## What this is A 3D recreation of one million years of a fictional species — the Vipari — evolving across ten distinct evolutionary stages. Each stage compresses 100,000 sim-years into about a minute of wall time, ending at the spaceport in stage 10 before reseeding into the next million years. The body plan visibly morphs per stage: limbs grow from 0 to 2 to 4, posture rises from swim to crawl to climb to walk to upright, size scales from 0.42 meters to 1.22 meters, color shifts via HSL through saturation and lightness, fin-paddles appear in the reef stage, hand-tools appear in stage 7, and a helmet is added in stage 10 for the spaceport. The environment morphs in lockstep: tide pools become shallows become coral reefs become driftwood shores become forest canopy with sky-tinted leaves become savanna firepits become tool shrines become wattle huts and fields become city blocks with lit windows and a great spire become a full spaceport with rockets, domes, and a launch tower. A 900-star Points object fades in at stage 5 and reaches full opacity in stage 10 against a night sky. Twenty-five director cameras cut across all of it. The species *remembers*. localStorage saves species traits + named legendary individuals from each era. After ten minutes the world advances another million years. You don't play it. You watch it. And it remembers. ## Why this is mind-blowing Thirty named legendary Vipari span the full arc — three per stage. THUL discovers fire in stage 7 at year 723,400. By stage 8 the chyron prints "Tholan founds the village of Tholava — descendant of THUL." By stage 9 it prints "City of Tholava holds 50,000 Vipari." By stage 10 you see the city as a backdrop while the rocket lifts off from the spaceport. That's a lineage you can follow across literally one million years of compressed time. The body plan morph is the visual anchor: stage 1 is a wriggling fish in a tide pool, stage 4 is a four-limbed crawler on the shore, stage 6 is a pack hunter on the savanna with a fire pit, stage 8 is a village builder hammering at a tool shrine, stage 10 is an upright Vipari in a helmet watching the rocket launch from the command deck. Twenty-five director cameras cut between tide-pool low, reef swim, shore crawl, forest canopy, savanna pursuit, tool-knapping, fireside arc, village dawn, city skyline, great spire, spaceport, rocket launch, and star gaze. It's the cozy deep-time stream that genuinely earns its million-year scope.