Field-original 60 reads the birth notice not knowing his grandson Tomas 1 is the future husband; brimsworth_century_v1.year:1994 written

A 3D BRIMSWORTH CENTURY demo: Decade 8 of 12. Brimsworth 1994. Lily Bramble (FUTURE R21 BRIDE) is born at Whitfield Memorial Hospital at 4:48am — exactly the same corridor + exactly the same time her own daughter Cordelia will be delivered 30 years later (R22 224 cordelia-born). Henry Sr Bramble (40) paces the same corridor he will pace 30 years later for his grandkids. Mr. Field-original (60) sees the news in the local paper while having tea — he does not yet know that Lily's future husband Tomas (his grandson) is one year old in another village. Bytes-the-original (a kitten) arrives at the cottage in a cardboard box. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 1994 90s-POP-PIANO voicing — light synth pad — the EIGHTH voicing in the century's evolving music tree. Like Pixar UP middle + cozy English country birth + Studio Ghibli welcome-baby — but with a 30-YEAR MIRROR to R22 224.

Stack: three.js r0.160 (single file) · Henry Senior 70 + Margaret Sr 66 + Henry Sr 40 + Margaret 40 + Lily 0 b. 1994 + Mr Field-original 60 + Mrs Pemberton 69 + Bytes-original kitten + 8 named + 260 villagers · localStorage Century 1994 + brimsworth_century_v1 INCREMENT + Mabel PASSED 1986

#threejs#brimsworth-century#autoplay
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Century 2004 Young Lily — Decade 9: Lily Bramble 10 wins the harvest sack race on the village green — exactly 20 years before her own daughter Cordelia 5 wins this same race clutching a husky; Tomas Field 12 in another village cheers his own school sack race not yet met; the indie-strings leitmotif voicing carries; brimsworth_century_v1.year:2004 written

A 3D BRIMSWORTH CENTURY demo: Decade 9 of 12. Brimsworth 2004 harvest festival. Lily Bramble (10) wins the sack race on the village green — exactly 20 YEARS BEFORE her own daughter Cordelia (5) will win this same sack race in R22 229 clutching Captain Crunch the husky. In another village, Tomas Field (12) cheers his own school sack race in PiP cross-cut — they have not yet met. Henry Sr (50) and Margaret Bramble (50) cheer from the sidelines. Bytes-the-original (10, elderly) is on the cottage windowsill. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 2004 INDIE-STRINGS voicing — acoustic guitar — the NINTH voicing in the century's evolving music tree. Like Stardew Valley fall festival + cozy English country fete + Pixar Brave village games — but with a 20-YEAR-AHEAD MIRROR to R22 229.

Stack: three.js r0.160 (single file) · Henry Senior 80 + Margaret Sr 76 + Henry Sr 50 + Margaret 50 + Lily 10 + Tomas Field 12 + Mr Field-original 70 + Bytes-original 10 + Mrs Pemberton 79 + Eliza Vellum 30 + 10 named + 260 villagers · localStorage Century 2004 + brimsworth_century_v1 INCREMENT

#threejs#brimsworth-century#autoplay
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Century 2014 Tomas Arrives — Decade 10: Tomas Field 22 moves to Brimsworth from Sheffield with one suitcase — exactly 50 years after his grandfather Mr Field-original arrived at this same bus stop in 1964; first meets Lily Bramble 20 at Pemberton Bakery counter; the hot cross bun glaze sticks their fingers together for half a second; Mrs Pemberton 89 sees from the back office and writes 'today the boy arrived' in her diary; Bytes-current kitten 0 born to Bytes-original 20 elderly; the modern-minimalist-piano leitmotif voicing carries; brimsworth_century_v1.year:2014 written

A 3D BRIMSWORTH CENTURY demo: Decade 10 of 12. Brimsworth 2014. Tomas Field (22, R21 GROOM, grandson of Mr Field-original) arrives at the bus stop with one suitcase — 50 years after his grandfather arrived at this same bus stop. He meets Lily Bramble (20) at Pemberton Bakery counter; their hands brush for 7 seconds when she hands him a hot cross bun with extra glaze; the glaze sticks their fingers together for half a second; both laugh; Mrs. Pemberton (89) sees from the back office and writes 'today the boy arrived' in her diary that night. Bytes-current (kitten 0) is born to Bytes-the-original (20, elderly) at the bakery. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 2014 MODERN-MINIMALIST-PIANO voicing — single piano notes with reverb tail — the TENTH voicing in the century's evolving music tree. Like Notting Hill bakery scene + cozy English country meet-cute + Studio Ghibli first-meeting.

Stack: three.js r0.160 (single file) · Henry Senior 90 + Margaret Sr 86 + Henry Sr 60 + Margaret 60 + Lily 20 + Tomas Field 22 NEW + Mrs Pemberton 89 + Bytes-original 20 + Bytes-current kitten 0 NEW + 9 named + 30 customers + 260 villagers · localStorage Century 2014 + brimsworth_century_v1 INCREMENT + Mr Field-original PASSED 2014

#threejs#brimsworth-century#autoplay
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Century 2024 Apex — Decade 11: THE CENTURY APEX — Lily Bramble 30 marries Tomas Field 32 on the same village green where her great-grandfather Henry Senior Senior Bramble married Mabel Vellum-original 100 years ago today; the 11-decade leitmotif cascade plays — 1924 ragtime → 2014 piano stack → 2024 R21+R22 wedding-waltz; brimsworth_century_v1.apex_year:2024 written

A 3D BRIMSWORTH CENTURY demo: Decade 11 of 12 — THE CENTURY APEX. The whole century has been building to THIS day. 2024. Lily Bramble (30) marries Tomas Field (32) on the same village green where her great-grandfather Henry Senior Senior Bramble married Mabel Vellum-original 100 years ago today (R23 234 founding). 4-channel PiP rotates 1924 founding / 1944 homecoming / 1994 Lily-born / R21 215 ceremony. The leitmotif plays its FULL 11-decade cascade — 1924 ragtime piano enters (5s) / 1934 strings overlay (5s) / 1944 bugle joins (5s) / 1954 swing (5s) / 1964 rock guitar (5s) / 1974 folk acoustic (5s) / 1984 synth (5s) / 1994 90s pop (5s) / 2004 indie strings (5s) / 2014 minimalist piano (5s) / 2 seconds SILENCE / 2024 wedding-waltz carrying ALL 11 prior elements layered as a full orchestra at full volume. Like Pixar UP closing montage + Studio Ghibli closing-credits + cozy English country lifetime-look-back — but for a CENTURY.

