What this is

A top-down twin-stick bullet hell on a black background with subtle grid. 10,000 simultaneous bullets via WebGL2 instancing, all uploaded each frame as two Float32 buffers (posSize + color). Five boss positions across the screen each emit one of five pattern types: spiral (rotating arms), wall (sweeping line), fan (cone-aim), ring (radial burst), aimed (fast multi-shot at player). Difficulty escalates every 30 sec — denser, faster, more types. Your ship is a glowing white triangle with a pink core; your hitbox is the 1.4-unit core only. Graze bullets within 30 units for purple sparks + 10 points + chime. F-bomb clears all bullets. 140 BPM synthwave loop with sawtooth bass + filter sweep.

Why this is mind-blowing

Touhou Project is a 26-game series spanning two decades. The core bullet-hell mechanic — 10K geometric projectiles, 1-pixel hitbox, graze-for-score — is here in 1407 lines from one paragraph. The instancing architecture alone is worth studying.