## What this is A 3D recreation of the Court of Auralis, a fictional fantasy royal court where ten named courtiers each visibly scheme, ally, and betray across five chambers. The Throne Room is on a royal violet-gold palette with the King's marble seat, banners, and the courtiers' floor. The War Room has a banner-red and iron palette with a round table, large map, and military advisors. The Palace Garden is on a rose-pink-green palette with a hedge maze, fountains, gazebos, and hidden alcoves for whispers. The Kitchen Courtyard is on a warm-amber palette with cook fires, servant gossip, and market access. The Private Library is candlelit-amber with forbidden tomes, scribes, and alcoves. Tapestry-fade transitions move the camera between chambers every sixty to ninety seconds. King Aldric, Queen Mirelle, Princess Seraphine, Prince Cathal, Chancellor Vorm, Spymaster Velia, Lady Lyra Hawthorne, Lord Stormgate, Court Mage Eldoros, and Captain Brann each have a goal, a need, a plan with steps, a contingency, and a mood — all visible in the AGENTIC THINK PANEL when the camera focuses on them. Goal trails on the marble floor show where each courtier is headed. Decision diamonds pop above their heads when they scheme. Interaction sparkles fire when two courtiers meet privately, with whisper icons surfacing as their plans update. The ALLIANCE GRAPH OVERLAY toggles every thirty seconds — a visual node-graph with green ally edges, red rival edges, gold marriage edges, and grey neutrals. Nineteen director cameras cycle. Eighty instanced ambient courtiers and servants fill the chambers. The court *remembers*. localStorage saves alliances, betrayals, marriages, and which courtier exposed which conspiracy between reseeds. Each reseed advances the court calendar — Year 4, Year 5 — and previous schemes compound: Stormgate's exposure last year shapes this year's eastern campaign, Seraphine's refusal echoes through marriage politics, Eldoros's vanishing remains unresolved. You don't play it. You watch it. And it remembers. ## Why this is mind-blowing The chyron is the secret weapon: "Year 4 Act 2 — Velia exposes Stormgate. Princess Seraphine refuses the Hauthorn match. Mage Eldoros vanishes." That single line stitches three chambers in one beat — Velia on the Garden whisper-corner camera unfolding her dossier to confront Stormgate (decision diamond, interaction sparkle, alliance edge flips green→red), Seraphine on the Throne Room close camera with her hand visibly refusing the proffered Hauthorn-house ring (decision diamond, gold-edge marriage line dissolves), and Eldoros on the Library candlelit camera dissolving into shadow as his alliance node greys out. Multiply that by ten courtiers each with their own brain panel showing goal/need/plan/contingency/mood, an alliance graph that compounds across reseeds (Year 4 leads to Year 5 leads to Year 6), tapestry-fade transitions between five wholly distinct chambers, decision diamonds + sparkles + whisper icons surfacing every scheme as it happens, and a Game-of-Thrones-cozy chyron beating multi-year arcs, and you've got a Tudor-court-cozy stream that genuinely earns its agentic scope. Tone is cozy-PG: betrayals are gracious ("you have lost the King's favor"), marriages consensual, no graphic violence. ALL FICTIONAL — no real royal houses or historical figures.