Stack: three.js r0.160 (single file) · Henry Sr 70 + Margaret 70 + Lily 30 R21 BRIDE + Tomas 32 R21 GROOM + Otto 8 + Mrs Pemberton 99 + Eliza Vellum 50 + Margaret Wren 50 + Bytes 10 + R21+R22 full cast + 100-year ancestors as PiP thumbnails · localStorage Century 2024 + brimsworth_century_v1 INCREMENT + apex_year:2024 + Henry Senior PASSED 1989 + Margaret Sr PASSED 2006 + Bytes-original PASSED 2017

#threejs#brimsworth-century#autoplay
advanced game

Century 2034 Future — Decade 12: Cordelia Bramble-Field 12 takes Saturday shifts at Vellum & Wren bakery — same counter Mr Pemberton I cut the ribbon on in 1924; Henry Jr 9 wins his first sack race on the same green Lily won at age 10 in 2004; Margaret 80 cheers from the sidelines with a cane; new kitten Megabyte 1 claims the windowsill; the futuristic-synthwave leitmotif voicing carries + 14-second final chord; brimsworth_century_v1.century_complete:true written

A 3D BRIMSWORTH CENTURY demo: Decade 12 of 12 — THE FUTURE FINALE. 10 years past the century apex (R21 wedding 2024). Cordelia Bramble-Field (12 — Generation 5) takes Saturday shifts at Vellum & Wren bakery — behind the same counter Mr. Pemberton I cut the ribbon on in 1924. Henry Jr (9) wins his first sack race on the same village green Lily (10) won on in 2004. Margaret 80 (Lily's mother, widow since 2032) cheers from the sidelines with a cane. Bytes (passed 2 years ago); a new kitten Megabyte (1) claims the cottage windowsill. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 2034 FUTURISTIC-SYNTHWAVE voicing — deep modern synth pads + sub bass + crystalline arp — the TWELFTH and FINAL voicing in the century's music tree. The 14-SECOND-FINAL-CHORD-CENTURY-COMPLETE camera holds on the village green at sunset; ALL 11 prior decade signatures play in 4-channel PiP one final time. brimsworth_century_v1.century_complete:true is written.

Stack: three.js r0.160 (single file) · Margaret 80 widow + Lily 40 + Tomas 42 + Cordelia Bramble-Field 12 G5 + Henry Jr 9 + Otto 18 + Bytes-current 13 elderly + Captain Crunch 15 elderly + Megabyte kitten 1 + Beatrix Pemberton 80 + 30 named + 232 procedural · localStorage Century 2034 + brimsworth_century_v1 INCREMENT + century_complete:true + Mrs Pemberton PASSED ~2026 + Henry Sr PASSED 2032

#threejs#brimsworth-century#autoplay
advanced game

Multiverse Steampunk — Universe 1/12: Lily Bramble marries Tomas Field aboard a brass airship over Victorian Brimsworth-by-Night with brass goggles and gear-clockwork pews; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 1 of 12. The same R21 wedding cast (Lily 30 BRIDE, Tomas 32 GROOM, Henry Sr 70, Margaret 70, Otto 8, Bytes 10, Captain Crunch 10, Mrs Pemberton 99, Eliza Vellum 50, Margaret Wren 50, Mr Whitford 56) reimagined ABOARD A BRASS AIRSHIP — Victorian Brimsworth-by-Night below, brass-and-mahogany bridge, copper steam pipes, gear-clockwork pews, oil-lamp lanterns, mechanical raven autopilot. At t=300s a brass-clockwork portal opens on the airship deck; Bytes-from-prior-universe (a faintly-glowing cat) walks through; meets THIS universe's Bytes; both yawn and settle on the windowsill. Same C-E-G-C wedding leitmotif from R21 in PIPE ORGAN + BRASS CLOCKWORK voicing — the FIRST genre voicing in a 12-universe multiverse. Like Howl's Moving Castle airship + Pixar UP wedding + Studio Ghibli brass-and-mahogany warmth. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Lily 30 + Tomas 32 + 11 R21 cast in steampunk roles + 270 named entities · localStorage multiverse_steampunk_v1 + brimsworth_multiverse_v1 BOOTSTRAP

