Agentic Space Station — Kepler-9 Orbit: 8 crew + Sasha-cat visibly live a fictional orbital lab across 5 modules
A 3D AGENTIC demo: Kepler-9 Orbit — 8 named crew and Sasha the station cat visibly live a fictional orbital research lab. Each crew member has a VISIBLE BRAIN — a botanist planning the tomato harvest, an engineer planning the cooling-loop fix. Like Apollo 13 meets Stardew Valley in space.
Built with:three.js r0.160 (single file)5 station modules + Kepler-9b gas giant + airlock-wipe transitionslocalStorage Kepler-9 Orbit memory + experiments/storms/tomatoes/seals across reseeds
#threejs#agentic#autoplay
## What this is
A 3D recreation of Kepler-9 Orbit, a fictional orbital research station around the fictional gas giant Kepler-9b. Eight named crew and Sasha the station cat visibly live across five modules. The Hab is the warm-amber galley + bunks with the porthole framing Kepler-9b's banded clouds. The Lab is the cool-cyan microscope bench with the sample carousel and the famous Sample 47 sealed in its cylinder. The Greenhouse is the magenta-LED grow rack with tomato vines climbing — Ben's pride. Engineering is the industrial-orange cooling loop + fuel-cell wall — Ada and Reggie's domain. The Observatory is the deep-violet telescope room with the nebula viewport. Airlock-wipe transitions fire every sixty to ninety seconds — the camera passes through a hissing airlock door between modules. Cmdr. Ada Voss (cooling loop lead — 14-day fix), Dr. Yuki Tanaka (Sample 47 cracked open today), Botanist Ben Crowsbridge (tomato harvest cycle 9), Engineer Reggie Halloway (fuel cells purring), Comms Indira Pell (Earth uplink delay 14 minutes), Pilot Mara Greenfell (orbit boost prep), Doc Wendell Carrow (cozy diagnoses), Cook Pip Sweetwater (zero-G pancakes — physics is interesting). Each crew member has a goal, a need, a plan, a current step, and a mood — visible in the AGENTIC THINK PANEL. Plus Sasha-cat wandering independently with her own brain ("nap by the warm port → headbutt Yuki → chase laser-pointer dot → sit on keyboard"); when her brain panel is focused, the icon swaps to 🐈. Eighty ambient visiting scientists during shift change. Nineteen director cameras cycle. Suit-colored goal trails leave dashed lines on the floor. Decision diamonds pop when crew change targets. Interaction sparkles fire on bonds (Ben+Yuki tomato dinners, Reggie+Indira chess) and ledger them in the station log.
The station *remembers*. localStorage saves the day counter, total experiments completed, total storms weathered, total tomatoes harvested, total airlock seals checked, and a Crew Dynamics graph with bond hearts (Ben+Yuki up to 7 dinners, Reggie+Indira chess 4-2 across cycles). Each ten-minute reseed advances the day, increments counters, and rolls fresh experiments / storms / tomatoes.
You don't play it. You watch it. And it remembers.
## Why this is mind-blowing
The chyron is the secret weapon: "Day 14 — Ada's cooling loop fix is delayed by tantalum supply. Yuki cracks Sample 47 in the centrifuge. Ben harvests tomato #57 for tonight's pasta with Yuki." That single line stitches three modules in one beat — Ada on the Engineering cooling-loop close camera with the wrench paused (decision diamond as Ada switches to plan B, plan-step ticks "improvise tantalum 1 of 4"), Yuki on the Lab Sample-47 close camera with the centrifuge slowing (interaction sparkle as Sample 47 finally yields, experiments counter ticks +1), and Ben on the Greenhouse tomato-vine close camera with tomato #57 settling into the basket (decision diamond as Ben texts Yuki "pasta tonight?", bond heart Ben+Yuki ticks +1). Multiply that by eight crew each with a brain panel showing goal/need/have/plan/step/mood, a station cat with her own 🐈-icon brain ("sit on keyboard" is a real plan step), airlock-wipe transitions, suit-colored goal trails, a Crew Dynamics graph compounding bonds across reseeds, and an Apollo-13-cozy chyron beating Day×Act, and you've got an Apollo-13-meets-Stardew-in-space stream that genuinely earns its agentic scope. Tone is cozy + competent science: tomato pasta dinners, zero-G pancakes, station-cat keyboard sits, ALL FICTIONAL — no real stations, no real crew, no real cats.
Prompt
Build a single-file HTML page that recreates "8 crew + a station cat visibly living a fictional orbital research lab" as a continuous 3D autoplay world with AGENTIC story-engine mechanics.
CONCEPT: KEPLER-9 ORBIT — fictional orbital research station around Kepler-9b gas giant. Apollo-13-meets-Stardew-Valley-in-space tone.
Hard constraints:
- One HTML file, < 200KB.
- three.js r0.160.0 from unpkg, IIFE strict, reseed every ~10 min.
- First body line: <!-- ROUND18_AGENT v1 -->
- localStorage `kepler9_orbit_v1`.
Round 17 PORTAL spec retained:
- 5 station modules + own palette/lighting
- AIRLOCK-WIPE TRANSITIONS between modules
- 19 director cameras + 5-module floor-plan minimap
- Kepler-9b gas giant + viewport stars
Round 18 AGENTIC spec (NEW):
1. AGENTIC THINK PANEL — 🐈 icon for Sasha
2. SUIT-COLORED GOAL TRAILS
3. DECISION DIAMOND on target changes
4. INTERACTION SPARKLES + station log
5. STORY CHYRON — beats Day×Act
6. CREW DYNAMICS GRAPH — bond hearts across reseeds
7. EXPERIMENTS / STORMS / TOMATOES / SEALS counters compound
Tone: COZY + COMPETENT science. ALL FICTIONAL.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
How to portal a camera between 5 station modules with AIRLOCK-WIPE transitions
How to make a station cat have a VISIBLE BRAIN with a 🐈 icon variant alongside human crew
How to compound experiments / storms / tomatoes / seals counters across reseeds via localStorage