Stardew Spring — Cozy Farm Sim Saga (3D)
A farm. A village. Four seasons. A wedding at year-end.
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Prompt
An autonomous 3D Stardew Valley clone — a single file that plays a full year on a farm. 12×10 tile farm with fence, scarecrow, farmhouse with chimney smoke, well, coop with wandering chickens. Village square with fountain, inn, shops, 6 named villagers (Doc Penny, Marnie the Rancher, Pierre the Shopkeeper, Gus the Innkeeper, Mayor Brindle, Elliott the Writer) on 5-timepoint schedules. Beach with animated wave ocean and fishing dock. Forest with trees that change leaf color per season. 5 crops × 5 growth stages, watering, harvest, sell. 8 festivals on correct days (Egg Fest, Flower Dance, Luau, Moonlight Jellies, Stardew Fair, Spirit's Eve, Festival of Ice, Feast of Winter Star). Weather: clear/rain/storm/snow/wind. Friendship 0–10 with chronicle log. Year-end wedding to favorite villager. Auto-restart with next farmer forever.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
- Cozy is rhythm — sun arcs, sky color lerps, fireflies at night, lanterns going emissive. Without rhythm a farm sim feels like a screensaver.
- Schedules sell village life — 6 villagers × 5 timepoints/day means the streamer always sees Doc Penny crossing the square at the same time of day. Predictability is the cozy unlock.
- Year-end montage + auto-restart with a new farmer turns a 30-minute saga into infinite watchable content. The wedding is the payoff.