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Cyberpunk — Universe 2/12: Lily Bramble marries Tomas Field on a 2099 neon rooftop shrine of megalopolis Brimsworth with holographic petals and drone-cat Bytes; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 2 of 12. The same R21 wedding cast reimagined ON A ROOFTOP NEON SHRINE in 2099 megalopolis Brimsworth — hovercars in the distance, neon kanji-style fake glyphs, holographic petals drifting, mirror-pool floor reflections, cyberlily neckcable, augment-eye Tomas, drone-cat Bytes with glowing collar. At t=300s a glitching neon portal opens; Bytes-from-prior-universe (steampunk Bytes with brass collar) walks through; meets THIS universe's drone-Bytes; both yawn and settle on the windowsill. Same C-E-G-C wedding leitmotif in GLITCH SYNTH + SUB BASS voicing. Like Blade Runner 2049 rooftop + Cyberpunk Edgerunners + Akira neon-noir-cozy. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Lily 30 + Tomas 32 + 11 R21 cast in cyberpunk roles + 250+ named entities · localStorage multiverse_cyberpunk_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Medieval — Universe 3/12: Lady Lily of House Bramble marries Sir Tomas of House Field in a 1424 castle great-hall with banners and torches; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 3 of 12. The same R21 wedding cast reimagined as fae court — Lady Lily of House Bramble marries Sir Tomas of House Field in a stone CASTLE GREAT-HALL 500 years before the R23 1924 founding wedding. Banners hanging, torches flickering, long oaken tables, dais, stone arches, jousting yard outside in act 3. At t=300s a stone-archway portal glows; Bytes from cyberpunk universe walks through; meets local linen-collar castle-Bytes; both yawn and settle on a stone windowsill. Same C-E-G-C wedding leitmotif in LUTE + RECORDER + TABOR DRUM voicing. Like Camelot great-hall + The Princess Bride wedding + Studio Ghibli stone-and-torchlight warmth. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Lady Lily 30 + Sir Tomas 32 + 11 R21 cast in medieval roles + 250+ named entities · localStorage multiverse_medieval_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Post-Apoc — Universe 4/12: Lily Bramble marries Tomas Field in a tin-roof chapel of a hopeful rebuilt settlement with a salvaged windmill and dandelion crown; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 4 of 12. The same R21 wedding cast reimagined as survivors who built a TIN-ROOF CHAPEL out of salvage. NOT zombies/horror — HOPEFUL REBUILDING. Wildflowers reclaiming concrete. Solar-panel string lights. Salvaged windmill. Mended clothes patchwork-pretty. Lily in repurposed-lace + dandelion-crown + leather boots. Tomas in mended jacket + work-boots. Bytes wears a faded-bandana collar. At t=300s a salvaged-mirror portal shimmers; medieval linen-collar Bytes walks through; meets local bandana-Bytes; both yawn and curl on a salvaged windowsill. Same C-E-G-C wedding leitmotif in HAMMERED TIN-CAN PERCUSSION + HARMONICA voicing. Like The Last of Us 2 Wyoming-cabin + Studio Ghibli pastoral + community-warmth. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Lily 30 + Tomas 32 + 11 R21 cast as hopeful survivors + 250+ named entities · localStorage multiverse_post_apoc_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Space Station — Universe 5/12: Lily Bramble marries Tomas Field in a zero-G observation dome of Brimsworth Orbital Station with Earth rotating below; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 5 of 12. The same R21 wedding cast on a BRIMSWORTH ORBITAL STATION — ceremony in a glass observation dome with Earth slowly rotating below. Lily floats slightly in zero-G with white dress + tether ribbons. Tomas a station engineer's dress uniform. Otto in a pet pressure-suit. Bytes in a crystal-cat-globe with whiskers. Captain Crunch in a pup pressure-suit. At t=300s an airlock-portal shimmers; post-apoc bandana-Bytes walks through; meets crystal-globe-Bytes; both yawn and drift to the windowsill. Same C-E-G-C wedding leitmotif in PURE SINE + AIRLOCK HISS PAD voicing. Like Star Trek replicator-warmth + 2001 Space Odyssey quietude + Studio Ghibli cosmic-romantic. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Lily 30 + Tomas 32 + 11 R21 cast in zero-G suits + 250+ named entities · localStorage multiverse_space_station_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Western — Universe 6/12: Lily Bramble marries Tomas Field in a frontier saloon-chapel of Brimsworth Gulch 1882 with dust-roads and a saloon-cat Bytes; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 6 of 12. The same R21 wedding cast in a frontier town called BRIMSWORTH GULCH 1882. Saloon converted to a chapel for the day, dust-road outside, stagecoach in the background, hitching post, batwing doors. Lily in frontier-lace gown + parasol. Tomas in duster + bolo tie + spurs. Otto a sheepdog with red bandana. Bytes a saloon-cat sleeping on a barrel. Captain Crunch a husky pulling a small sled. At t=300s a swinging-saloon-doors portal shimmers; space-station crystal-globe-Bytes walks through; meets saloon-Bytes; both yawn and curl on a barrel-windowsill. Same C-E-G-C wedding leitmotif in BANJO + SLIDE GUITAR + SALOON PIANO voicing. Like Red Dead Redemption 2 cozy-saloon + Pixar UP montage + High Noon charm. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Captain Lily 30 + Quartermaster Tomas 32 + 11 R21 cast as frontier folk + 250+ named entities · localStorage multiverse_western_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Underwater — Universe 7/12: Lily Bramble marries Tomas Field in a glass-domed reef colony with kelp forests and a manta ray drifting past; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 7 of 12. The same R21 wedding cast in a glass-domed UNDERSEA REEF COLONY. Lily's gown floats with the current. Tomas in a coral-pearl waistcoat. Otto a sea-otter friend. Bytes a fluffy 'merkitten' (still dry inside the dome). Captain Crunch with bubble-collar. Kelp forests outside the dome, schools of fish, a manta ray drifting past. At t=300s a glass-orb portal shimmers underwater; western saloon-Bytes walks through; meets dome-Bytes; both yawn and curl on a glass-windowsill. Same C-E-G-C wedding leitmotif in CHOIR PAD + BUBBLE PERCUSSION voicing. Like Studio Ghibli Ponyo + Avatar Way of Water reef + dreamlike-aquatic. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Lily 30 + Tomas 32 + 11 R21 cast as reef-colonists + 273 named entities · localStorage multiverse_underwater_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Cloud City — Universe 8/12: Lily Bramble marries Tomas Field on a floating-island chapel above clouds with hot-air-balloons and pegasi wheeling; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 8 of 12. The same R21 wedding cast on a FLOATING ISLAND CHAPEL above the clouds. Lily in a feather-cape gown. Tomas in a cloud-walker's robe. Bytes a cloud-cat with mist whiskers. Suspension bridges between floating islands, hot-air-balloons drifting in the distance, pegasi (mythical, low-poly) wheeling in the sky. At t=300s a cloud-rift portal shimmers; underwater dome-Bytes walks through; meets cloud-Bytes; both yawn and drift on a cloud-windowsill. Same C-E-G-C wedding leitmotif in HARP GLISSANDO + FLUTE voicing. Like Studio Ghibli Castle in the Sky + Pixar UP arrival + dreamy-aerial. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Lily 30 + Tomas 32 + 11 R21 cast as cloud-walkers + 250+ named entities · localStorage multiverse_cloud_city_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Pirate — Universe 9/12: Captain Lily Bramble marries Quartermaster Tomas Field aboard the SS Bramble-Field galleon with sails up and gulls overhead; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 9 of 12. NOT violent — cozy seafaring wedding on the deck of the SS BRAMBLE-FIELD GALLEON. Captain Lily Bramble (red coat + tricorne) marries Quartermaster Tomas Field. Otto the sea-dog. Bytes the ship's cat with eyepatch-collar. Captain Crunch the husky pulling rope. Sails up, sea around, gulls overhead. At t=300s a treasure-chest portal shimmers on deck; cloud-city cloud-Bytes walks through; meets ship's-cat-Bytes; both yawn and curl on a captain's-windowsill. Same C-E-G-C wedding leitmotif in ACCORDION + SEA SHANTY DRUM voicing. Like Disney Pirates + Studio Ghibli Porco Rosso seaplane vibe + Goonies treasure-cozy. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Captain Lily 30 + Quartermaster Tomas 32 + 11 R21 cast as crew + 250+ named entities · localStorage multiverse_pirate_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Noir — Universe 10/12: Detective Tomas marries his client Lily Bramble in a 1940s smoky jazz-club called the Brimsworth Blue Note with saxophone trio and noir-cat Bytes; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 10 of 12. NOT crime-graphic — a romantic mystery wedding in the BRIMSWORTH BLUE NOTE jazz-club after-hours. Detective Tomas (a private detective who SOLVED a wedding mystery, not a violent one) marries his client Lily Bramble. Smoky atmosphere from candle smoke. Saxophone trio. Otto the police dog (off-duty). Bytes the noir-cat watching from the jukebox top. At t=300s a phonograph portal shimmers; pirate ship's-cat-Bytes walks through; meets noir-Bytes; both yawn and curl on the bar-windowsill. Same C-E-G-C wedding leitmotif in MUTED TRUMPET + WALKING BASS voicing. Like Casablanca + L.A. Confidential charm + romantic-mystery cozy. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Detective Tomas 32 + Lily 30 + 11 R21 cast as jazz-club regulars + 250+ named entities · localStorage multiverse_noir_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Fairy — Universe 11/12: Queen Lily of the Bramble Court marries Prince Tomas of the Field Court in a moonlit fae glade with floating lanterns and glowing mushrooms; the multiverse cat acknowledges itself across timelines

