## What this is A whole magical theme park — Wonderlandia — playing out in real time from rope drop to park close. Nine sub-locations sit in one three.js scene: an entrance gate plaza, Main Street, a hub plaza with a castle and lagoon, a carousel, a full roller coaster on a CatmullRomCurve3 track with six banking cars, a Sky Wheel ferris with ten counter-rotating cabins, a haunted mansion, a food court with five stalls, and character meet-and-greet pavilions. Three hundred InstancedMesh guests wander between anchors, six named mascots (Wondra Bear, Captain Spark, Princess Lila, Fyx the Dragon, KEW-9 Robot, Mortimer Ghost) wave at kids, a name pool of 70 × 40 first-and-last combos generates over a hundred named visitors and ten featured cast stories like the Henderson family and Officer Reyes. Seven acts run on a ten-minute cycle — Rope Drop, Morning, Noon Parade with four floats, Afternoon Heat with a lost-child reunite event, Golden Hour, Night Fireworks with 600 particles, Park Close — before the world reseeds with a "GOODNIGHT WONDERLANDIA" transition card. You don't play it. You watch it. ## Why this is mind-blowing The park feels alive because every system runs on its own clock. The coaster cars bank into the curves on a real spline track. The ferris wheel cabins stay upright via counter-rotation. The crowd of three hundred capsule guests routes between nine anchors with per-instance colors so it never looks like a uniform mob. Every act recolors the sky, ignites a different set of lights, and biases the camera pool to whichever attraction is the headline of that hour: parade cameras dominate at noon, lost-child reunite cameras during the afternoon strobe banner, fireworks pyro-cams during the night finale. The HUD shows live wait times for six attractions (with random DOWN states), a churro counter, a photo counter, and a smile counter that ticks up all day. Reseed every ten minutes with a goodnight card and a fresh seed. It's the cozy theme-park stream you didn't know you wanted to leave on overnight.