What this is

A first-person night driving simulator. The endless procedural country road curves through rolling hills. Volumetric fog ray-marched through 22 steps in a fragment shader gives you headlight cones that you can SEE — bright shafts cutting through mist, not just spotlights on the asphalt. 10,000 GPU-instanced rain streaks fall diagonally; when they hit the windshield, they leave drift-down trails that wipers periodically clear. Lightning every 8-15 seconds illuminates the whole scene; thunder follows after a real speed-of-sound delay with lowpass-filtered rumble for distance.

Why this is mind-blowing

Volumetric lighting is what AAA games shipped in 2016 and we're still catching our breath about. Here it runs in your browser tab from one paragraph. The headlights aren't a Three.js spotlight — they're a real ray-marched cone of scattered light, and you can drive through them.