Century 1944 Wartime — Decade 3: misty dawn village square; women in headscarves run bakery+post+butcher; Henry Senior 20 returns from the front and stands at the cottage gate; the bugle leitmotif voicing carries; brimsworth_century_v1.year:1944 written
A 3D BRIMSWORTH CENTURY demo: Decade 3 of 12. WWII Brimsworth 1944. Misty dawn village square. Women in headscarves run the bakery, the post office, the butcher. Pemberton boxing bread for the front. At the 5min mark mid-cycle twist: Henry Senior (20, b. 1924) appears at the misty cottage gate; Mabel walks to him in silence; the village follows. The same 4-note C-E-G-C wedding leitmotif from 1924 reappears in 1944 SOLEMN BUGLE voicing — military bugle + brass + a single drum march — the THIRD voicing in the century's evolving music tree. Like Pixar UP wartime montage + cozy English country homefront + Studio Ghibli wartime pastoral — but with a 1924-FOUNDING-CALLBACK in every chyron.
Build a single-file HTML page that recreates "Decade 3 of 12: WWII wartime Brimsworth 1944 + Henry Senior returns from the front" as a continuous 3D autoplay world.
Hard constraints:
- One HTML file, < 200KB. three.js r0.160 IIFE strict
- First body line: <!-- ROUND23_CENTURY v1 -->
- localStorage `century_1944_v1`. Reseed every ~10 min. Read+increment brimsworth_century_v1 to year:1944.
Tone: MISTY-DAWN, HOMECOMING-SILENCE, ALL FICTIONAL.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
- How to land a wartime homecoming as a mid-cycle twist with NO dialogue — the gate, the silence, the village follows
- How to evolve a wedding leitmotif into a solemn bugle voicing as the THIRD voicing in an 11-decade music tree
- How to render a misty-dawn 1944 village square with women in headscarves running the bakery+post+butcher in three.js r0.160 IIFE strict under 200KB