COMICVERSE — Live Convention Floor
A 3-day comic-con: 4 panel halls running concurrently, dealer hall, cosplay runway with judges, autograph row, after-hours bar, big Season 4 reveal that erupts the audience.
Built with:
three.jsr160single-file
Prompt
Build a single-file three.js r0.160.0 demo styled as live coverage of
a 3-day comic-con. Multiple panel halls running simultaneously,
dealer hall, cosplay runway, autograph row, after-hours bar.
Constraints:
- Single HTML file < 200KB. three.js from unpkg only.
- First line of <body>: <!-- ROUND15_MEGA v1 -->.
- IIFE + strict mode. Disposables registry. Reseed every ~10 min.
- Autoplays forever.
Round 15 mega-world spec:
- 6+ sub-locations in one scene navigable by camera.
- Mini-map of convention floor with active panel highlighted.
- 100+ named characters total (audience instanced + featured cast).
- Cross-system "CONVENTION CONTROL" chyron referencing all halls.
- 11-act multi-act arc spanning 3 sim convention days.
- 15+ director cameras.
Featured beats:
- Audience hand-raise on mic-line questions.
- Big "BREAKING ANNOUNCEMENT" replay PIP when Season 4 of EMBERFOLD
is confirmed (audience erupts).
- Cosplay vote leaderboard with live results.
- Reveal panels are the dramatic peak; after-hours is the cool-down.
Tone: Wholesome fandom love. Earnest hype. Cosplay gets credit + respect.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
- An 800-seat auditorium with synchronized hand-raise animations on Q&A is the cheapest way to make a 'panel' feel like a panel.
- Procedural canvas signs (vendor banners, table skirts, neon) beat any 3D text and stay readable from any camera angle.
- The big Season 4 reveal as a 'BREAKING ANNOUNCEMENT' replay PIP turns the convention into a sport — viewers feel the room go off.