What this is

A top-down strategy game with orthographic camera, slight 30-degree tilt for depth. Procedural island map (value-noise heightfield, water mask, grass/sand/rock vertex coloring) with mineral patches scattered around two opposed bases. Drag-select units with mouse. Right-click ground to move, right-click enemy to attack. B opens build menu — workers (harvest minerals), soldiers (combat), towers (defense). The AI opponent follows a real build-order FSM: 7 workers → barracks → tower → 2nd barracks → soldier production, launches a 5-unit raid at the 90-second mark, then escalates by +2 every 60 seconds. When your units enter a 26-unit perimeter of its CC, it diverts soldiers to defend.

Why this is mind-blowing

StarCraft cost millions and shipped on three platforms. The core loop — economy, build orders, unit production, AI raids — is here in 1187 lines from one paragraph. The build-order FSM is the entire genre's brain.