The definitive version with all features: HoloHUD, shields, grenades, 8 weapons including
the iconic M6D Pistol and SRS99 Sniper Rifle. Full Halo-inspired combat experience.
HoloHUD (3D)
Shield System
Frag Grenades
Plasma Grenades
SNIPER Rifle
M6D PISTOL
8 Total Weapons
5x Scope Zoom
Major feature expansion with Halo-accurate weapon models, first-person viewmodel system,
BR55 Battle Rifle with scope, and initial shield/grenade implementation.
BR55 Battle Rifle
Viewmodel System
Halo Weapon Models
2x Scope
Audio System
ModelBuilder
Expanded gameplay with 14+ squad formation templates, between-wave upgrade system,
boss encounters every 5 waves, and polished wave progression.
14+ Squad Templates
Upgrade System
Boss Waves
Kill Feed
Combo System
Wave Announcements
Introduction of manifest-based enemy loading, JSON configuration support,
and the foundation for data-driven game content.
Manifest System
JSON Enemy Data
Model Builder
Texture Support
Enemy Types
The original prototype: basic 3D arena, 5 enemy types (Grunt, Rusher, Tank, Sniper, Boss),
4 weapons, wave-based combat, and full controller support.
3D Arena
5 Enemy Types
4 Weapons
Wave Combat
Xbox Controller
Keyboard/Mouse
Touch Controls
Git Commit History
82fc4ef
Enhance enemy types and mechanics; implement ragdoll physics for enemy deaths, add Grunt enemy style
9c04db9
Add touch controls for mobile support, including joystick and button functionality
accba8f
Refactor userData structure to consolidate part references and original transformations
0ddcedc
Add BR55 weapon and increase max carried weapons to 3; refactor userData for animated parts
6768048
Add enemy types and manifest for APEX PROTOCOL
9fa9c13
Fix: improve rendering and visibility of projectiles and beams