WowMon: Deck Builder Card Game
Strategic Card Battle System - Design Showcase
About This Demo
This interactive showcase demonstrates the card design system for the WowMon deck-building game. The redesign transforms the Pokemon-style RPG into a Slay the Spire-inspired strategic card battler featuring Warcraft creatures.
Note: This demo utilizes local assets (textures) from the assets/ directory to enhance visual fidelity without requiring external downloads.
- Hover over cards to see them come alive
- Energy System: Cards cost 0-4 energy to play
- Creature Cards: Summon allies with Attack/Health stats
- Spell Cards: One-time powerful effects
- Strategic Depth: Build synergistic decks with multiple archetypes
Creature Cards
Water
Beast
🐟
Battlecry: Draw a card if you control another Water creature.
"Mrglglglgl!"
Beast
Shadow
🐺
Quick: Can attack immediately.
Bloodthirst: +2 ATK if enemy was damaged this turn.
Nature
Spirit
✨
At end of turn: Heal all friendly creatures for 1 HP.
Can't attack.
Dragon
Fire
🐲
Flying. Quick.
Battlecry: Deal 4 damage to all enemies.
Undead
Shadow
🧟
Taunt.
Deathrattle: Deal 3 damage to all enemies.
Warrior
Beast
⚔️
Battlecry: Give all friendly Warriors +2 ATK.
Quick.
Spell Cards
Water
Spell
💧
Deal 8 damage to any target.
Drench: If target survives, reduce their ATK by 2.
Warrior
Spell
📣
Give all friendly creatures +2 ATK this turn.
Draw a card.
Undead
Shadow
☠️
Deal 3 damage to target.
Apply Poison (2): Take 2 damage at start of their turns.
Fire
Demon
🔥
Deal 12 damage to target enemy.
50% chance to deal 6 damage to self instead.
Battlefield Example
🎯 ENEMY - HP: 45/60 | Block: 8
Intent: ⚔️ Attack for 12
⚡ BATTLEFIELD ⚡
🛡️ YOU - HP: 52/60 | Block: 12
Key Design Features
- Energy System: 3 energy per turn, cards cost 0-4
- Creature Combat: Creatures persist and can attack each turn
- Keywords: Quick (attack immediately), Taunt (must be attacked first), Flying, Battlecry, Deathrattle
- Synergies: Water creatures benefit from playing together, Warriors buff each other
- Intent System: Enemy shows what they'll do next turn
- Block Mechanic: Damage hits block first, then HP
- Strategic Depth: Multiple archetypes (Aggro, Control, Combo, Midrange)
- Deck Building: Start with 15 cards, add more through victories
- Roguelike Progression: Each run is unique with different cards and paths
Deck Archetypes
- Water Swarm: Play many small creatures, draw lots of cards
- Fire Burn: Direct damage spells, ignore creatures, fast wins
- Nature Tank: High HP creatures, healing, outlast opponents
- Shadow Poison: Damage over time, stall with defenses
- Warrior Tempo: Efficient trades, board control, consistent pressure
- Dragon Ramp: Expensive late-game dragons, energy generation
- Undead Sacrifice: Sacrifice creatures for powerful effects
See Full Design Document
For complete card mechanics, progression systems, balance guidelines, and implementation details, see:
WOWMON_CARD_GAME_REDESIGN.md
150+ cards | 7 deck archetypes | Roguelike progression | Strategic depth