What this is

You spawn in The Backrooms. Procedural infinite mono-yellow corridors generated lazily as you wander, real fluorescent fixtures with 60Hz buzz shader and 13% broken-light strobes, damp beige carpet under foot. No weapons. No HUD by default (sanity flashes briefly when it changes). After 90 seconds, you start hearing footsteps that aren't yours. Then the smilers appear at corridor ends — and vanish the moment your reticle touches them, only to reappear closer when you look away. Sanity drains when entities are in your peripheral vision and faster when you stand still near them.

Why this is mind-blowing

Atmospheric horror is impossible to make intentionally. You either feel it or you don't. This demo gets you to feel it within two minutes of spawning. From one paragraph of prompt. The tech is small — procedural hallways, billboard sprites, fluorescent shader. The effect is enormous.