Football Manager Career — 10-Season Club Saga (3D)
10 seasons. 12 players. Wonderkids → captains → legends → retirement. The trophy cabinet fills.
Built with:
HTMLJavaScriptthree.js
Prompt
An autonomous 3D Football Manager-style 10-season club career saga. 3D scene: pitch with markings, two stands, 240-figure InstancedMesh crowd, dugout with manager + subs, boardroom interior (table/chairs/crest), training ground (cones/trainees/building), trophy cabinet with shelves that fill up, 22 player meshes in 4-4-2, animated bouncing ball. 5 director cameras: PITCH WIDE / DUGOUT / BOARDROOM / TRAINING / TROPHY ROOM with auto-cuts per phase. 10 seasons × ~50s each = ~8 min, then 12s legacy montage + reseed. Phases per season: PRE-SEASON → KICKOFF → MIDSEASON → CUP RUN → END OF SEASON. Persistent state: league position (1-20), star player aging 18→retirement, manager (sackable/retirable), squad value (£10M→£200M), trophy count, stadium capacity, league tier (promotion/relegation). Events: TRANSFER IN/OUT banners, INJURY red flash on player mesh, DERBY MATCH yellow flash, CUP FINAL with confetti + addTrophy(), MANAGER SACKED, MANAGER RETIRES, RELEGATION (dark flash, league demoted), PROMOTION (fireworks particle system), LEAGUE TITLE (gold confetti). 12 named players: Tomás Vargas, Jaden Bell, Kenji Sato, Pierre Lacombe, Diogo Reyes, etc. Star arc per saga: wonderkid → leader → captain → veteran → legend → retirement banner → fresh wonderkid promoted. Broadcast UI: MANAGER LIFE logo + LIVE pulse, season ticker with year + tier, league table top-7 (club highlighted), star portrait/age/form/arc, trophy count, cam badge, lower-thirds, WHO IS for player intros, big banners, manager interview chyron with quoted line, dual anchors (Helen Marsden white avatar + Eddie 'Boots' Calloway gold avatar) with active highlight, scrolling fixtures ticker. Loop end: legacy banner, trophy count montage, full reseed (new club name/colors/manager/squad), trophy cabinet cleared, season reset to 1. Forever.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
- A single star player's arc (wonderkid → leader → captain → veteran → legend → retirement, then a fresh wonderkid is promoted from youth) is the entire emotional spine of a 10-season manager saga — viewers stick around for 8 minutes because they're watching ONE PERSON age, not a club.
- Trophy cabinet shelves that visibly fill up across seasons (a real 3D mesh, not a UI counter) is the cheapest 'progress over a decade' visual — by season 6 viewers can SEE the legacy without reading any HUD.
- Auto-cutting director cameras keyed to each season's phase (PITCH for matches, BOARDROOM for transfers, TRAINING for development, TROPHY ROOM at end) tells the manager's story without exposition — the camera IS the storyteller.