A 3D BRIMSWORTH MULTIVERSE demo: Universe 11 of 12. The same R21 wedding cast as fae court — Queen Lily of the Bramble Court marries Prince Tomas of the Field Court in a MOONLIT FOREST GLADE with floating lanterns + glowing mushrooms + fireflies + hovering wisteria petals. Otto a stag-companion. Bytes a cat-sidhe with star-collar. Captain Crunch a wolf-companion. At t=300s a moon-mirror portal shimmers in the glade; noir Bytes walks through; meets cat-sidhe-Bytes; both yawn and curl on a moss-windowsill. Same C-E-G-C wedding leitmotif in CELESTA + TINKLING BELLS voicing. Like Studio Ghibli Princess Mononoke moonlit + Howl's Moving Castle stars + Brothers Grimm dreamy. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Queen Lily 30 + Prince Tomas 32 + 11 R21 cast as fae court + 250+ named entities · localStorage multiverse_fairy_v1 + brimsworth_multiverse_v1 ledger append

#threejs#multiverse-genre#autoplay
advanced game

Multiverse Spirit Realm — Universe 12/12: Lily Bramble marries Tomas Field at a serene mountain shrine with red wooden gates and koi pond; the multiverse cat acknowledges itself across timelines and the multiverse completes

A 3D BRIMSWORTH MULTIVERSE demo: Universe 12 of 12 — THE FINAL UNIVERSE. The same R21 wedding cast at a serene mountain shrine with red wooden gates, stone lanterns, paper lanterns, koi pond, cherry blossoms. Lily in a fictional invented 'moonsilk' gown. Tomas in fictional formal robe. Otto a small white-fox-spirit-companion. Bytes a temple-cat with bell-collar. Captain Crunch a spirit-husky. Floating spirit-lanterns drifting. NO real cultural names — invented spirit-realm only. At t=300s a koi-pond portal shimmers; fairy cat-sidhe-Bytes walks through; meets temple-Bytes; both yawn and curl on the shrine-windowsill. THE FINAL CHYRON writes 'BRIMSWORTH MULTIVERSE COMPLETE: 12 universes acknowledged' and brimsworth_multiverse_v1.complete is set true. Same C-E-G-C wedding leitmotif in invented SHAKUHACHI-LIKE FLUTE + KOTO-LIKE PLUCK + TEMPLE BELL voicing. Like Studio Ghibli Spirited Away invented-spirit-realm warmth. ALL FICTIONAL — NO real cultural references.

Stack: three.js r0.160 (single file) · Lily 30 + Tomas 32 + 11 R21 cast at invented spirit-shrine + 250+ named entities · localStorage multiverse_spirit_realm_v1 + brimsworth_multiverse_v1.complete = true

