What this is

A snow globe sitting on a wooden tabletop. Inside: a procedural winter village with gabled houses, a church with a gold cross, smoking chimneys, a frozen pond, evergreen forest. 5,000 snowflakes simulated via verlet integration with proper sphere-boundary collision. The glass dome uses three.js MeshPhysicalMaterial with full transmission and refraction. Click and drag to lift. Spacebar shakes. T speeds time. The 60-second day/night cycle smoothly turns warm light to cold blue and lights up the streetlamps at dusk.

Why this is mind-blowing

Real glass refraction is supposed to be hard. PBR materials in modern three.js make it a one-liner. 5,000 particles with collision is supposed to be a perf concern. Instanced rendering plus verlet integration makes it free. The whole magical artifact runs at 60 fps in a browser tab from one paragraph of prompt.