The Halo CE Clone — Blood Canyon, M6D Pistol, Warthog Drift
First-person Halo CE multiplayer in 2285 lines. M6D pistol with 3-shot headshot kill. Segmented cyan shields + red health. Motion tracker. Warthog with drift physics. Choir music. 4 bots in red armor. Slayer to 25.
What this is
A first-person Halo: Combat Evolved multiplayer clone. 2285 lines. Blood Canyon map (Blood Gulch homage): wide canyon with rocky walls, two opposed bases (blue + red), Warthog spawn points, central rock formation with weapon pickups, teleporters. MasterChief-style visible green-armored arms hold angular MJOLNIR-style weapons. Six weapons: M6D pistol (24 dmg × 2.6x headshot = 3-shot kill, the iconic Halo CE weapon), MA5B assault rifle, shotgun, sniper rifle (one-shot body), rocket launcher, plasma pistol with right-click charge for shield- erasing 100-dmg overcharge. Energy shields (segmented cyan, recharge after 3s out of damage) + health (red, doesn't recharge). Frag grenades (G key, arc + bounce + 3s fuse). Melee (F, rifle butt). Warthog jeep with drift physics — drive (WASD), gunner seat with chaingun. Motion tracker bottom-left (red dots = nearby enemies, ~30m range). Halo-cyan angular HUD aesthetic. Choir + martial percussion music synthesized via FM-stacked sines through bandpass formant filters. 4 red-armor bots with wander/pursue/engage AI. Slayer mode: first to 25 kills wins.
Why this is mind-blowing
Halo: Combat Evolved sold 5 million copies and launched the Xbox. Its multiplayer at Blood Gulch is one of the most iconic experiences in gaming history. This is a faithful clone of that experience in 2285 lines from one paragraph. The M6D pistol still rules the canyon. The Warthog still drifts. The motion tracker still tells you where the threat is. The music still feels like Halo. Open the demo, see the iconic Master Chief arms, hear the choir kick in. You're back.
Halo: Combat Evolved multiplayer clone — Slayer mode, Blood Gulch-style
canyon map. First-person, MasterChief-style green-armored arms. Energy
shields (top bar, recharges) + health (bottom bar, doesn't). Six
weapons (pistol, AR, shotgun, sniper, rocket, plasma pistol with
overcharge). Warthog vehicle. 4 bot opponents in red armor. Frag
grenades. Motion tracker. First to 25 kills wins.
Paste this into Claude, Cursor, or Copilot. Change one thing that matters to you.
What I learned shipping it
- The iconic M6D pistol — 24 dmg body × 2.6x headshot multiplier (3-shot kill) — is the entire CE meta in one weapon stat. Get the pistol right and the game feels like Halo CE.
- Recharging shields gated by 3-second damage timer + non-recharging health is the system that makes every gunfight a question of 'can I disengage?' That's CE's combat loop.
- Choir + martial percussion synthesized from FM-stacked sine voices through bandpass formant filters is how Marty O'Donnell's iconic Halo theme sounds in pure Web Audio. The model knows.