What this is

A full 3D MOBA broadcast in a single HTML file — Round 10 was a 2D mini-MOBA, Round 11 is the rebuild at Halo CE multiplayer broadcast quality. Real 3D Summoner's Rift with 3 lanes, river, jungle, dragon/baron pits, foliage. 5v5 humanoid heroes drafted from a 24-hero roster. 18 lane towers + 4 nexus turrets + 6 inhibitors + 2 nexuses. Match flow: INTRO → LANING → MIDGAME → LATEGAME → REPLAY → MVP → auto-rematch. Forever.

Why this is mind-blowing

Director cameras switch every 5-8 seconds based on event priority — LeaderCam locks on the leader, TeamfightCam fires when 6+ heroes converge, ObjectiveCam swings to dragon/baron pits, TowerFallCam zooms on a falling structure. The killfeed scrolls, the scoreboard updates, the announcer fires "FIRST BLOOD" then "DOUBLE KILL" then "DRAGON SLAIN" then "NEXUS UNDER ATTACK." 230-second match cycle observed across LANING → MIDGAME → LATEGAME → MVP, then auto-rematch starts fresh at 250s with a new draft from the 24-hero roster. This is the broadcast. The 2D version was the rehearsal.