Inject velocity + dye into the field (current paint mode applies)
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Dye · Velocity · Vortex well · Sink (drain)
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Tweak viscosity
Renders up to 1,000,000 particles via WebGPU compute shaders advecting through a stable-fluid velocity field. Falls back to a 256² CPU grid when WebGPU is unavailable. Built on Jos Stam's 2003 stable-fluids paper. Click anywhere to dismiss.