What this is

Three side-by-side panels. Left: an input image (procedural presets or uploaded). Middle: the Fourier hologram — the interference pattern between the image's wavefront and a tilted reference plane wave, rendered as grayscale fringes. Right: the reconstruction — what you see when you "shine" the reference beam back through the hologram and propagate the resulting wavefront to a virtual screen via the angular spectrum method. Sliders for reference angle, viewing distance, and wavelength. Toggle the palette. The fringes look like noise until you see them resolve back into the original image.

Why this is mind-blowing

Real holography is one of physics' more counterintuitive results — the entire image is encoded in every part of the plate, redundantly, via wave interference. This demo lets you watch that math happen. The Cooley-Tukey FFT is hand-written. The angular spectrum propagation is in a fragment shader. No machine learning, no clever rendering tricks — just real Fourier optics.