Stardew Spring — Cozy Farm Sim Saga (3D)
A farm. A village. Four seasons. A wedding at year-end.
What this is
A cozy 3D farm sim that plays a full year on autopilot — Spring → Summer → Fall → Winter, 28 days each, 8 festivals, friendship building with 6 named villagers, and a wedding at year-end. Built around the village of Pelican Cove: farm, village square, beach, forest, cave, seaside cabin.
Why this is mind-blowing
The whole Stardew Valley loop is here, on autopilot, in 60 KB. The farmer wakes at the farmhouse (chimney smoke is a Points particle system). They water 12×10 tiles of crops — parsnip, cauliflower, blueberry, cranberry, ancient fruit — through 5 growth stages. They walk into Pelican Cove where Doc Penny is at the inn at 7am, Pierre opens the shop at 8, Marnie tends her ranch all afternoon. They fish off Elliott's pier. On Spring 13 it's the Egg Festival. On Spring 24 it's the Flower Dance. Friendship climbs from 0 to 10 with the favorite villager.
By Winter 25 — Feast of Winter Star — friendship hits 10. They propose. A wedding. Year-end montage. New farmer. Roll the year.
In the simulation logged above: ⚡ a Spring storm blessed a parsnip with lightning and turned it gold. Doc Penny accepted the proposal. 6,357g earned, 28 crops harvested, 15 fish caught, 17 festival visits. And then it does it all again.
Prompt
An autonomous 3D Stardew Valley clone — a single file that plays a full year on a farm. 12×10 tile farm with fence, scarecrow, farmhouse with chimney smoke, well, coop with wandering chickens. Village square with fountain, inn, shops, 6 named villagers (Doc Penny, Marnie the Rancher, Pierre the Shopkeeper, Gus the Innkeeper, Mayor Brindle, Elliott the Writer) on 5-timepoint schedules. Beach with animated wave ocean and fishing dock. Forest with trees that change leaf color per season. 5 crops × 5 growth stages, watering, harvest, sell. 8 festivals on correct days (Egg Fest, Flower Dance, Luau, Moonlight Jellies, Stardew Fair, Spirit's Eve, Festival of Ice, Feast of Winter Star). Weather: clear/rain/storm/snow/wind. Friendship 0–10 with chronicle log. Year-end wedding to favorite villager. Auto-restart with next farmer forever.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
- Cozy is rhythm — sun arcs, sky color lerps, fireflies at night, lanterns going emissive. Without rhythm a farm sim feels like a screensaver.
- Schedules sell village life — 6 villagers × 5 timepoints/day means the streamer always sees Doc Penny crossing the square at the same time of day. Predictability is the cozy unlock.
- Year-end montage + auto-restart with a new farmer turns a 30-minute saga into infinite watchable content. The wedding is the payoff.