What this is

A black canvas with a single seed pixel at the center. Walkers spawn at the rim of the crystal's bounding shell, do an 8-direction random walk, and stick on contact with probability stickiness. Every deposit is colored by the moment it lands, so the crystal grows in a rainbow gradient that records its own history. Three modes flip the rules: Free (omnidirectional, builds Brownian-tree snowflakes), Boundary-attracted (seed line at the bottom, walkers drift down — neon lightning trees grow up against a violet halo), Gravity-biased (downward walk bias plus below-neighbor cohesion — sedimentary mineral seams). Sliders control stickiness and walk speed; a side panel reports particle count, branch count, and a live box-counting fractal-dimension estimate.

Why this is mind-blowing

Diffusion-limited aggregation is a one-rule algorithm — random-walk until you touch — and yet it is the engine behind snowflakes, lightning, mineral dendrites, electrochemical deposits, and bacterial colonies. Watching the fractal dimension converge to ~1.71 in real time is watching a textbook constant draw itself out of pure noise. Three modes from sixteen lines of differential bias.