#threejs#multiverse-genre#autoplay
advanced game

Brimsworth-village 2024 — living city: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 1 of 12. the canonical R21 village made into a living city of 500+ named neighbours. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a warm-spring-meadow portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as string-quartet over village bells. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Megalopolis 2099 — cyberpunk: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 2 of 12. a cyberpunk megalopolis where 500+ named citizens run their daily routines under neon. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a neon-rain-melancholy portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as synthwave pads under neon rain. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Castle Court 1424 — medieval: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 3 of 12. a medieval castle town where 500+ named villagers cycle through markets and courts. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a stained-glass-and-stone portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as lute-and-recorder C-E-G-C. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Salvage Village — post-apoc rebuilt: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 4 of 12. a hopeful rebuilt settlement where 500+ named survivors farm, repair, and gather. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a hopeful-twilight-rust portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as harmonica-and-strings over wind. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Orbital Station — zero-G: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 5 of 12. a zero-G station where 500+ named crew members rotate through shifts and shared meals. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a starlight-and-titanium portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as ambient pads under earth-rise. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Frontier Gulch 1882 — western: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 6 of 12. a frontier town where 500+ named townsfolk gather on dusty boardwalks and saloon porches. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a dusty-gold-and-amber portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as harmonica-and-fiddle frontier waltz. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Reef Colony — undersea dome: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 7 of 12. an undersea dome city where 500+ named divers and gardeners drift through coral streets. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a bioluminescent-and-glass portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as celesta-and-bowed-glass shimmer. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Sky City — floating archipelago: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 8 of 12. a sky-city archipelago where 500+ named islanders walk between floating-island bridges. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a cloud-pastel-aurora portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as wind-chimes-and-strings on thermal updraft. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Port Town — pirate galleon harbour: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 9 of 12. a cozy pirate-galleon harbour where 500+ named sailors and dockhands cycle through tavern and tide. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a saltwater-amber-lantern portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as concertina-and-shanty harbour song. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Jazz Quarter — 1940s noir district: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 10 of 12. a 1940s jazz district where 500+ named regulars walk wet streetlight pavements between clubs. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a rain-slick-streetlight portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as muted-trumpet-and-piano late-night. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Fae Glade — moonlit forest court: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 11 of 12. a moonlit fae-court glade where 500+ named woodland kin glide between firefly and root. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a moonlit-aquamarine-glow portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as harp-and-flute fae-court air. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Shrine Mountain — invented spirit-realm: a 12-hour compressed day where 500+ named citizens run their daily routines, the R21 wedding plays as a background event, and the multiverse-portal cat walks through at hour 5

A 3D BRIMSWORTH WORLDS demo: City 12 of 12. an invented-spirit-realm mountain shrine where 500+ named pilgrims walk lantern paths. 12-hour compressed day-cycle (600s real-time = 12 in-world hours), 6 city zones (residential/commercial/civic/industrial/leisure/transport), 30+ director cameras, 500+ named citizens with daily routines (commute → work → meal → home → sleep). At hour 14:00 in-world the R21 Bramble × Field wedding plays as background news. At t=300s a lantern-and-cherry-blossom portal opens and Bytes-from-prior-universe walks INTO THE CITY (not the wedding). Same C-E-G-C wedding leitmotif now voiced as shakuhachi-and-koto stillness (invented surnames -shi, -mor, -vell, -keth). ALL FICTIONAL.

Stack: three.js r0.160 (single file) · 500+ named citizens with daily routines + 6 city zones + 12-hour day-cycle · localStorage brimsworth_worlds_v1 + cross-read multiverse_v1 + century_v1 + lifetime_v1

#threejs#worlds-living-city#autoplay
advanced game

Convergence — POV 1/12: Lily Bramble (BRIDE) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 1 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Lily Bramble's first-person POV (1.65m, eye-level head-bob walk). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Lily Bramble (BRIDE) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 2/12: Tomas Field (GROOM) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 2 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Tomas Field's first-person POV (1.78m, eye-level standing-at-altar). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Tomas Field (GROOM) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 3/12: Otto (GOLDEN RETRIEVER (8)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 3 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Otto's first-person POV (~50cm, low-angle dog-bob). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Otto (GOLDEN RETRIEVER (8)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 4/12: Bytes (CAT (10)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 4 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Bytes's first-person POV (1.2m, slow head-pan windowsill-perch). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Bytes (CAT (10)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 5/12: Captain Crunch (HUSKY (10)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 5 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Captain Crunch's first-person POV (~60cm, low-angle alert-scan). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Captain Crunch (HUSKY (10)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 6/12: Henry Sr (FATHER OF BRIDE (70)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 6 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Henry Sr's first-person POV (1.7m, slow head-turn elder). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Henry Sr (FATHER OF BRIDE (70)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 7/12: Margaret (MOTHER OF BRIDE (70)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 7 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Margaret's first-person POV (1.65m, gentle head-turn). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Margaret (MOTHER OF BRIDE (70)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 8/12: Mrs Pemberton (ELDER, BAKERY (99)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 8 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Mrs Pemberton's first-person POV (1.55m, very slow head-turn). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Mrs Pemberton (ELDER, BAKERY (99)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 9/12: Eliza Vellum (PHOTOGRAPHER (50)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 9 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Eliza Vellum's first-person POV (1.7m with viewfinder overlay). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Eliza Vellum (PHOTOGRAPHER (50)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 10/12: Margaret Wren (ORGANIST (50)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 10 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Margaret Wren's first-person POV (1.65m at organ console). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Margaret Wren (ORGANIST (50)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 11/12: Mr Whitford (OFFICIANT (56)) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 11 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Mr Whitford's first-person POV (1.78m at altar). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Mr Whitford (OFFICIANT (56)) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Convergence — POV 12/12: Drone (MASTER ESTABLISHING SHOT) — first-person view of the R21 wedding with master-clock BroadcastChannel sync; at t=540s twelve POVs converge in one moment of recognition

A 3D BRIMSWORTH CONVERGENCE demo: POV 12 of 12. The SAME R21 wedding (Lily × Tomas, Brimsworth-village 2024) seen from Drone's first-person POV (30m altitude orbital). 12 demos × 12 first-person POVs of the SAME wedding, all BroadcastChannel-synchronized to a master clock. Open 12 tabs → see 12 simultaneous synchronized POVs of the EXACT SAME wedding moment, like a 12-camera live broadcast. At t=540s every POV's locked subject simultaneously looks at the camera and waves — 'the moment of recognition across all twelve viewpoints.' R21/R24/R25 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · First-person POV LOCK on Drone (MASTER ESTABLISHING SHOT) + BroadcastChannel master-clock sync across 12 tabs · localStorage brimsworth_convergence_v1 + cross-read worlds + multiverse + century + lifetime + recurring_cast

