Ringfall — Canyon Slayer, Sidearm Duels, Buggy Drift
First-person arena shooter in 2285 lines. Precision sidearm with 3-shot headshot kill. Segmented cyan shields + red health. Motion tracker. Buggy with drift physics. Choir music. 4 bots in red armor. Slayer to 25.
What this is
A first-person arena shooter. 2285 lines. A wide canyon map: rocky walls, two opposed bases (blue + red), buggy spawn points, central rock formation with weapon pickups, teleporters. Green powered-armor visible arms hold angular sci-fi weapons. Six weapons: precision sidearm (24 dmg × 2.6x headshot = 3-shot kill, the signature duel weapon), assault rifle, shotgun, sniper rifle (one-shot body), rocket launcher, plasma pistol with right-click charge for a shield-erasing 100-dmg overcharge. Energy shields (segmented cyan, recharge after 3s out of damage) + health (red, doesn't recharge). Frag grenades (G key, arc + bounce + 3s fuse). Melee (F, rifle butt). Buggy with drift physics — drive (WASD), gunner seat with chaingun. Motion tracker bottom-left (red dots = nearby enemies, ~30m range). Cyan angular HUD aesthetic. Choir + martial percussion music synthesized via FM-stacked sines through bandpass formant filters. 4 red-armor bots with wander/pursue/engage AI. Slayer mode: first to 25 kills wins.
Why this is mind-blowing
A full first-person arena shooter — canyon map, vehicles, AI bots, synthesized score — built faithfully from a single paragraph in 2285 lines. The precision sidearm still rules the canyon. The buggy still drifts. The motion tracker still tells you where the threat is. Open the demo, see the powered-armor arms, hear the choir kick in. You're in.
Original sci-fi arena shooter — Slayer mode, wide canyon map.
First-person, green powered-armor arms. Energy shields (top bar,
recharges) + health (bottom bar, doesn't). Six weapons (sidearm,
AR, shotgun, sniper, rocket, plasma pistol with overcharge). Buggy
vehicle. 4 bot opponents in red armor. Frag grenades. Motion
tracker. First to 25 kills wins.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
- A precision sidearm — 24 dmg body × 2.6x headshot multiplier (3-shot kill) — puts the whole arena meta in one weapon stat. Get the sidearm right and every duel reads as skill, not luck.
- Recharging shields gated by a 3-second damage timer + non-recharging health is the system that makes every gunfight a question of 'can I disengage?' That's the core combat loop.
- Choir + martial percussion synthesized from FM-stacked sine voices through bandpass formant filters gives the soundtrack a cinematic, ceremonial feel in pure Web Audio. The model knows.