What this is

You're in the cab of a pickup truck on the Kansas plains. A real supercell builds in the distance — billboard cloud system with internal lightning, sickly yellow-green sky. The funnel descends and 2,000 GPU- billboarded debris particles spiral upward in a vorticity-based simulation. WASD drives. Get close for the score multiplier. Stay too close and the inverse-square vortex pull jerks the truck sideways and eventually sucks you in. Speed-of-sound delayed thunder. Best score in localStorage. An EF-scale HUD rises with proximity.

Why this is mind-blowing

This is a real game with real meteorological accuracy in one HTML file. The tornado isn't a sprite — it's a particle simulation with proper vorticity. The sky color is the actual atmospheric chemistry of a supercell. The thunder is delayed by the actual speed of sound. The fear when the funnel turns toward you is real.