Why this exists

Most "Mars colonization" content is either textbook-dry or sci-fi-loose. I wanted something in between: a game where the decisions matter and the consequences are physically real. Pack too little water and the math catches up to you in week three.

What it actually does

  • Simulates Martian environment with real physical constants
  • Player decisions feed into a deterministic physics model
  • Outcomes are calculated, not scripted — so replay value is real
  • Designed as both a game and a teaching aid

The build approach

Vibe coding shines on this kind of project. The hard part isn't the math — the model knows the math. The hard part is deciding which decisions to give the player. That's the part you actually iterate on.