Arena Slayer 4v4
Halo CE 4v4 Slayer — sniper perches, rocket pit, overshield dais, announcer KILLING SPREE.
What this is
Eight Spartans, four per team, on a symmetric "Blood Gulch Station" arena: central rocket pit, two raised sniper perches, overshield dais, ramps, cover blocks. Each Spartan has a personality (rusher, camper, sniper, support) — one of each per team. HP 100 + recharging 75 shield, headshots double damage. Power weapons respawn on visible timers and the ticker shows READY or a countdown. First to 25 kills or 5:00 wins; MVP scorecard ranks K/D/A, headshots, sniper kills, best streak. Then auto-rematch with a fresh roster from a 40-name pool.
Why this is mind-blowing
The personalities make every match different. The sniper holds the perch. The rusher picks fights at close range. The camper hides on rotations. The support trades. Add the announcer banner sliding in for "RAMPAGE", the killfeed scrolling team-colored names with weapon abbreviations and a ★ for headshots, and the matches look and feel like Halo CE multiplayer. Auto-rematch forever, fresh names each time — chat picks favorites in 30 seconds.
Build a single-file Halo CE-style 4v4 Arena Slayer match. Symmetric arena
with central pit (rockets, 120s), two raised sniper perches (snipers,
90s), overshield dais (60s). HP 100 + recharging shield 75. Headshots 2x
damage. Killfeed, announcer (FIRST BLOOD, DOUBLE/TRIPLE KILL, KILLING
SPREE, RUNNING RIOT, RAMPAGE, UNTOUCHABLE, HEADSHOT). Score to 25 or
5:00 timer. MVP scorecard with K/D/A, headshots, sniper kills, best
streak. Auto-rematch with fresh roster. No user input — autoplay forever.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
- One of each personality per team (rusher / camper / sniper / support) generates more visible variety than four random aggression coefficients.
- Target scoring with LOS check, distance, weapon synergy, and teammate-defense bias produces visibly intentional AI without scripting.
- A power-weapon ticker that shows READY / countdown turns each pickup into a clip-worthy moment of someone running it down at 0:01.