ECOSYSTEM CITY

Building city and spawning life...

šŸ™ļø Ecosystem City

Population
Plants0
Herbivores0
Predators0
Humans0
Traffic
Commuting0
At Work0
At Home0
Evolution
Generation1
FPS60
06:00
Day 1
LOW TRAFFIC
Plants (green)
Herbivores (blue)
Predators (red)
Humans (yellow)
Buildings (gray)

šŸ”¬ Ecosystem Health

BalanceStable
Prey/Pred Ratio3:1
šŸ”¬ Observe: How do predators affect herbivore populations?

šŸ“œ Evolution Log

Creature

🐰 Creature

Energy100
Age0
State-
Neural Activity:

Population History

Line graph showing population trends for plants (solid), herbivores (dashed), predators (dotted), and humans (dash-dot).

⚔ Performance Profiler

Real-time frame budget breakdown

FRAME TIME BREAKDOWN
šŸŽØ Three.js Render0ms
šŸŒ World Update0ms
šŸ“Š DOM Updates0ms
šŸ’¤ Idle Time0ms
ā± Total Frame0ms
FRAME BUDGET (16.67ms @ 60fps)
Avg FPS
60
Memory (MB)
0

āš ļø Error Log

WASD Move Scroll Zoom Click Select ? Help
šŸ”§ Align Buildings
M + drag = Move
R + drag = Rotate
Pos: X:0 Z:0
Rot: 0°