APEX PROTOCOL

VERSION EVOLUTION TIMELINE

Play Latest Version
TIER 5 Complete Edition ~338KB

The definitive version with all features: HoloHUD, shields, grenades, 8 weapons including the iconic M6D Pistol and SRS99 Sniper Rifle. Full Halo-inspired combat experience.

HoloHUD (3D) Shield System Frag Grenades Plasma Grenades SNIPER Rifle M6D PISTOL 8 Total Weapons 5x Scope Zoom
TIER 4 Halo Integration ~296KB

Major feature expansion with Halo-accurate weapon models, first-person viewmodel system, BR55 Battle Rifle with scope, and initial shield/grenade implementation.

BR55 Battle Rifle Viewmodel System Halo Weapon Models 2x Scope Audio System ModelBuilder
TIER 3 Content Expansion ~191KB

Expanded gameplay with 14+ squad formation templates, between-wave upgrade system, boss encounters every 5 waves, and polished wave progression.

14+ Squad Templates Upgrade System Boss Waves Kill Feed Combo System Wave Announcements
TIER 2 Core Systems ~172KB

Introduction of manifest-based enemy loading, JSON configuration support, and the foundation for data-driven game content.

Manifest System JSON Enemy Data Model Builder Texture Support Enemy Types
TIER 1 Foundation ~102KB

The original prototype: basic 3D arena, 5 enemy types (Grunt, Rusher, Tank, Sniper, Boss), 4 weapons, wave-based combat, and full controller support.

3D Arena 5 Enemy Types 4 Weapons Wave Combat Xbox Controller Keyboard/Mouse Touch Controls

Git Commit History

82fc4ef Enhance enemy types and mechanics; implement ragdoll physics for enemy deaths, add Grunt enemy style
9c04db9 Add touch controls for mobile support, including joystick and button functionality
accba8f Refactor userData structure to consolidate part references and original transformations
0ddcedc Add BR55 weapon and increase max carried weapons to 3; refactor userData for animated parts
6768048 Add enemy types and manifest for APEX PROTOCOL
9fa9c13 Fix: improve rendering and visibility of projectiles and beams