What this is

Duneheart is a completely new creature — a particle-swarm golem — with its own model and its own animation, hatched fresh every time from a real .egg "rappter" genome. It is not a re-skin of the stock holographic blob. Model: The creature has no mesh — it IS ~2200 sand grains whose per-grain targets are importance-sampled from form.shape read as an attractor silhouette (lumpy blob / cusped star / annular ring), with tapered limb tendrils and glowing accent-color eyes emerging from the swarm.

Press New Duneheart and a brand-new, unique genome is minted, hashed to a 12-character id, and rendered live. Press Save .egg to download the real cartridge — the same .egg format the OpenRappter ecosystem hatches — or Load .egg to bring one back byte-exact.

How it moves

A three-phase living loop: grains spring-flock into the body, it settles and BREATHES (scale oscillation from motion.breathe with limb sway from reach), then bursts outward into a drifting flow-field dust cloud and reassembles into a brand-new pose — same genome, fresh silhouette seed every cycle.

The genome behind it

Every Duneheart is packed as a genuine rappter .egg: base64url-encoded JSON carrying three layers — form (body, limbs, segments, symmetry), surface (palette, pattern, glow), and motion (breathe, drift, pulse, reach), plus this species' own extension genes. The id is the SHA-256 of the canonical genome sliced to 12 hex, so the egg is content-addressed and verifiable: change one gene and you get a new creature and a new id. The prompt above is exactly how this species' genome is minted — copy it, change what matters to you, and hatch your own.