What this is

You stand on the deck of a galleon at golden hour. Tapered hull, raised quarterdeck and forecastle, two-tier railings, gunports, mast with main + topsail (vertex-billowed with ragged tatters on bottom), shrouds, crow's nest, an animated Jolly Roger flag with skull. The ship rolls in real Gerstner waves — height sampled at 4 hull points each frame drives ship pitch/roll. WASD walks the deck. E at a cannon snaps you to gunner position. Click fires — iron ball spawns at the muzzle with 60 m/s velocity, gravity applies, you must lead the enemy schooner through the wave swell. Cannons are PARENTED to the ship, so the roll inherits to barrel angle automatically. 8 cannons per side. 8-second reload. Three NPC crew with tricorn hats walk the deck shouting.

Why this is mind-blowing

Black Sails-style ship combat in 1721 lines from one paragraph. The cannon-roll inheritance trick is genuinely clever — by parenting cannons to the rolling ship you get correct ballistics for free. The same scene graph you use for rendering does the physics.