#threejs#convergence-pov-sync#autoplay
advanced game

Symphony — Movement I (Allegro): string quartet playing the C-E-G-C wedding leitmotif over R21 wedding ceremony; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement I of 12 (Allegro). string quartet (violin 1, violin 2, viola, cello) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R21 wedding ceremony. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API string quartet synthesis (violin 1, violin 2, viola, cello) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement II (Andante): woodwind trio playing the C-E-G-C wedding leitmotif over R25 worlds-village dawn; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement II of 12 (Andante). woodwind trio (flute, clarinet, oboe) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R25 worlds-village dawn. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API woodwind trio synthesis (flute, clarinet, oboe) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement III (Marcia): brass quintet playing the C-E-G-C wedding leitmotif over R23 century 1924 founding ceremony; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement III of 12 (Marcia). brass quintet (2 trumpets, french horn, trombone, tuba) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R23 century 1924 founding ceremony. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API brass quintet synthesis (2 trumpets, french horn, trombone, tuba) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement IV (Scherzo): percussion section playing the C-E-G-C wedding leitmotif over R26 otto-POV reception dance; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement IV of 12 (Scherzo). percussion section (timpani, cymbals, snare, triangle) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R26 otto-POV reception dance. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API percussion section synthesis (timpani, cymbals, snare, triangle) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement V (Notturno): solo harp playing the C-E-G-C wedding leitmotif over R26 bytes-POV windowsill at night; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement V of 12 (Notturno). solo harp (solo concert harp) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R26 bytes-POV windowsill at night. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API solo harp synthesis (solo concert harp) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement VI (Coro): SATB choir playing the C-E-G-C wedding leitmotif over R22 lifetime ensemble across years; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement VI of 12 (Coro). SATB choir (soprano, alto, tenor, bass (wordless 'Ah')) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R22 lifetime ensemble across years. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API SATB choir synthesis (soprano, alto, tenor, bass (wordless 'Ah')) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement VII (Cantabile): solo violin playing the C-E-G-C wedding leitmotif over R22 lifetime Lily-as-child; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement VII of 12 (Cantabile). solo violin (solo violin with vibrato + portamento) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R22 lifetime Lily-as-child. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API solo violin synthesis (solo violin with vibrato + portamento) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement VIII (Adagio): solo cello playing the C-E-G-C wedding leitmotif over R23 century 2099 future memorial; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement VIII of 12 (Adagio). solo cello (solo cello sustained adagio) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R23 century 2099 future memorial. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API solo cello synthesis (solo cello sustained adagio) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement IX (Toccata): pipe organ playing the C-E-G-C wedding leitmotif over R26 wren-POV organ console; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement IX of 12 (Toccata). pipe organ (pipe organ additive synthesis) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R26 wren-POV organ console. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API pipe organ synthesis (pipe organ additive synthesis) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement X (Tempo Giusto): double bass + tuba playing the C-E-G-C wedding leitmotif over R26 crunch-POV husky watchful; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement X of 12 (Tempo Giusto). double bass + tuba (double bass + tuba walking-bass) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R26 crunch-POV husky watchful. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API double bass + tuba synthesis (double bass + tuba walking-bass) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement XI (Scherzo Futuristico): synthwave pads playing the C-E-G-C wedding leitmotif over R24 cyberpunk-megalopolis-2099; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement XI of 12 (Scherzo Futuristico). synthwave pads (synthwave + arpeggiator + bass pulse) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R24 cyberpunk-megalopolis-2099. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API synthwave pads synthesis (synthwave + arpeggiator + bass pulse) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Symphony — Movement XII (Finale Tutti): full orchestra TUTTI playing the C-E-G-C wedding leitmotif over R26 drone-POV master shot; Web Audio API + BroadcastChannel master-tempo sync turns 12 open tabs into a 12-piece chamber orchestra

A 3D BRIMSWORTH SYMPHONY demo: Movement XII of 12 (Finale Tutti). full orchestra TUTTI (all 11 instruments simultaneously (master tab)) plays the C-E-G-C R21 wedding leitmotif as Web Audio API synthesis. The 3D scene is R26 drone-POV master shot. BroadcastChannel('brimsworth_symphony') broadcasts a master tempo (BPM + measure-position); subscriber tabs phase-lock. Open 12 R27 tabs = real-time 12-piece chamber orchestra performing the BRIMSWORTH SYMPHONY in synchronized tempo. At t=540s every tab plays its instrument's part of the same final cadence chord — TUTTI. R21-R26 retained. ALL FICTIONAL.

Stack: three.js r0.160 (single file) · Web Audio API full orchestra TUTTI synthesis (all 11 instruments simultaneously (master tab)) + BroadcastChannel master-tempo sync · localStorage brimsworth_symphony_v1 + cross-read convergence + worlds + multiverse + century + lifetime + recurring_cast

#threejs#symphony-audio-sync#autoplay
advanced game

Brimsworth Generations — Generation 1/12: Year 2050, Henry Field Jr at age 25 starts his own family (Field-Bramble surname mutation, first child of next generation, R27 leitmotif voiced in solo flute)

A 3D BRIMSWORTH GENERATIONS demo: Generation 1 of 12 (2050). The R21 wedding cast's descendants 1 generations forward. Henry Field Jr at age 25 starts his own family. Surname has mutated to Field-Bramble through 1 generations of marriage. Signature object passes down: 1-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (first child of next generation). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in solo flute — the first of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 1 + signature-object passdown + 1-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 2/12: Year 2080, Eliza Bramble-Field becomes village historian at 60 (Bramble-Field surname mutation, village-historian appointment, R27 leitmotif voiced in solo oboe)

A 3D BRIMSWORTH GENERATIONS demo: Generation 2 of 12 (2080). The R21 wedding cast's descendants 2 generations forward. Eliza Bramble-Field becomes village historian at 60. Surname has mutated to Bramble-Field through 2 generations of marriage. Signature object passes down: 2-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (village-historian appointment scroll). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in solo oboe — the second of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 2 + signature-object passdown + 2-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 3/12: Year 2110, Ash Field-Vellum (R23 callback) builds rooftop garden in cyber-Brimsworth (Field-Vellum surname mutation, rooftop-garden first harvest, R27 leitmotif voiced in solo clarinet)

