What this is

A Minecraft-Creative-style voxel sculptor. Procedural starting terrain (Perlin heightmap with grass/dirt/stone strata, water pools). 16-color palette in a hotbar (grass, dirt, stone, wood, leaves, sand, water, white wool, red, orange, yellow, green, cyan, purple, black). WASD walk, space jump, shift sprint, mouse look. F to fly mode (space climbs, ctrl descends). Left-click breaks the targeted block, right- click places adjacent to the hit face. 1-9 keys select hotbar slots. TAB opens inventory grid. The world is stored as a 3D Uint8 array, divided into 16×16×64 chunks. Mikola Lysenko greedy meshing per-chunk produces one quad per visible region. T fast-forwards day/night. Save Build encodes the world as RLE+base64 in the URL hash for sharing.

Why this is mind-blowing

Minecraft has shipped on every platform with a chip in it. The rendering trick that makes it possible — greedy meshing — is here in 944 lines from one paragraph. Watch a wall slam together as one quad. That's the magic.