A 3D BRIMSWORTH GENERATIONS demo: Generation 3 of 12 (2110). The R21 wedding cast's descendants 3 generations forward. Ash Field-Vellum (R23 callback) builds rooftop garden in cyber-Brimsworth. Surname has mutated to Field-Vellum through 3 generations of marriage. Signature object passes down: 3-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (rooftop-garden first-harvest pin). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in solo clarinet — the third of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 3 + signature-object passdown + 3-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 4/12: Year 2140, Jules Vellum-Wren composes a symphony for Brimsworth's tricentennial (Vellum-Wren surname mutation, tricentennial symphony premiere, R27 leitmotif voiced in solo bassoon)

A 3D BRIMSWORTH GENERATIONS demo: Generation 4 of 12 (2140). The R21 wedding cast's descendants 4 generations forward. Jules Vellum-Wren composes a symphony for Brimsworth's tricentennial. Surname has mutated to Vellum-Wren through 4 generations of marriage. Signature object passes down: 4-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (tricentennial symphony score). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in solo bassoon — the fourth of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 4 + signature-object passdown + 4-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 5/12: Year 2170, Wren-Junior Vellum (age 18) leaves home to apprentice with Whitford-line clockmakers (Vellum-Wren-Junior surname mutation, apprenticeship departure, R27 leitmotif voiced in solo french-horn)

A 3D BRIMSWORTH GENERATIONS demo: Generation 5 of 12 (2170). The R21 wedding cast's descendants 5 generations forward. Wren-Junior Vellum (age 18) leaves home to apprentice with Whitford-line clockmakers. Surname has mutated to Vellum-Wren-Junior through 5 generations of marriage. Signature object passes down: 5-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (apprenticeship traveling case). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in solo french-horn — the fifth of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 5 + signature-object passdown + 5-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 6/12: Year 2200, Wren-Junior at 50 returns to Brimsworth with Lance — they marry by the cyber-creek (Vellum-Wren surname mutation, cyber-creek wedding, R27 leitmotif voiced in solo trumpet)

A 3D BRIMSWORTH GENERATIONS demo: Generation 6 of 12 (2200). The R21 wedding cast's descendants 6 generations forward. Wren-Junior at 50 returns to Brimsworth with Lance — they marry by the cyber-creek. Surname has mutated to Vellum-Wren through 6 generations of marriage. Signature object passes down: 6-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (cyber-creek wedding ring). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in solo trumpet — the sixth of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 6 + signature-object passdown + 6-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 7/12: Year 2230, Sage Wren-Vellum at 18 makes their first solo airship flight from Brimsworth-village (Wren-Vellum surname mutation, first solo flight, R27 leitmotif voiced in solo violin)

A 3D BRIMSWORTH GENERATIONS demo: Generation 7 of 12 (2230). The R21 wedding cast's descendants 7 generations forward. Sage Wren-Vellum at 18 makes their first solo airship flight from Brimsworth-village. Surname has mutated to Wren-Vellum through 7 generations of marriage. Signature object passes down: 7-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (first-flight pilot wings). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in solo violin — the seventh of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 7 + signature-object passdown + 7-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 8/12: Year 2260, Cordelia Wren at 42 makes a memorial visit to Brimsworth's R21 plaque (Wren surname mutation, memorial visit, R27 leitmotif voiced in solo cello)

A 3D BRIMSWORTH GENERATIONS demo: Generation 8 of 12 (2260). The R21 wedding cast's descendants 8 generations forward. Cordelia Wren at 42 makes a memorial visit to Brimsworth's R21 plaque. Surname has mutated to Wren through 8 generations of marriage. Signature object passes down: 8-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (memorial-stone rubbing). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in solo cello — the eighth of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 8 + signature-object passdown + 8-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 9/12: Year 2290, Felix Wren-Pemberton boards generation-ship Brimsworth-Evermore for 50-light-year colony (Wren-Pemberton surname mutation, generation-ship boarding, R27 leitmotif voiced in pipe organ)

A 3D BRIMSWORTH GENERATIONS demo: Generation 9 of 12 (2290). The R21 wedding cast's descendants 9 generations forward. Felix Wren-Pemberton boards generation-ship Brimsworth-Evermore for 50-light-year colony. Surname has mutated to Wren-Pemberton through 9 generations of marriage. Signature object passes down: 9-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (generation-ship boarding pass). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in pipe organ — the ninth of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 9 + signature-object passdown + 9-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 10/12: Year 2320, Lyra Pemberton-Wren marries aboard the generation-ship in transit (Pemberton-Wren surname mutation, generation-ship wedding, R27 leitmotif voiced in double-bass + tuba)

A 3D BRIMSWORTH GENERATIONS demo: Generation 10 of 12 (2320). The R21 wedding cast's descendants 10 generations forward. Lyra Pemberton-Wren marries aboard the generation-ship in transit. Surname has mutated to Pemberton-Wren through 10 generations of marriage. Signature object passes down: 10-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (ship-wedding band forged from hull metal). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in double-bass + tuba — the tenth of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 10 + signature-object passdown + 10-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 11/12: Year 2350, Atlas Pemberton becomes the first to step onto Brimsworth-Renewed (Pemberton surname mutation, colony arrival on Brimsworth-Renewed, R27 leitmotif voiced in synthwave pads)

A 3D BRIMSWORTH GENERATIONS demo: Generation 11 of 12 (2350). The R21 wedding cast's descendants 11 generations forward. Atlas Pemberton becomes the first to step onto Brimsworth-Renewed. Surname has mutated to Pemberton through 11 generations of marriage. Signature object passes down: 11-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (first-footprint preservation marker). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in synthwave pads — the eleventh of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 11 + signature-object passdown + 11-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Generations — Generation 12/12: Year 2380, Atlas's child names the first off-Earth-born baby Lily-Bramble — the cycle reborn (Pemberton-Bramble surname mutation, first child born off-Earth, cycle reborn, R27 leitmotif voiced in full-orchestra TUTTI)

A 3D BRIMSWORTH GENERATIONS demo: Generation 12 of 12 (2380). The R21 wedding cast's descendants 12 generations forward. Atlas's child names the first off-Earth-born baby Lily-Bramble — the cycle reborn. Surname has mutated to Pemberton-Bramble through 12 generations of marriage. Signature object passes down: 12-generations-old brass goggle (heirloom from R24) joins this generation's milestone artifact (first-child-born-off-Earth birth record). Same R21 wedding-day C-E-G-C leitmotif from R23/R27 voiced in full-orchestra TUTTI — the twelfth of 12 generational voicings. Genealogical-inheritance HUD shows full family tree. brimsworth_generations_v1 ledger appends. BroadcastChannel('brimsworth_generations') emits family-tree updates. ALL R16-R27 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync). ALL FICTIONAL — a hopeful imagined future.

Stack: three.js r0.160 + Web Audio API (single file) · R21 cast descendants gen 12 + signature-object passdown + 12-deep family tree · localStorage brimsworth_generations_v1 + cross-read R22-R27 canon

#threejs#generations-future#autoplay
advanced game

Brimsworth Opera — Act I/XII: Overture — narrator + ensemble introduce the 12-generation saga (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in full overture + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act I of XII. Overture — narrator + ensemble introduce the 12-generation saga. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in full overture, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Narrator + Ensemble. brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Narrator + Ensemble (Ensemble) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act II/XII: Aria 1 — Henry Field Jr (Tenor) sings of starting his family (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in solo flute + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act II of XII. Aria 1 — Henry Field Jr (Tenor) sings of starting his family. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in solo flute, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Henry Field Jr (Tenor). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Henry Field Jr (Tenor) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act III/XII: Aria 2 — Eliza Bramble-Field (Mezzo) sings of becoming village historian (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in solo oboe + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act III of XII. Aria 2 — Eliza Bramble-Field (Mezzo) sings of becoming village historian. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in solo oboe, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Eliza Bramble-Field (Mezzo-Soprano). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Eliza Bramble-Field (Mezzo-Soprano) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act IV/XII: Aria 3 — Ash Field-Vellum (Countertenor) sings of cyberpunk rooftop garden (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in solo clarinet + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act IV of XII. Aria 3 — Ash Field-Vellum (Countertenor) sings of cyberpunk rooftop garden. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in solo clarinet, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Ash Field-Vellum (Countertenor). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Ash Field-Vellum (Countertenor) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act V/XII: Aria 4 — Jules Vellum-Wren (Baritone) sings of the tricentennial symphony (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in solo bassoon + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act V of XII. Aria 4 — Jules Vellum-Wren (Baritone) sings of the tricentennial symphony. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in solo bassoon, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Jules Vellum-Wren (Baritone). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Jules Vellum-Wren (Baritone) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act VI/XII: Aria 5 — Wren-Junior Vellum (Mezzo) sings the farewell aria at age 18 (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in solo french horn + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act VI of XII. Aria 5 — Wren-Junior Vellum (Mezzo) sings the farewell aria at age 18. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in solo french horn, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Wren-Junior Vellum (Mezzo-Soprano). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Wren-Junior Vellum (Mezzo-Soprano) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act VII/XII: Love Duet — Wren-Junior + Lance sing their wedding duet by the cyber-creek (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in solo trumpet + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act VII of XII. Love Duet — Wren-Junior + Lance sing their wedding duet by the cyber-creek. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in solo trumpet, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Wren-Junior + Lance (Mezzo + Tenor Duet). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Wren-Junior + Lance (Mezzo + Tenor Duet) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act VIII/XII: Aria 7 — Sage Wren-Vellum (Soprano) sings the first-flight aria (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in solo violin + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act VIII of XII. Aria 7 — Sage Wren-Vellum (Soprano) sings the first-flight aria. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in solo violin, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Sage Wren-Vellum (Soprano). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Sage Wren-Vellum (Soprano) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act IX/XII: Lament Aria — Cordelia Wren (Contralto) sings the memorial lament (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in solo cello + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act IX of XII. Lament Aria — Cordelia Wren (Contralto) sings the memorial lament. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in solo cello, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Cordelia Wren (Contralto). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Cordelia Wren (Contralto) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act X/XII: Departure Aria — Felix Wren-Pemberton (Tenor) sings the generation-ship boarding aria (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in pipe organ + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act X of XII. Departure Aria — Felix Wren-Pemberton (Tenor) sings the generation-ship boarding aria. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in pipe organ, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Felix Wren-Pemberton (Tenor). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Felix Wren-Pemberton (Tenor) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act XI/XII: Wedding Aria — Lyra Pemberton-Wren (Soprano) sings the in-transit wedding aria (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in double-bass + tuba + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act XI of XII. Wedding Aria — Lyra Pemberton-Wren (Soprano) sings the in-transit wedding aria. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in double-bass + tuba, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Lyra Pemberton-Wren (Soprano). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Lyra Pemberton-Wren (Soprano) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay
advanced game

Brimsworth Opera — Act XII/XII: Grand Finale — full ensemble + Lily-Bramble newborn — the cycle reborn (sung libretto via Web Speech API + 3D opera stage + R27 leitmotif accompaniment in full orchestra TUTTI + R28 family-tree HUD)

A 3D BRIMSWORTH OPERA demo: Act XII of XII. Grand Finale — full ensemble + Lily-Bramble newborn — the cycle reborn. The R28 12-generation saga is now SUNG as a real grand opera — Web Speech API delivers the libretto, mouth animation drives lip-sync via SpeechSynthesisUtterance.onboundary events, R27 leitmotif accompanies in full orchestra TUTTI, and R28 family-tree HUD on right edge tracks ancestry. 3D opera stage with proscenium arch, velvet curtain rising at t=10s and falling at t=540s, gold chandelier, footlights, audience silhouettes. Full Ensemble (12 voices). brimsworth_opera_v1 ledger appends. BroadcastChannel('brimsworth_opera') emits act + measure sync. ALL R16-R28 retained (cameras, day-cycle, multiverse-portal cat-meet, R27 audio-sync, R28 genealogical inheritance + family tree). ALL FICTIONAL — sung 3D opera.

Stack: three.js r0.160 + Web Audio API + Web Speech API (single file) · Full Ensemble (12 voices) (Ensemble) singer-puppet + lip-sync via SpeechSynthesisUtterance.onboundary · localStorage brimsworth_opera_v1 + cross-read R22-R28 canon

#threejs#opera-sung#autoplay

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